freshbrood Posted November 30, 2020 Share Posted November 30, 2020 (edited) In either standard kernel while also using the multicolor sprite kernel or DPC+ kernel, if I have a 20 pixels high sprite but I want it to be all one solid color anyway- is there another way to do that instead of defining a 20 line color table each time? Edited November 30, 2020 by freshbrood Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted November 30, 2020 Share Posted November 30, 2020 1 hour ago, freshbrood said: In either standard kernel while also using the multicolor sprite kernel or DPC+ kernel, if I have a 20 pixels high sprite but I want it to be all one solid color anyway- is there another way to do that instead of defining a 20 line color table each time? I don’t believe so. I tried to do that, but it seems that the default behavior (for DPC+) is to require that you define each color line of the multicolor sprite kernel. 1 Quote Link to comment Share on other sites More sharing options...
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