LordKraken Posted December 2, 2020 Share Posted December 2, 2020 (edited) 38 minutes ago, Nop90 said: just like was done from tetris to colums wut!?!?! how dare you! Comparng columns to tetris, the former is a masterwork, the latter just a poor clone Edited December 2, 2020 by LordKraken 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 2, 2020 Share Posted December 2, 2020 Breakout to Arkanoid if you prefer Seems like I have an idea, found the perfect assets for free on itch.io for the basis. I need to add some sprites for the gameplay. The main problem is that now, I have the music of Bubble Bobble in my head (even if it will not be a Bubble Bobble clone). Quote Link to comment Share on other sites More sharing options...
ls650 Posted December 2, 2020 Share Posted December 2, 2020 53 minutes ago, LordKraken said: wut!?!?! how dare you! Comparng Tetris to Columns, the former is a masterwork, the latter just a poor clone fixed that for you.... Quote Link to comment Share on other sites More sharing options...
+karri Posted December 2, 2020 Share Posted December 2, 2020 Just in case there are some devs who are wondering how to create a BLL file from scratch... The cc65 has a pre-defined target called lynx-bll.cfg Here is a minimal template with ABCmusic and how to set up the Makefile for a "flat" game with no segments: Makefile Common.mk abcmusic.s main.c Just put all these in a directory and edit main.c to create your Superior TETRIS ic steroids. I did run a compilation and the resulting binary was 9k. game.o 3 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 2, 2020 Share Posted December 2, 2020 This is the first mockup of the game (9,5KB), but everything could change. The title is Santa Factory. Can you guess what is the game that inspired me? 5 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 2, 2020 Share Posted December 2, 2020 My code is not exactly completed yet. But I am working on the sprites. I have no idea how my characters turned up to look like this... (These vicious fighters were inspired by Mortal Kombat) PS: For the guys still hanging on tooth and nails to the old "newcc65". Why not give cc65 a go? Look at bitbucket.org/atarilynx 2 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 2, 2020 Share Posted December 2, 2020 (edited) I think we should define some specifications to make the games packable on a single rom. First thing is the use of the eeprom feature. Games should not use the eeprom, or at least use only a limited number of bytes (starting from a configurable offset). Edited December 2, 2020 by Nop90 1 Quote Link to comment Share on other sites More sharing options...
No One You Know Posted December 2, 2020 Share Posted December 2, 2020 9 hours ago, Fadest said: Breakout to Arkanoid if you prefer Seems like I have an idea, found the perfect assets for free on itch.io for the basis. I need to add some sprites for the gameplay. The main problem is that now, I have the music of Bubble Bobble in my head (even if it will not be a Bubble Bobble clone). But Arkanoid *is* just breakout deluxe as far as I can tell. it adds stuff but it doesn't even change the core rule like columns does. 2 hours ago, Nop90 said: I think we should define some specifications to make the games packable on a single rom. First thing is the use of the eeprom feature. Games should not use the eeprom, or at least use only a limited number of bytes (starting from a configurable offset). I would imagine none of these games would have any use for an eeprom anyway (actually high scores I suppose), but I suppose it should still be in concrete in the rules anyway. Quote Link to comment Share on other sites More sharing options...
No One You Know Posted December 2, 2020 Share Posted December 2, 2020 8 hours ago, karri said: Just in case there are some devs who are wondering how to create a BLL file from scratch... The cc65 has a pre-defined target called lynx-bll.cfg Here is a minimal template with ABCmusic and how to set up the Makefile for a "flat" game with no segments: Makefile 242 B · 4 downloads Common.mk 661 B · 4 downloads abcmusic.s 16.49 kB · 4 downloads main.c 6.28 kB · 4 downloads Just put all these in a directory and edit main.c to create your Superior TETRIS ic steroids. I did run a compilation and the resulting binary was 9k. game.o 8.68 kB · 4 downloads Thanks for this even though I'm not using cc65. I realised the other day that I don't even know how to use a compiler (no clue how you use lyxass). It really does help to have experience. Needless to say I won't be having anything at all done in 2 weeks. This helped shove it in my face that makefiles probably aren't going to kill me though. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 3, 2020 Share Posted December 3, 2020 Two weeks is a bit short time. It is barely enough to create a game if you are familiar with the tools and know how to program. But to learn C, learn to draw, become a musician and get an idea of what kind of game to make is still a big obstacle. I hope these small files encourage others to try. 2 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 3, 2020 Share Posted December 3, 2020 (edited) Refined the mockup. My gfx skills are terrible, aren't they? ? Someone will make it look better one day. Now I'm coding the tiles animation and the game logic to test if the game is as good as I think in my head. Edited December 3, 2020 by Nop90 4 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 3, 2020 Share Posted December 3, 2020 No name yet but it moves : Just a bit more than 6kb, no title screen, menu, music or SFX yet. Only sprites missing are the one used to decorate the Christmas tree (garlands, ball and star). Now I need to add a proper gameplay loop. 6 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 3, 2020 Share Posted December 3, 2020 I added 70% of the game logic and allocated memory for32 levels, so size reached 20KB. Yet no menu, music, level selection screen and savestate code generation. I'll need a lot of code optimization next week. 