Thomas Jentzsch Posted July 29, 2003 Share Posted July 29, 2003 Asteroids is too easy for you Try this one EDIT: See below! Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/ Share on other sites More sharing options...
Room 34 Posted July 29, 2003 Share Posted July 29, 2003 Wow... definitely much harder! Asteroids is one of the games I really don't like to play in Stella though... the flicker is too bad. Nice work though! Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358411 Share on other sites More sharing options...
Pixellated Ghost Posted July 30, 2003 Share Posted July 30, 2003 Wow! Definitely need to cuttle this one to play it on the real thing, too hard with Stella on the keyboard. Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358838 Share on other sites More sharing options...
NE146 Posted July 30, 2003 Share Posted July 30, 2003 Fuck yeah dude.. BRING IT ON! Awesome deal Thomas.. I'll have to try it once I'm done moving and get my stuff out of boxes (I'm on a crummy laptop right now) Did you alter the trajectories for the asteroids as well? Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358916 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Did you alter the trajectories for the asteroids as well? I am currently disassembling Asteroids. Yesterday I found that code that is responsible for the horizontal speed of the asteroids. In the original version a slow asteroid moves horizontally every 7th frame and a fast one every 3rd. I have now changed those numbers to every 2nd and every frame. So this is about the upper limit which can be hacked into the existing code. I guess it's a bit too tough to handle. Maybe we have to find an acceptable compromise there (e.g. 3 or 4 and 2). BTW: The vertical speed is unchanged. 1 Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358926 Share on other sites More sharing options...
CPUWIZ Posted July 30, 2003 Share Posted July 30, 2003 You are either sadistic or masochistic. Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358927 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 You are either sadistic or masochistic. Both! (check my Amidar hacks!) Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358928 Share on other sites More sharing options...
CPUWIZ Posted July 30, 2003 Share Posted July 30, 2003 Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358930 Share on other sites More sharing options...
NE146 Posted July 30, 2003 Share Posted July 30, 2003 Speaking of your Amidar hacks.. I JUST tried them prior to moving. Poor Amidar is far too slow in comparison to those darn dirty cannibals! I don't remember the arcade having that type of ratio between the players speed and the enemies Oh well.. guess I'll try out variation 2 later on Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358932 Share on other sites More sharing options...
Pixellated Ghost Posted July 30, 2003 Share Posted July 30, 2003 Did you alter the trajectories for the asteroids as well? I am currently disassembling Asteroids. Yesterday I found that code that is responsible for the horizontal speed of the asteroids. In the original version a slow asteroid moves horizontally every 7th frame and a fast one every 3rd. I have now changed those numbers to every 2nd and every frame. So this is about the upper limit which can be hacked into the existing code. I guess it's a bit too tough to handle. Maybe we have to find an acceptable compromise there (e.g. 3 or 4 and 2). Leave it the way it is, sure it's hard, but I like it that way! Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358986 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Leave it the way it is, sure it's hard, but I like it that way! Really? How far did you get? I thought is is too hard, especially when there are 8 large Asteroids after you reached 15,000 points. Nearly impossible for me then. Looks like I am really getting old... BTW: Anything else in Asteroids that is still too slow? Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-358997 Share on other sites More sharing options...
Cybergoth Posted July 30, 2003 Share Posted July 30, 2003 Hi there! I am currently disassembling Asteroids. Cool Did you already find how/if it prevents deadlocks in the player respawning code? I always wondered if it could possibly deadlock with many objects onscreen, especially with your versions altering the horizontal angles... Greetings, Manuel Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359010 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Did you already find how/if it prevents deadlocks in the player respawning code? No, I am still at the beginning of understanding the code. The (software!) collision detection is the most complex thing I have ever seen in a 2600 game so far. I guess the game would have easily fitted into 4K if Brad Stewart could have used the hardware instead. I always wondered if it could possibly deadlock with many objects onscreen, especially with your versions altering the horizontal angles... Hm, since I always play the shield version I probably would never notice that. So maybe you want to try if that can happend now? Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359021 Share on other sites More sharing options...
Happy_Dude Posted July 30, 2003 Share Posted July 30, 2003 Increase the players "thrust" and you can call it "Asteroids Delux" That was my only gripe with 2600 Asteroids, not being able to out-run an asteroid. 1 Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359027 Share on other sites More sharing options...
Cybergoth Posted July 30, 2003 Share Posted July 30, 2003 Hi there! The (software!) collision detection is the most complex thing I have ever seen in a 2600 game so far. I guess the game would have easily fitted into 4K if Brad Stewart could have used the hardware instead. Well, no chance to do that with all objects flickering. One half of the Asteroids would flicker asynchron with your shots and so you can never hit them. But I can't imagine it being that complicated. I assume he found a way of turning this "normal" problem into rocket sience? Greetings, Manuel Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359047 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Well, no chance to do that with all objects flickering. One half of the Asteroids would flicker asynchron with your shots and so you can never hit them. Actually all asteroids flicker asynchron with your shots (and ship, ufos) And only software detection made the vector-hacks possible at all. But I can't imagine it being that complicated. I assume he found a way of turning this "normal" problem into rocket sience? I don't know. Maybe his code is only looking complicated until I understand it better. But currently large parts are still mysterious too me. Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359093 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Increase the players "thrust" and you can call it "Asteroids Delux" That was my only gripe with 2600 Asteroids, not being able to out-run an asteroid. And how much extra "thrust" would you need? Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359098 Share on other sites More sharing options...
ATARI TROLL Posted July 30, 2003 Share Posted July 30, 2003 Awesome!! very cool! love the harder levels! Thanks Thomas!! Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359099 Share on other sites More sharing options...
Happy_Dude Posted July 30, 2003 Share Posted July 30, 2003 And how much extra "thrust" would you need? How much you got 1 Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359104 Share on other sites More sharing options...
Inky Posted July 30, 2003 Share Posted July 30, 2003 (I'm on a crummy laptop right now) Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359108 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 How much you got Ok, I've doubled the thrust now. And I got a new title. (thanx to CPUWIZ) EDIT: Updated to v1.1 (shield sound bugfix) sadistroids__v1.1_.zip 1 1 Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359422 Share on other sites More sharing options...
NE146 Posted July 30, 2003 Share Posted July 30, 2003 That was my only gripe with 2600 Asteroids, not being able to out-run an asteroid. Huh?? Isn't the ship at it's top speed faster than any Asteroid? (I'm talking in the default 2600 Asteroids) Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359484 Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2003 Author Share Posted July 30, 2003 Huh?? Isn't the ship at it's top speed faster than any Asteroid? (I'm talking in the default 2600 Asteroids) Yes, but the acceleration is really slow. Even with doubled thrust it still is. Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-359496 Share on other sites More sharing options...
bcostin Posted August 1, 2003 Share Posted August 1, 2003 Wow, it reminds me how rusty I am at Asteroids. But quite a rush. Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-360729 Share on other sites More sharing options...
raindog Posted August 10, 2003 Share Posted August 10, 2003 Wow, sadistic is right! Reminds me of the first time I played Asteroids in the arcade with no grasp of the controls I'd buy this one in cart form... Quote Link to comment https://forums.atariage.com/topic/31160-sadistroids-was-asteroids-turbo/#findComment-367808 Share on other sites More sharing options...
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