+sramirez2008 Posted October 27, 2020 Share Posted October 27, 2020 Wow! This looks really...really good. More please? 3 Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted October 27, 2020 Share Posted October 27, 2020 I had missed this! Looks great! 3 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted October 28, 2020 Author Share Posted October 28, 2020 Thanks for the support guys! Got some cool ideas to implement, a couple of logic issues I want to fix before I release another preview. 3 Quote Link to comment Share on other sites More sharing options...
CloakeD Posted October 29, 2020 Share Posted October 29, 2020 Game looks really good Lavalamp. 1 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted October 31, 2020 Author Share Posted October 31, 2020 Took me a long time to find that this -1 doesn't work in 7800Basic For Check = 0 to numEnemy - 1 Quote Link to comment Share on other sites More sharing options...
7800Knight Posted October 31, 2020 Share Posted October 31, 2020 I am impressed, @Lavalamp as I am a 7800 fan (as if you couldn't tell by my username). I love to see new games for my beloved console. We need more platformers. What I want to know is a point of reference - the game looks like a kitbash of Montezuma's Revenge and the Goonies. Am I right? Or were you aiming for a different feel? 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 31, 2020 Share Posted October 31, 2020 1 hour ago, Lavalamp said: Took me a long time to find that this -1 doesn't work in 7800Basic For Check = 0 to numEnemy - 1 It works, and an example like yours is even part of the for loop example in the docs. You've just omitted the "step" keyword, which is required to specify the step value. [edit - unless you mean sticking "-1" next to a variable in a statement argument doesn't work. then right, there's no on-the-fly math to adjust statement arguments.] Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 2, 2020 Author Share Posted November 2, 2020 On 10/31/2020 at 2:27 PM, 7800Knight said: I am impressed, @Lavalamp as I am a 7800 fan (as if you couldn't tell by my username). I love to see new games for my beloved console. We need more platformers. What I want to know is a point of reference - the game looks like a kitbash of Montezuma's Revenge and the Goonies. Am I right? Or were you aiming for a different feel? To be honest spent no time on those titles, so hopefully will be original. I want to put some surprises in. I also need music, haven't tried the tracker yet. Building a cartridge now to test it on real hardware, these are all uncharted waters for me... 1 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 2, 2020 Author Share Posted November 2, 2020 On 10/31/2020 at 3:46 PM, RevEng said: It works, and an example like yours is even part of the for loop example in the docs. You've just omitted the "step" keyword, which is required to specify the step value. [edit - unless you mean sticking "-1" next to a variable in a statement argument doesn't work. then right, there's no on-the-fly math to adjust statement arguments.] Thats right not a step, inline maths. Fixed a number of issues for me as you can imagine. Surprised it was running at all 1 Quote Link to comment Share on other sites More sharing options...
CloakeD Posted November 5, 2020 Share Posted November 5, 2020 How are things going with the game Lava. Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 6, 2020 Author Share Posted November 6, 2020 19 hours ago, CloakeD said: How are things going with the game Lava. I had bit of a set back with my logic for moving so in the middle of rewriting those routines. Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 9, 2020 Author Share Posted November 9, 2020 Is there a definitive guide to moving this to a real cartridge? Or a test PCB/cart so I can fit an eprom/SSD to test? Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 14, 2020 Author Share Posted November 14, 2020 Update: Graphics been tweaked all the time, got my movement finally sorted, map 2 added, still lots todo. Also discovered if you reduce images to 4 index colours in GIMP you can than use Paint.NET (I prefer its interface) and save with its new support for 2-bit colour PNG. 9 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted November 15, 2020 Share Posted November 15, 2020 19 hours ago, Lavalamp said: Also discovered if you reduce images to 4 index colours in GIMP you can than use Paint.NET (I prefer its interface) and save with its new support for 2-bit colour PNG. Going to check that, thanks! Morf is looking really good! Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted November 15, 2020 Author Share Posted November 15, 2020 (edited) On 9/12/2020 at 10:09 AM, SmittyB said: That does look fun, I'm eager to see how it develops. For my answers I'm going to assume you're using 7800BASIC. Sorry if this is a silly question, but when you peek a tilemap to identify a tile, at the moment I directly address the map like so: tileID = peekchar(level_1,tileX,tileY,20,12) I want to be able to reuse tile/map code, to instead of using level_1 can I point it by doing this? level = level_1 ... tileID = peekchar(level,tileX,tileY,20,12) Update 22/11/2020: I fixed the above by using memcopy to move the ROM data into RAM Turned out I had just to look at the samples Edited November 21, 2020 by Lavalamp Update Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted March 9, 2021 Author Share Posted March 9, 2021 Need a bit of help with Morf, its progressing, but I got a bit stuck on how to do a DELAY or WAIT , basic loops don't seem to work. Ill use this for title screens etc. I have a new bug where PEEKCHAR is not seeing the right area of RAM, which should be the screen, its odd. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted March 9, 2021 Share Posted March 9, 2021 29 minutes ago, Lavalamp said: Need a bit of help with Morf, its progressing, but I got a bit stuck on how to do a DELAY or WAIT What kind of delay are you trying to get, a long delay? Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted March 9, 2021 Share Posted March 9, 2021 1 hour ago, Lavalamp said: Need a bit of help with Morf, its progressing, but I got a bit stuck on how to do a DELAY or WAIT , basic loops don't seem to work. Ill use this for title screens etc. I have a new bug where PEEKCHAR is not seeing the right area of RAM, which should be the screen, its odd. Can you count frames or approximate seconds? I have a tick that's once every 32 (or 64? I forget) frames, and I use that to count elapsed time for some systems. For example, I change pages on my menu every few seconds based on that. 1 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted March 22, 2021 Author Share Posted March 22, 2021 I'm thinking of re-writing Morf now that I have more of a handle on 7800Basic, I need to re-write the collision/tile detection, and want to explore the use of more colours. Also, I would like to have a continuous level, rather than separate Tiled maps. is it possible to do this with Tiled? I take it it will be limited by memory? 6 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted February 5, 2022 Author Share Posted February 5, 2022 On 3/23/2021 at 12:08 PM, Lavalamp said: I'm thinking of re-writing Morf now that I have more of a handle on 7800Basic, I need to re-write the collision/tile detection, and want to explore the use of more colours. Also, I would like to have a continuous level, rather than separate Tiled maps. is it possible to do this with Tiled? I take it it will be limited by memory? Rewrite underway..... 10 Quote Link to comment Share on other sites More sharing options...
saxmeister Posted February 12, 2022 Share Posted February 12, 2022 (edited) @Lavalamp, this project looks so great. What a wonderful addition to the system this will make. A good, original platformer! We are cheering for you... To answer your earlier question - yes, you can make a continuous level with Tiled, but memory becomes an issue. You would also need to work on scrolling through the level. Edited February 12, 2022 by saxmeister Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted March 1, 2022 Author Share Posted March 1, 2022 Finally got the movement right. Its tricky when the sprite is 16x16 but the tiles are 8x16. Here's a working BIN. Morf.bin 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 5, 2022 Share Posted March 5, 2022 On 3/1/2022 at 7:53 PM, Lavalamp said: Finally got the movement right. Its tricky when the sprite is 16x16 but the tiles are 8x16. Here's a working BIN. Morf.bin 48 kB · 11 downloads an a78 file would be great too 1 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted March 5, 2022 Author Share Posted March 5, 2022 (edited) Another update for you, first 3 levels, no foes yet. Morf.a78Morf.bin Edited March 5, 2022 by Lavalamp Added screen shot. 4 Quote Link to comment Share on other sites More sharing options...
Lavalamp Posted March 14, 2022 Author Share Posted March 14, 2022 Please note that there is a known crash at end of these first four initial levels. Not sure why at this point. There are also no foes at this point. Morf.a78 Morf.bin 10 Quote Link to comment Share on other sites More sharing options...
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