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Is there a simple, less memory intensive way to make a solid color spirte using DPC+ or even standard with multicolor kernel?


freshbrood

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1 hour ago, freshbrood said:

In either standard kernel while also using the multicolor sprite kernel or DPC+ kernel, if I have a 20 pixels high sprite but I want it to be all one solid color anyway- is there another way to do that instead of defining a 20 line color table each time?


 

I don’t believe so. I tried to do that, but it seems that the default behavior (for DPC+) is to require that you define each color line of the multicolor sprite kernel.

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