SlidellMan Posted December 13, 2020 Share Posted December 13, 2020 Simultaneous Two-player, now that is adding replay value. IREM has a decent-sized trove for homebrew ports. 2 Quote Link to comment Share on other sites More sharing options...
Giles N Posted December 13, 2020 Share Posted December 13, 2020 (edited) Cool to see another port. - - - In space, not only can no one hear you scream, but also no one can smear your cream... At ISS, they need to learn how to deal with non-gravity... toothpaste, shampoo an’ all Edited December 13, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 21, 2020 Author Share Posted December 21, 2020 Hi guys - I have a new update: These are the things I have left: Sound 2 Player Simultaneous bug when player 1 dies (just found this one) Aliens under player poking up Firebirds: Divebomb player Shooting player Level Indicator Hoping to finish this before the end of the year. 13 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted December 21, 2020 Share Posted December 21, 2020 Looking great Bob! 4 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted December 21, 2020 Share Posted December 21, 2020 You are a machine, Bob! 2 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted December 21, 2020 Share Posted December 21, 2020 Love the smooth animation of the enemy patterns, especially when so many of them in a constant swirl like movement. The cooperative play is a great touch as well. 4 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) Thank you! I'm actually currently rewriting the handling of the first level (the 'Firebirds'). I initially had them as all sprites (repeating the DL each line, as there are only 4 enemies in each zone), but that will prove difficult when they go to divebomb the player. From looking at the arcade game more, I have a feeling the 'flock' is all tiles, and when it's time to divebomb the player that tile is blanked out and a sprite replaces it. It also looks like there are only 8 sprites in that hardware, which makes me lean more toward the 'flock / tile' theory. It's the 'Galaxian' hardware, so I wonder if the same thing was done with Galaxian itself; the flock doesn't "spread out" like Galaga does once all enemies are in formation. I know Atari/GCC did Galaga as all sprites, but that's a whole different ballgame. Edited December 22, 2020 by PacManPlus spelling... 4 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 22, 2020 Share Posted December 22, 2020 Hi Bob great news....how about a playable a78 ??? 1 Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted December 23, 2020 Share Posted December 23, 2020 Arcade Galaxian only uses sprites for the divebombing enemies and bullets. 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 23, 2020 Author Share Posted December 23, 2020 7 hours ago, gambler172 said: Hi Bob great news....how about a playable a78 ??? Actually, I promised an exclusive to ZeroPage Homebrew first... I'll post it soon afterwards. 9 minutes ago, The Usotsuki said: Arcade Galaxian only uses sprites for the divebombing enemies and bullets. Ah. Thank you for confirming my suspicions. 2 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 23, 2020 Share Posted December 23, 2020 49 minutes ago, PacManPlus said: Actually, I promised an exclusive to ZeroPage Homebrew first... I'll post it soon afterwards. James, you lucky dog. 2 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 23, 2020 Author Share Posted December 23, 2020 Holy Crap! My conversion of the firebirds from sprites to tiles worked first time! For those of you that program, you know how rare that is... Ok, now for the collision detection... There may be a Galaxian port in the future if this works out... 14 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 23, 2020 Share Posted December 23, 2020 2 hours ago, PacManPlus said: There may be a Galaxian port in the future if this works out... Yes! I’ll buy one of each. 7 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted December 23, 2020 Share Posted December 23, 2020 2 hours ago, PacManPlus said: There may be a Galaxian port in the future if this works out... 4 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted December 23, 2020 Share Posted December 23, 2020 Nice work, it's games like this that make the 7800 truly stand out from the rest of the Atari systems, can't (but must) to see what the finished product will look (and play) like. 3 1 Quote Link to comment Share on other sites More sharing options...
mimo Posted December 23, 2020 Share Posted December 23, 2020 10 hours ago, PacManPlus said: Holy Crap! My conversion of the firebirds from sprites to tiles worked first time! For those of you that program, you know how rare that is... Ok, now for the collision detection... There may be a Galaxian port in the future if this works out... Just need a Phoenix port after that 6 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted December 23, 2020 Share Posted December 23, 2020 Congratulations on getting it to a playable state, and we'll wait for the finished product. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted December 24, 2020 Share Posted December 24, 2020 23 hours ago, PacManPlus said: Actually, I promised an exclusive to ZeroPage Homebrew first... I'll post it soon afterwards. My Concerto cart is ready and willing! I also should have my 7800 modded with svideo just in time as well, working on it more tonight.. - James 3 1 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 28, 2020 Author Share Posted December 28, 2020 Hi Guys - Was sick all weekend, so I didn't get to work on this like I wanted to. But, I did make some advancements in it. Basically, I just need to get the 'firebird' stage done and sounds, and that's it. 3 Quote Link to comment Share on other sites More sharing options...
mimo Posted December 28, 2020 Share Posted December 28, 2020 sorry to hear you were unwell, Bob. Hope you feel better soon I look forward to playing this when it is ready. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 28, 2020 Share Posted December 28, 2020 I hope you feel better soon! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 28, 2020 Author Share Posted December 28, 2020 Thanks guys! Feeling much better, I don't believe it was COVID, as I don't think it would have left that quickly (also Rose Mary didn't get any of this, thank God), so It was just some bug. 9 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 28, 2020 Share Posted December 28, 2020 Looks great Bob ? Glad you are feeling better! ? 3 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 28, 2020 Share Posted December 28, 2020 Good to know that you are feeling better. Please keep first things first. 3 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted December 28, 2020 Share Posted December 28, 2020 Glad your feeling better Bob ? 4 1 Quote Link to comment Share on other sites More sharing options...
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