+karri Posted December 4, 2020 Share Posted December 4, 2020 The whole day went in the rehearsals for the week-ends dance competition. But I believe that next week-end is also available for programming. This week-end - no chance... My game is already 18928 bytes. But it still lacks the main character and the music. Oh, and all playability. But 32k is plenty. It should be ok... 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted December 5, 2020 Share Posted December 5, 2020 I am going to participate in this quietly and secretly and probably not have anything to show for it. But at least I hope to have a working dev environment by the end of it and maybe something to work on while Player 3 gets ready for his turn. 5 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 5, 2020 Share Posted December 5, 2020 17 hours ago, Nop90 said: The game works, but it's seems harder than expected, at least for me. I need a beta tester, because I never was good at videogames. Don't know if they have time to help, but I got useful help from @RadiATIon and @Felyx and their sons in my previous games. I took no time to rework on the game yesterday. But now I know how to inbteract with ennemies, I mean, you can't just hurt them or jump on their head, this is Christmas. No, you will have to send them a gift, and then, they will leave and let an ornment for the tree... 1 1 Quote Link to comment Share on other sites More sharing options...
drludos Posted December 5, 2020 Share Posted December 5, 2020 Woaw, I'm very impressed by all your entries so far, in a record time! They all look very good, and I like the first gameplay vids posted so far! Sadly, I don't think I'll have the time to make anything before the deadline (too busy with "real life" :(... ), but I'm really looking forward playing your games! Good luck! 1 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted December 5, 2020 Share Posted December 5, 2020 20kb already and nothing playable, nothing showable... I'm going for a last minute release as usual it seems Quote Link to comment Share on other sites More sharing options...
+karri Posted December 5, 2020 Share Posted December 5, 2020 30 minutes ago, drludos said: too busy with "real life" Somehow I can relate... In case "real life" gets in my way as well I could actually publish my competition entry now. And make small tweaks in it later https://bitbucket.org/karri/naughty 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 5, 2020 Share Posted December 5, 2020 48 minutes ago, drludos said: Sadly, I don't think I'll have the time to make anything before the deadline (too busy with "real life" :(... ), but I'm really looking forward playing your games! Good luck! A game that put a smile on players' faces ( + single screen game as bonus)... Come on, the rules of the contest are written for you, and @Turbo Laser Lynx This is just the definition of your games... You can't avoid to enter the contest 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted December 5, 2020 Share Posted December 5, 2020 3 hours ago, Fadest said: A game that put a smile on players' faces ( + single screen game as bonus)... Come on, the rules of the contest are written for you, and @Turbo Laser Lynx This is just the definition of your games... You can't avoid to enter the contest No stress ??? I just got a 30 minute break in the competition. Is it ok to start coding or will I miss the start of my judging? Edit: on the next break now. Aroung 150 dancers. Some youngsters are so good. I love it! Finals start in about an hour. It would be so nice to do a dance game for a change. I read about a ROKOKO suit for entering movements. Could you rent it for a while? https://wrrc.dance/live-stream-and-live-results-online-world-cup-05-06-12-2020/ Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 5, 2020 Share Posted December 5, 2020 Oh boy, oh boy, oh boy, oh boy... LynXmas presents! Love you guys! Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 5, 2020 Share Posted December 5, 2020 First gfx refactoring: Better? 7 Quote Link to comment Share on other sites More sharing options...
42bs Posted December 5, 2020 Share Posted December 5, 2020 I am impressed what you guys do in a few days. I only got the game names so far: SantyPede, XmasTris or snowpatrol. 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted December 6, 2020 Author Share Posted December 6, 2020 This is great guys! I love the idea of using this thread as a dev blog. I'll try and have something to show for my game soon...I think I have the name though...Santa's Empty Sack ? 2 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 6, 2020 Share Posted December 6, 2020 (edited) On 12/6/2020 at 8:13 AM, Igor said: I'll try and have something to show for my game soon... can't wait for it. Meanwhile tuned the sprites a little bit more: Now the toys have distictive colors making it easy to locate them at a glance. The HW scaled down sprites in the top aren't so good, probably I'll use another 1KB of precious space to make proper scaled down images. Do you like the Lynx II sprite and the themed backgroud? Edited December 8, 2020 by Nop90 3 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted December 6, 2020 Share Posted December 6, 2020 This is really exciting because it seems this contest sees programmers turning artists I like the art of your game @Nop90 although I agree the scaled down sprites are not ideal (I generally use scaling for cool animations but only for that). Also just a thought, the ball stands out maybe a little bit too much. It contrasts way more than the other toys. But I don't have a solution.. hey I'm not a pixel artist Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 6, 2020 Share Posted December 6, 2020 13 minutes ago, LordKraken said: Also just a thought, the ball stands out maybe a little bit too much. It contrasts way more than the other toys. But I don't have a solution.. hey I'm not a pixel artist Yes, the solution is to change it with another sprite. Already have it in my plans sice two kinds of ball are two much. Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 6, 2020 Share Posted December 6, 2020 Ok, let's make a test with Youtube Right now, the .o file is 12810 bytes, so I guess I will have no excuses to not include a game menu, and hurt your ears... 6 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 6, 2020 Share Posted December 6, 2020 In the week end learned how to use ABCMusic, it's not easy at the beginning to write the music strings, but once you understand the notation it's worth the effort. The music is only the first half of the tune I'll use in the menu. If I can't finish the puzzle mode, I will release only the arcade mode that is complete. I'll only tune little things like the sprites position on the top and maybe the time recharge amount. The arcade mode is complete random, while the puzzle mode has no random elements. As you can see in the video you have to pack the three toys shown in the top left corner of the sreen (the desired toys a of a good girl/boy). Two mistakes and you're fired. Santa is a hard boss ?. The toy selector can change orientation (vertical/horizontal) with the B button. The direction pad moves the selector, but when it's vertical pressing UP switches the center toy with the upper toy, pressing DOWN switches the center toy with the lower toy. With A you can pack the selected toys. Every good pack recharges 30 seconds (up to a maximum of 99 seconds). the toys moves every 3 seconds. At 15 good packs the speed increases to a movement every 2 seconds. At 30 packs every 1 seconds. In the puzzle mode the command are the same, but there is a fixed configuration of toys and from 3 to 6 combinations to pack in less than 99 seconds. The levell is passed making all the required packs with less than 3 errors, but making all correct packs will clear the level (not coded yet, I planed to give bonus tools to be used - only once in a level - with OPT1, like stopping the timer for 10 seconds, allowing to make a good pack with only 2 correct tools, stopping for ten second the toys, and others). I would like to code an algorithm that stores the whole game progress in string of 8-10 chars (encoded). I have other 9 days. A lot of work 7 Quote Link to comment Share on other sites More sharing options...
Igor Posted December 6, 2020 Author Share Posted December 6, 2020 Wow those are seriously impressive in such a short time! The Lynx II sprite is very cool too, I might have to steal it in the future ? 1 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted December 7, 2020 Share Posted December 7, 2020 (edited) Great work @Fadest and @Nop90 your games look like lots of fun! @karri Thanks so much for sharing the minimal template! I was thinking about how to do that. On 12/5/2020 at 1:27 PM, Fadest said: A game that put a smile on players' faces ( + single screen game as bonus)... Come on, the rules of the contest are written for you, and @Turbo Laser Lynx This is just the definition of your games... You can't avoid to enter the contest Thanks for the nice words man! Yeah I know, but the Kaamos really got to me this year, been feeling uncomfortably numb and no energy. Dark when you start working and dark when you finish work... ? I did come up with a ridiculous game idea though, so there's still a small chance I could get something done, but only 7days left ? Edited December 7, 2020 by Turbo Laser Lynx 1 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted December 7, 2020 Share Posted December 7, 2020 Come on @Turbo Laser Lynx, join us We're deep into Kaamos in Stockholm too now and I actually find it the best time of the year to code, nothing to do outside anyway (and I just display a background so far, so not much for you to catch up ahah) 2 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 7, 2020 Share Posted December 7, 2020 (edited) @karri I need help with ABCMusic: my tune has 3 channels, everyone looping from start to the end, but the channels loops when they reach char 255 of the music strings. Is this a limit of the driver or is it a bug? And seems the driver doesn't support nested loops. Correct? Edited December 7, 2020 by Nop90 Quote Link to comment Share on other sites More sharing options...
Fadest Posted December 7, 2020 Share Posted December 7, 2020 @_cooper_ had the same issue some years ago (limit to 255 chars) If you read french, there is a topic here, it seems he got a solution, but I did not find if he released it or if it was still faulty. ABCMusic - la suite - Page 1 - yAronet Quote Link to comment Share on other sites More sharing options...
sage Posted December 7, 2020 Share Posted December 7, 2020 i should return to yaronet, seem you talk a lot about my code and utils there ? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted December 7, 2020 Share Posted December 7, 2020 1 hour ago, Fadest said: @_cooper_ had the same issue some years ago (limit to 255 chars) If you read french, there is a topic here, it seems he got a solution, but I did not find if he released it or if it was still faulty. ABCMusic - la suite - Page 1 - yAronet I read the code, it addresses the bytes in the string with a zp base and Y indirect addressing. I'll try to modify the code, my idea for doing it is very similar to te one in the post you linked Quote Link to comment Share on other sites More sharing options...
+karri Posted December 7, 2020 Share Posted December 7, 2020 5 hours ago, Nop90 said: I read the code, it addresses the bytes in the string with a zp base and Y indirect addressing. I'll try to modify the code, my idea for doing it is very similar to te one in the post you linked What on earth are you composing - a symphony? I have never had 255 notes in anything afaik. Or more loops than one. This time I really don't know if I can finish my entry. My kids wanted to have a Christmas Carols day next Sunday. So it looks as I will spend my Saturday in the kichen. But... On the other hand if I miss the dead-line I can always release it as a LynXmas Extra present outside the competition. Right? Quote Link to comment Share on other sites More sharing options...
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