+atari2600land Posted April 17, 2021 Author Share Posted April 17, 2021 I want this in the AtariAge store. Why won't Al answer me? Quote Link to comment Share on other sites More sharing options...
+D Train Posted April 17, 2021 Share Posted April 17, 2021 1 hour ago, atari2600land said: Why won't Al answer me? I think that the said that he was spending the next two weeks *just* catching up on existing orders through the end of april. He took a lot of pre-orders, there was a huge response, and I can imagine that he now has to process, assemble, pack and send hundreds of orders. as a result, my guess is that everything is off to the side until the first week of of may. So I wouldn't panic and I'm sure you're not being ignored. Give him some time and check back in with him then. 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 17, 2021 Author Share Posted April 17, 2021 But I asked him about it in February. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 16, 2021 Author Share Posted June 16, 2021 Just to see if I could, instead of the difficulty switches determining which game number it is, I instead made a Game Number to the left of the score changeable via the game select switch. I have 6 bytes left, which was more than what I had earlier when I finished the game. game nosehair demon moves slow, nosehair demon getting box doesn't decrease score. nosehair demon moves slow, nosehair demon getting box decreases score. nosehair demon moves fast, nosehair demon getting box doesn't decrease score. nosehair demon moves fast, nosehair demon getting box decreases score. What do you think? nosehair64a.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 16, 2021 Author Share Posted June 16, 2021 The score is now centered and the scissors can go all the way to the bottom. nosehair65.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 17, 2021 Author Share Posted June 17, 2021 More options! If you want the ultimate in hard challenges, game #7 is the game for you. Game #4 is the easiest version. When the demon runs fast, I made his legs animate faster to show that he's running. I have 0 bytes left. But I've had 0 bytes left before. nosehair66.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 14, 2021 Author Share Posted August 14, 2021 I think I've done all that I can do with this game so I'm calling it finished. I PM'ed Al, but he never writes back. I think he has me on ignore. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 14, 2021 Author Share Posted August 14, 2021 Found a bug where the colors don't cycle when game is not running and in b&w mode. I'm trying to fix it. EDIT: I think I fixed it. nosehair67.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 1, 2022 Author Share Posted March 1, 2022 I came back to this and changed the title screen music. You'd think a simple thing like that wouldn't take very long, but nooooo. The screen had to jump like a jumping bean if the Select Game switch was depressed sometimes at the title screen. But I think I fixed that. So let me know if it happens. I made the music "Moonlight Sonata." And in case you're wondering what that sounds like using nothing but a TIA, the answer is, well, this... nosehair70.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 21, 2022 Author Share Posted August 21, 2022 Can someone please tell Albert to look at this? I tried PMing him, but I think he has me on Ignore for some reason. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 3 Author Share Posted February 3 Made some changes. discovered the scissors were the same color as the background when playing in the b&w mode. I fixed this. the game over sound no longer happens if you press the reset switch during the game. changed the title screen music's "instrument"s and a few notes to accomodate the new instruments. This is my high score on game #4. nosehair71.bin 1 Quote Link to comment Share on other sites More sharing options...
+bfstats Posted February 3 Share Posted February 3 Firefox reports your .BIN contains a virus. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted February 3 Share Posted February 3 3 hours ago, bfstats said: Firefox reports your .BIN contains a virus. Unfortunately Firefox is recently reporting most Atari 2600 .BINs as viruses. - James 2 Quote Link to comment Share on other sites More sharing options...
+bfstats Posted February 3 Share Posted February 3 Thanks for pointing that out, James. I shall disregard. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 4 Author Share Posted February 4 8 hours ago, ZeroPage Homebrew said: Unfortunately Firefox is recently reporting most Atari 2600 .BINs as viruses. - James This must be a new thing. I've never had any problems before with Firefox. Why would they do this? Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted February 4 Share Posted February 4 IObit Malware Fighter says its safe! It scans everything I download first before I can touch it! Just downloaded it on Firefox! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 4 Author Share Posted February 4 New Version! I got rid of the little "click" sound that happens if you reset the game. Unfortunately this required me to change stuff around so let me know if I broke anything else in the process. I think everything is a steady picture. nosehair72.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 5 Author Share Posted February 5 New things: changed the score font. did some "plastic surgery" to the guy's nose. this also means the nosehair is closer to the edge of the screen. I'd really appreciate some feedback on what I can do better. I can't really learn anything new if nobody teaches me what I can do to make this game any better. I know my games may seem a bit odd (like burgers capable of flight) but that's just the way I think and do things. I mean, why shoot aliens when you can cut your uncle's nosehair? nosehair73.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 11 Author Share Posted April 11 Made the score six digits! nosehair74.bin 4 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 11 Author Share Posted April 11 Changed the score and the scissor cut line so it cuts closer to the scissors. I was wondering why I tried to change the score the first time fire didn't work any more, but when I changed the score back, it worked. And when I changed the score to this, it also works. nosehair75.bin 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted Monday at 09:31 PM Author Share Posted Monday at 09:31 PM HELP! I have two lines for scores. Right now the second line is the one I need help with. It's showing all six digits. What I want it to do is show only the leftmost and rightmost digits. Here is the code I have for it. Can anyone help? ldy #7 STY scbrdCnt ShowGameNumberLoop LDY <scbrdCnt ;3 [64] LDA (prevGameNumber),Y ;5 [69] -- scoreboard drawing loop TAX ;2 [71] STA WSYNC ;3 [0] LDA (DigitGameNumberShown),Y ;5 [5] STA.w GRP0 ;4 [9] -- store digit 0 LDA (prevGameNumber),Y ;5 [69] -- scoreboard drawing loop STA GRP1 ;3 [17] -- ready to draw digit 0, store digit 1 LDA (DigitGameNumberShown),Y ;5 [69] -- scoreboard drawing loop ;5 [22] STA GRP0 ;3 [25] -- ready to draw digit 1, store digit 2 LDa (prevGameNumber),Y ;5 [30] STA <scbrdTmp ;3 [33] LDa (DigitGameNumberShown),Y LDY <scbrdTmp ;3 [41] - PIXEL: 55 --- 41 * 3 =-> 123 - 68 = 55 STY GRP1 ;3 *44* -- draw digit 2, store digit 3 STA GRP0 ;3 *47* -- draw digit 3, store digit 4 STX GRP1 ;3 *50* -- draw digit 4, store digit 5 STX GRP0 ;3 [53] - draw digit 5, store junk ;-- cycle 53 --- 53 * 3 =-> 159 - 68 = 91 pixel pos DEC <scbrdCnt ;5 [58] bpl ShowGameNumberLoop Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted Tuesday at 01:09 AM Author Share Posted Tuesday at 01:09 AM I tried fiddling with the code and got this result. I think this is good enough since I can't do anything else. The left number is the game # you're currently playing, while the right number is your previous game # chosen. I did this so no one can say they played game #x and got that score when they really played game #y. As you can see, I also made the nosehair thinner, like nosehairs should be. So don't forget to trim your nosehairs! nosehair76.bin 1 1 Quote Link to comment Share on other sites More sharing options...
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