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted December 3, 2020 Share Posted December 3, 2020 1 hour ago, Fadest said: Just a bit more than 6kb, no title screen, menu, music or SFX yet. but games dont need music anyway, right? 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 3, 2020 Share Posted December 3, 2020 How come you are so fast. I am still stuck on the sprites. Plus the week-end goes for judging a dance competition... Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 3, 2020 Share Posted December 3, 2020 Unless you have a bad game that need improvement If french private jokes are coming here, I guess my reputation is over Ok, the game manage objets, you can pick them and they are automatically drop where needed. Ennemies are useles right now, now I need to make them more dangerous, and let them drop objet when stunned. Assets used (and completed/modified by myself) : - The Christmas guy from Snowy Tiles and Sprites by AXLplosion (itch.io) - Pixel Holiday Tree - FREE by VladPenn (itch.io) - Walking ennemies from Stomper (from Ansimuz Patreons file - not sure this is on itch.io yet) (this is my 1st try for a capture movie, so please be indulgent) noel2020.mp4 8 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 3, 2020 Share Posted December 3, 2020 2 hours ago, Fadest said: Unless you have a bad game that need improvement If french private jokes are coming here, I guess my reputation is over Ok, the game manage objets, you can pick them and they are automatically drop where needed. Ennemies are useles right now, now I need to make them more dangerous, and let them drop objet when stunned. Assets used (and completed/modified by myself) : - The Christmas guy from Snowy Tiles and Sprites by AXLplosion (itch.io) - Pixel Holiday Tree - FREE by VladPenn (itch.io) - Walking ennemies from Stomper (from Ansimuz Patreons file - not sure this is on itch.io yet) (this is my 1st try for a capture movie, so please be indulgent) noel2020.mp4 574.83 kB · 1 download That game is seriously cute. I love it! 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted December 3, 2020 Share Posted December 3, 2020 Can you please not kill this competition ; havent wrote a single line of code yet joke apart your games @Fadest & @Nop90 looks great! 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 3, 2020 Share Posted December 3, 2020 This is not a competition, this is a welcome party for AtariGamer Player #3, with games he will be able to play long before dad show him Bitchy 1 5 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 3, 2020 Share Posted December 3, 2020 13 minutes ago, Fadest said: This is not a competition, this is a welcome party for AtariGamer Player #3, with games he will be able to play long before dad show him Bitchy Ouch, I need to clean up my intro in that case... tgi_outtextxy (0, 10, "dear santa"); tgi_outtextxy (0, 20, "I'm writing to tell"); tgi_outtextxy (0, 30, "you I've been"); tgi_outtextxy (0, 40, "naughty and it was"); tgi_outtextxy (0, 50, "worth it."); tgi_outtextxy (0, 60, "You fat, judgemental"); tgi_outtextxy (0, 70, "bastard."); 5 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 4, 2020 Share Posted December 4, 2020 I have no clue of where I am going - yet... But just to show progress I also did a video. naughty.mp4 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 4, 2020 Share Posted December 4, 2020 I am slowly falling for my title name "Naughty or nice". Still a lot to do with the music and graphics. Plus gameplay is completely missing. 3 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 4, 2020 Share Posted December 4, 2020 (edited) This is my game so far: https://youtu.be/He1K4U0izQg Basic Game logic is completed, but I want to add bonus tools that can be gained solving the levels. Edited December 4, 2020 by Nop90 3 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 4, 2020 Share Posted December 4, 2020 (edited) Now I'm designing the levels for the puzzle mode, in the week end I'll try to add some music and sfx. Meanwhile I added the arcade mode, where there are random toys on screen and random groups to pack in a limited amount of time, with time recharged at every good hit. The goal is to make more points possible instead of solving levels. The game ends with 3 wrong pack or if the time is over. The game works, but it's seems harder than expected, at least for me. I need a beta tester, because I never was good at videogames. Edited December 4, 2020 by Nop90 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 4, 2020 Share Posted December 4, 2020 (edited) added the possibiity to change the selector orientation (Vertical/Horizontal) and now the game is much more playable. The Arcade mode so is copleted. Now puzzle leves and musics. Size is 21,4KB at the moment, so I should stay in the limit. Edited December 4, 2020 by Nop90 Quote Link to comment Share on other sites More sharing options...
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