Popular Post +CyranoJ Posted September 29, 2020 Popular Post Share Posted September 29, 2020 For the past nineteen months both myself and Ander have been working away on this project, and the time now feels right to kill off the old "Thrusty Thing" thead and move to a fresh new one, with an eye to the future of this game. Why now? Well, we recently hit a milestone in the game where all assets are now in place, things are locked in, and we feel we're in the home stretch on this one (at least a 6 month homestretch!) That isn't to say it is going to be released any time soon however, as a game of this scale will require quite a shakedown cruise with the testing team while we refine and tweak things - we are hoping for a late 2021 release. To commemorate this milestone we asked Sk1p to produce a teaser trailer for the game, which he has generously put together: The final game should feature: Sixteen unique worlds in four unique styles, with multiple missions on each world. Eight training simulator missions to familiarise players with the game and controls. Four unique boss encounters. Eleven licensed tracks from Roald Strauss, totalling over 32 minutes of music. Standard and Pro Controller (Recommended) support. On cartridge score saving and progressive unlocking of levels and features. Online scoreboards via QR code upload. Mission story-arcs and briefings written by Andrew Rosa (MC-TV) Jukebox for the awesome musical score. BJL Uploader and Jagtopus functionality. 6MB cartridge - currently we have over 35 MEGABYTES (280 MEGABITS!!) of data squished into a 'tiny' 6MB ROM. The aim at the outset for this title was to produce a commercial grade game for the system that could easily have sat on the shelves in the 90s alongside the other titles. We hope we will achieve this but that is, as always, up to you, the players, to decice. This is, by far, the most complicated game project I have worked on for the Jaguar. The engine features: A rudimentary physics system where your ships mass can change the environment. Many object types (mobile and land-based enemies, teleporters, refuelling pads, forcewalls, switches, etc) Environmental hazards that can impact on your ship. The entire level runs constantly regardless of where the player is in it (Full sandbox) Multiple objectives per mission. What we're calling 'insane detail' maps for each world (No tilemaps used, anywhere!) 16-bit colour, parallax, animated graphical environments locked to 60fps for fluid action. A scripting engine complete with procedural functions, allowing for rewarding, complex and dynamic enounters to be created. Full RAPTOR API 2.0 integration. If you see it here, you can do it with the API. U235-SE powered audio (Many thanks to Linkovitch for this library!) Ander's blog on itch.io can be found here: https://anderlex.itch.io/graviticmines We'll also be updating both here and via the page over at the Reboot website: https://www.reboot-games.com/rebootnews/gravitic-mines/ The original "Thrusty Thing" thread is now locked, but can be read here. Please feel free to discuss or ask questions below.. or just follow along for the ride. We cannot wait to share the final game with everyone! CJ / agradeneu 47 3 Quote Link to comment Share on other sites More sharing options...
+joeatari1 Posted September 29, 2020 Share Posted September 29, 2020 I've read the "Thrust Thing" thread and was excited to see that game being made. This looks great and I will be following the progress and eagerly awaiting the release. Great job guys!?? 3 Quote Link to comment Share on other sites More sharing options...
+madman Posted September 29, 2020 Share Posted September 29, 2020 It's been fun watching the journey of this title. Amazing feature list here! 3 Quote Link to comment Share on other sites More sharing options...
BeefMan Posted September 29, 2020 Share Posted September 29, 2020 Looking forward to this! 2 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted September 29, 2020 Share Posted September 29, 2020 Great video! The game looks amazing 5 Quote Link to comment Share on other sites More sharing options...
+TrekMD Posted September 29, 2020 Share Posted September 29, 2020 That looks fantastic! 3 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 29, 2020 Share Posted September 29, 2020 Looks fun. Actually most excited about the more vector graphic looking screens. 3 1 Quote Link to comment Share on other sites More sharing options...
Machine Posted September 29, 2020 Share Posted September 29, 2020 My Love for Gravitar has me doing backflips!!!! 5 Quote Link to comment Share on other sites More sharing options...
+slx Posted September 29, 2020 Share Posted September 29, 2020 Looking forward to the release, hopefully in time for Santa in 2021! 2 Quote Link to comment Share on other sites More sharing options...
