Ninjabba Posted December 2, 2020 Share Posted December 2, 2020 A bit of a rant here.. last time I had this urge on AA was with the release of FF13 where I couldn't understand some of the devs choices wrt voice acting and how it was destroying immersion for me completely. This time I was watching a Twitch stream at a friend's place who was excited to show me some footage of AC: Valhalla, and up till yesterday I've only seen some screenshots (which look amazing) and I shared his excitement up until I saw the stream. Now I am aware of the Ubisoft-syndrome being a big thing in AAA gaming, and I was recently diving deep into Ghost of Tsushima, which shares the same patterns. However, because I've been avoiding this type of game since AC: Black Flag, I've been enjoying GoT a lot even with the sidequests (which were criticized for being repetitive). The Twitch streamer was playing some sidequests in Valhalla where he helped some lady finding her drunk husband or whatever was going on, it just hit me so wrong.. I'm looking at a game that has this amazing next-gen visuals, but then listening to these conversations of the sidequests instantly put me off from playing the game. My gripe is that the conversations in the sidequests were drawn out, poorly written/executed, pointless in terms of lore (there was none), really to the point of complete boredom, there wasn't even gameplay involved (just some conversations in different locations). This made me think, what is the point of all this effort from both gamer and dev perspective? I'm quite into grinding with RPGs as a type of time-consuming therapy which can be considered silly (100x the same battle), but to me at least it doesn't feel pretentious unlike those of some of these next-gen games trying to have story lines involved in sidequests. Bottom line is, why even bother with all the work if you can't even utter a single interesting line of conversation. Maybe a joke, or a shocking revelation, anything that can spark an emotion. Not these "thank you for your help hero, have a nice day" generic conversations. Soon we'll have Cyberpunk 2077 which also wants to redefine next-gen, and I'm excited to try it out, I think they have a great chance of succeeding, but I don't think it makes a lot of sense to brag about this type of "cinematic" sidequest overkill to be the next best thing. Pretty much nobody in the industry can follow these kind of standards, and in my opinion, if you're creating this type of filler for the sake of "increasing the number of gameplay hours" it just feels wrong and I rather see it disappear. Any thoughts on this? /rant 1 Quote Link to comment Share on other sites More sharing options...
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