Nop90 Posted November 7, 2021 Author Share Posted November 7, 2021 The walking animation is much better now. I completed the two player mode but there are problems in sicronizing pause/reset/music changes I already did it in Biniax 2 but it always take a ot of time. Aother thing that I have to implement is an alternate control mode with moves actvates by a sequance of keys (like defending pressing back twice) butI'm not good at defneing such things, I'll need an help. 3 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 15, 2023 Author Share Posted November 15, 2023 Game completed. This is a pic of the test of the 2 players mode over Comlynx (thanks to SAGE, LYNXMAN, FINCHY & THORN). Probably I'm going to make some last second code optimization (I hope to not break the game engine... again), but all the features initially planned are in the game, included a very hard final boss fight. Soon more info for the final release. 11 Quote Link to comment Share on other sites More sharing options...
Ninjabba Posted November 15, 2023 Share Posted November 15, 2023 Very nice! I was play testing it a lot last year at RGC. The beheading move felt a little overpowered, did that change? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 15, 2023 Author Share Posted November 15, 2023 37 minutes ago, Ninjabba said: Very nice! I was play testing it a lot last year at RGC. The beheading move felt a little overpowered, did that change? What do you mean with overpowered? BTW I changed a lot of things from the compo release. I can't remember all of them. Quote Link to comment Share on other sites More sharing options...
Fadest Posted November 15, 2023 Share Posted November 15, 2023 I don't know if it was the compo release, it was the on Retroguru sent to make test with real people at the RGC, so around last November Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 15, 2023 Author Share Posted November 15, 2023 From november 2022 I mostly updated the comlynx code, but I also tuned the AI, so if you mean that the behading hit is too strong, it's not so anymore. Quote Link to comment Share on other sites More sharing options...
sage Posted November 15, 2023 Share Posted November 15, 2023 The beheading animation has a small bug still, the figure has two heads for fraction of a second Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 15, 2023 Author Share Posted November 15, 2023 22 minutes ago, sage said: The beheading animation has a small bug still, the figure has two heads for fraction of a second Already fixed, was a Typo in the code 😄 Quote Link to comment Share on other sites More sharing options...
Ninjabba Posted November 16, 2023 Share Posted November 16, 2023 13 hours ago, Nop90 said: What do you mean with overpowered? BTW I changed a lot of things from the compo release. I can't remember all of them. I haven't played the original, but this move always resulted in a 1-hit kill, no matter how much life you still had on the meter. Our comlynx battles were basically timing a moment to try and decapitate in 1 move. Using the other moves became risky for this move to be timed correctly. Playing against the CPU was a different experience though, there it was more fun to use the different moves. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted November 16, 2023 Author Share Posted November 16, 2023 Beheading is an instant kill, but it takes twice the tome of other moves to be completed, so can be blocked, or anticipated with a frontal hit, or dodged sitting down from where it's possible to make a low hit as countermove. The only moment it's really woth trying a beheading is starting while the opponent is falling back (you have only a small advantage, it has time to stand up and block), or if the opponents rolls toward you from a too long distance. 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted November 16, 2023 Share Posted November 16, 2023 I'm really looking forward to this game. I'll be in for two copies, so my son and I can play via comlynx. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 8, 2023 Author Share Posted December 8, 2023 Retroguru Official tester Denny Müller (Mulle) gave his ok to publish the game. Right now, as Shahzad Sahaib (Kojote) posted on the Retroguru Facebook page, DragonBox Shop is testing the game and organizing a phisical release for the end of Q1/2024. 10 Quote Link to comment Share on other sites More sharing options...
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