Atari8guy Posted November 24, 2020 Share Posted November 24, 2020 I purchased this, downloaded the Atari 8, ST, Amiga, CPM (which is just instructions, I want to see if I can get it going on my Atari/Indus GT setup) and Win64 versions. 1 Quote Link to comment Share on other sites More sharing options...
hlabrand Posted November 24, 2020 Author Share Posted November 24, 2020 (edited) Just published a new package with the .st file + a folder with its contents ! It should be easier to set up now Thanks for letting me know! Edited November 24, 2020 by hlabrand 1 Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted November 24, 2020 Share Posted November 24, 2020 Hlabarnd, thanks so much for continuing to support and update your release. Very much appreciated! Quote Link to comment Share on other sites More sharing options...
darwinmac Posted November 24, 2020 Share Posted November 24, 2020 13 minutes ago, DarkLord said: Hlabarnd, thanks so much for continuing to support and update your release. Very much appreciated! Looking at the itch.io page, it appears we may see another update this weekend to fix a problem in the z3 file. I’ve been impressed so far with @hlabrand’s support. Bob C Quote Link to comment Share on other sites More sharing options...
hlabrand Posted November 24, 2020 Author Share Posted November 24, 2020 Well, when players discover two sources of infinite points, you have to patch ? But thank you ? Quote Link to comment Share on other sites More sharing options...
hlabrand Posted December 4, 2020 Author Share Posted December 4, 2020 Just wanted to mention a review of the game for the Atari ST over at AtariCrypt: https://ataricrypt.blogspot.com/2020/12/tristam-island.html Someone also reported to me that the game was working fine on a MiSTer, if you were wondering i announced recently that I'm unlikely to update the game at this point (it's in good shape, so I'm taking a break!), but be sure to let me know if you have any trouble with the setup - any improvements to my toolchain is useful for future releases 1 Quote Link to comment Share on other sites More sharing options...
ataricrypt Posted December 5, 2020 Share Posted December 5, 2020 Gotta get orf this island somehow.......... ?️ Quote Link to comment Share on other sites More sharing options...
hlabrand Posted December 22, 2021 Author Share Posted December 22, 2021 Hi all! Sorry for updating an old thread, but just wanted to mention that I just published Release 3 of this game. This has minor enhancements and bugfixes and hopefully a speed boost too! And there's a French version now available, for all the francophone ST users lurking out there... I will be back in 2022 with a new game! 3 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted December 22, 2021 Share Posted December 22, 2021 Interactive fiction will never die! 1 Quote Link to comment Share on other sites More sharing options...
darwinmac Posted December 22, 2021 Share Posted December 22, 2021 It is good to see it is still being updated. Bob C 1 Quote Link to comment Share on other sites More sharing options...
Bikerbob Posted December 22, 2021 Share Posted December 22, 2021 I just purchased as well... love em!! Looking forward to trying. Would you be interested in posting a thread on the tools or tutorials you used to write it? I am interested in doing one myself. James 1 Quote Link to comment Share on other sites More sharing options...
hlabrand Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) Hey Bikerbob! I can give you a few pointers for sure! The game was written using the Inform 6 programming language, which is a special-purpose language for text adventures that was created in 1993. There are lots of great resources to learn the language, like "The Inform Beginner's guide", all available for free online. If you'd like to see what the language looks like, here is the source code of a recreation of "Adventure", that you can open with a text editor : https://www.ifarchive.org/if-archive/games/source/inform/Advent.inf I also used the PunyInform set of libraries, which are very optimized in particular for 8bit machines, and has been getting some traction lately. There is a Github repository (https://github.com/johanberntsson/punyinform) and a Discord server where you can ask questions (https://discord.gg/BFgezk7D) Once you have generated the game file, you can play it using JZip fo the ST; see here: https://github.com/hlabrand/jzip-atariST Finally, another option (instead of Inform/PunyInform) is the tool "DAAD". The programming is a bit simpler, maybe not as powerful, and the games aren't usually as big; but you can make graphical adventurs with it Here is for example a game released on the ST by my friend Stefan, created with DAAD : https://8bitgames.itch.io/rabenstein I hope that helps! feel free to start a thread or to send PMs Edited December 23, 2021 by hlabrand 1 Quote Link to comment Share on other sites More sharing options...
hlabrand Posted June 11 Author Share Posted June 11 This thread is getting old but there is no better reason to dig it up than to announce the game is now slated for a physical release this summer!! You can pre-order the Atari ST version here: https://www.polyplay.xyz/Tristam-Island-Atari-ST_1 There are a few goodies in the box along with the disk Polyplay physical releases are always very nice, and this one is no exception, with a gorgeous Infocom-style box! Very happy this is finally happening, and thanks everyone for the support 1 Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted June 13 Share Posted June 13 Awesome... Quote Link to comment Share on other sites More sharing options...
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