PFG 9000 Posted September 29, 2020 Share Posted September 29, 2020 Wow, this is really looking beautiful. I love the pixel art, especially in the jungle-themed areas. Day 1 purchase, of course. 5 1 Quote Link to comment Share on other sites More sharing options...
tripled79 Posted September 29, 2020 Share Posted September 29, 2020 Atari Jaguar 1993-2021!!! Here's to 28 years of doing the math!!! 3 Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted September 29, 2020 Share Posted September 29, 2020 Really like the look of the hand-drawn visuals. Well done! 3 Quote Link to comment Share on other sites More sharing options...
skip Posted September 29, 2020 Share Posted September 29, 2020 (edited) 3 hours ago, Saturn said: Great video! Cheers. Definitely looking forward to giving Gravitic Mines a real good play as soon as possible, love the art style and the old-school challenging gameplay, which I'll no doubt be terrible at initially I rather like making videos for the Reboot games, lots of creativity being shown in the various titles. Video stuff is slightly more chillaxing and arguably more creative than me programming games lol. But I should get back to doing that and catching up with 'real work'* while I'm at it hahaha. I'm putting a compilation of the various videos I've made for Reboot/AA together, I'll pop up a link once I've made the post live. (*to clarify, I'm on a two week break from work but I have a lot of 'paperwork' to do, plus a web based game to show my students 'how it's done'...hopefully I'll have it semi-playable soon, as soon as it feels like work I switch off, but when things start to gel I get lost in the tiniest of visual or gameplay details) Edited September 29, 2020 by skip 2 2 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted September 29, 2020 Share Posted September 29, 2020 (edited) 8 hours ago, doctorclu said: Looks fun. Actually most excited about the more vector graphic looking screens. Those are the training levels/missions. The story missions are all hand drawn style, so 80% of the game. Edited September 29, 2020 by agradeneu 3 Quote Link to comment Share on other sites More sharing options...
phoboz Posted September 29, 2020 Share Posted September 29, 2020 Looks absolutely amazing, very cool mix of vector-like raster-graphics, and traditional 16-bit style bitmap graphics. 2 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 29, 2020 Share Posted September 29, 2020 Wow - very much looking forward to this. 2 Quote Link to comment Share on other sites More sharing options...
SebRmv Posted September 29, 2020 Share Posted September 29, 2020 Looks great! Congratulations! 1 1 Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted September 29, 2020 Share Posted September 29, 2020 I really like the look of the background graphics. Great 2D art by the artist! 4 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted September 30, 2020 Share Posted September 30, 2020 20 hours ago, skip said: ...which I'll no doubt be terrible at initially I've been playing since January 18 and am still terrible Kidding, I've learned to pull off some epic moves and have to say, this will certainly be a treasure for the library and everyone w/ a copy. My opinion, of course, but testing this has taken up a lot of weekends and time after work. Can't get enough. 2 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted September 30, 2020 Share Posted September 30, 2020 Looks absolutely amazing guys! I'd be interested to hear about the creative process you all go through, how do you develop the levels and game design? 2 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted September 30, 2020 Share Posted September 30, 2020 18 hours ago, Saturn said: I've been playing since January 18 and am still terrible Kidding, I've learned to pull off some epic moves and have to say, this will certainly be a treasure for the library and everyone w/ a copy. My opinion, of course, but testing this has taken up a lot of weekends and time after work. Can't get enough. Lets be honest, gravity games have quite a learning curve. If you are not familiar with Gravitar and similar games, you will probably die a lot in this game. 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 30, 2020 Share Posted September 30, 2020 1 hour ago, agradeneu said: Lets be honest, gravity games have quite a learning curve. If you are not familiar with Gravitar and similar games, you will probably die a lot in this game. Great - so my killer Asteroids strategy of sitting in the center of the screen, spinning like a fool and shooting will be of no help The one time I hooked my gaming PC to my projector, I spent hours playing Lunar Lander via MAME in monochromatic glory. I cannot wait to see how this looks on the projector (96 inch screen). I'll definitely post pictures for you guys, but will probably never show my scores. 1 1 Quote Link to comment Share on other sites More sharing options...
RREDDWARFF Posted September 30, 2020 Share Posted September 30, 2020 Absolutely gorgeous! I'm loving the water and lava effects. Congrats, you guys have obviously been working very hard on this and it shows. Thank you for doing this! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 1, 2020 Author Share Posted October 1, 2020 4 hours ago, RREDDWARFF said: Absolutely gorgeous! I'm loving the water and lava effects. Congrats, you guys have obviously been working very hard on this and it shows. Thank you for doing this! Thank you, and everyone else for the comments - that'll drive us onwards with encouragement Here's a video from last year of a test drive around a map with some more water, I can't remember if it was in the other thread or not. 6 Quote Link to comment Share on other sites More sharing options...
skip Posted October 1, 2020 Share Posted October 1, 2020 Here be trailers.... http://www.retrospekt.com.au/2020/10/atariage-reboot-a-game-trailer-series-by-retrospekt/ 3 Quote Link to comment Share on other sites More sharing options...
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