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Converting existing game (Roman Checkers) to #FujiNet


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The resulting game is over on atari-apps.irata.online in Games/

 

The change made since the video, fixing the display glitch with the cursor in response to receiving network data, adding this line, which makes sure to re-paint the appropriate background for a tile:

18 LOCATE X,Y-1,C:COLOR C:PLOT X,Y:PLOT X+1,Y:RETURN 

And fixing line 61, which we previously added, to call the new subroutine:

61 STATUS #2,A:IF PEEK(746)>0 THEN GOSUB 18:INPUT #2,X,Y,TRIG:IF TRIG=0 THEN 1700

 

p.s. is ANYONE finding ANY of this insightful or useful?

 

-Thom

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11 hours ago, tschak909 said:

The resulting game is over on atari-apps.irata.online in Games/

 

The change made since the video, fixing the display glitch with the cursor in response to receiving network data, adding this line, which makes sure to re-paint the appropriate background for a tile:


18 LOCATE X,Y-1,C:COLOR C:PLOT X,Y:PLOT X+1,Y:RETURN 

And fixing line 61, which we previously added, to call the new subroutine:


61 STATUS #2,A:IF PEEK(746)>0 THEN GOSUB 18:INPUT #2,X,Y,TRIG:IF TRIG=0 THEN 1700

 

p.s. is ANYONE finding ANY of this insightful or useful?

 

-Thom

Yes, indeed, Thom. I’m going to get another FN after Christmas and piddle about with a couple of game ideas.

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