+cmadruga Posted December 8, 2020 Author Share Posted December 8, 2020 Next rom to come out soon, we are fixing and improving a few things related to navigation and screen transitions in the meanwhile. 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 10, 2020 Author Share Posted December 10, 2020 Our protagonist takes an ominous first tour of the ship and silently takes stock of the situation... 5 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted December 10, 2020 Share Posted December 10, 2020 Very cool, a woman character too, nice. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 10, 2020 Author Share Posted December 10, 2020 2 minutes ago, Steve Jones said: Very cool, a woman character too, nice. And she's a tough one! Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted December 10, 2020 Share Posted December 10, 2020 10 hours ago, cmadruga said: And she's a tough one! Yeah, she looks like Ripley from Alien. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 10, 2020 Author Share Posted December 10, 2020 Well, we are big Alien fans.... 2 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted December 11, 2020 Share Posted December 11, 2020 20 hours ago, cmadruga said: Our protagonist takes an ominous first tour of the ship and silently takes stock of the situation... Everytime you post screen shots they are even more amazing than the previous ones. Just absolutely, outstanding looking work!? 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 11, 2020 Author Share Posted December 11, 2020 59 minutes ago, wolfy62 said: Everytime you post screen shots they are even more amazing than the previous ones. Just absolutely, outstanding looking work!? I appreciate the comment! Our friend Justin, a.k.a. Black_Tiger is the man behind the graphics you see. Real talented guy! 2 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 14, 2020 Author Share Posted December 14, 2020 (edited) Edited December 14, 2020 by cmadruga 3 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted December 14, 2020 Share Posted December 14, 2020 On 12/10/2020 at 8:32 PM, cmadruga said: Our friend Justin, a.k.a. Black_Tiger is the man behind the graphics you see. Real talented guy! He does a great job. Intellivision graphic chip is pretty difficult. My biggest weakness is drawing the sprites. This game is looking really good. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 14, 2020 Author Share Posted December 14, 2020 3 hours ago, Kiwi said: He does a great job. Intellivision graphic chip is pretty difficult. My biggest weakness is drawing the sprites. This game is looking really good. I don't think the STIC is too bad... if we had more sprites, or if we could have doubleX ones it would be nice, but it's easy to forget how old the Intellivision is sometimes. Drawing sprites and creating animation frames is an art in itself. I like to think I'm becoming "passable" at it, but when you see the caliber of the work that a Black_Tiger or a TIX can create, it's always humbling. Either way, to the extent that those talented folks will push the envelope, at least that makes me better at putting their vision into practice. I'm happy when I can put >80% of what they design into practice ? Artrag has also been busy putting into practice animations related to doors, elevators and other background elements. I learn so much reading his code, it's like free programming classes. 3 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 23, 2020 Author Share Posted December 23, 2020 An escort side mission has a bad ending... (text is accelerated on purpose) 6 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted December 24, 2020 Share Posted December 24, 2020 Seeing this makes me want to play Xenophobe. 2 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 28, 2020 Author Share Posted December 28, 2020 Playable alpha released, check out the first message in this topic. Enjoy! 5 Quote Link to comment Share on other sites More sharing options...
Bamse Posted December 29, 2020 Share Posted December 29, 2020 Wow, how did I miss this. Looks fantastic ? 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 30, 2020 Share Posted December 30, 2020 Your two new games (The Pandora Incident and Infiltrator) are stunnig, thank you! 1 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 2 hours ago, Philsan said: Your two new games (The Pandora Incident and Infiltrator) are stunnig, thank you! Thank you! I'm so glad you enjoyed both! 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 New release with important updates. Sound effects now included! Quote Link to comment Share on other sites More sharing options...
Peripheral Posted December 30, 2020 Share Posted December 30, 2020 The 1230 version just hangs for me. Can't proceed past the title screen. Key function requests: Would be nice if TPI used the same key for selecting the inventory screen (keypad #4) as infiltrator. Also, for future reference, and a general (selfish) request applying to all new games: I use jzintv to play the games, but with a custom key mapping that has WER,SDF,XCV,Z mapped to the left controller's keypad (123,456,789,0), and AGT mapped to the lower left, lower right, and upper action buttons. Many games use an action button for firing. But I find it stressful to reach for G and T. So I typically remap 'F' to be the fire key for games that require a lot of rapid key presses. This remapping of F takes over keypad #6. So my request is to avoid using keypad #6 for anything meaningful (except perhaps, for firing). It's not a huge deal, as I can typically just have a special map for the game that swaps F and T. But it's easier if things just work out of the box. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) @Peripheral About the hanging... Are you using the latest Jzintv and have you tried both rom and bin files? The key used for inventory is somewhat arbitrary for now, since we started using 1 and 2 for debugging stuff. I don’t see a problem changing to 4. The full, post-contest version will use additional keys. I don’t see keypad 6 being one of them so you should be good. Edited December 30, 2020 by cmadruga Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted December 30, 2020 Share Posted December 30, 2020 Hanging for me too, rom and bin/cfg the 1228 version runs fine. Think I have latest jzintv Quote Link to comment Share on other sites More sharing options...
Peripheral Posted December 30, 2020 Share Posted December 30, 2020 Updating jzintv did the trick (I had been on the 20181225 version). The 20200712 and 20200822 versions both get past the title screen hang. I hit another snag. After logging out of the terminal that opens shuttle bay 1, Ellen is now stuck. Cannot move in any direction. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 My jzintv is this one: jzIntv v1.0 SVN Revision 2140 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 4 minutes ago, Peripheral said: Updating jzintv did the trick (I had been on the 20181225 version). The 20200712 and 20200822 versions both get past the title screen hang. I hit another snag. After logging out of the terminal that opens shuttle bay 1, Ellen is now stuck. Cannot move in any direction. Hmmm, I can't reproduce that on my side. Did you just go straight to the bridge and opened the terminal? Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) Let me test it on real hardware just to make sure... Update: Yep, LTO is hanging at the title screen as well. I have uploaded the 12282020 back as the "stable" version while we figure out what's up with this last one. Edited December 30, 2020 by cmadruga Quote Link to comment Share on other sites More sharing options...
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