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HSC17 Round 23: LAST SQUADRON + SECTOR WARS


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Last Squadron: 24,060

20201220_231319.thumb.jpg.19f58ccd6d921202aa8e591865ab1196.jpg

 

Sector Wars: 66,310

20201220_232447.thumb.jpg.f88ba242fd286bf36fce69187be520cc.jpg

 

Can someone explain how the docking bit works in Sector Wars? I'm not sure I've managed to do it right just yet. Do you have to touch the grey moving thing that shoots? Or touch the big ship itself? I usually end up getting shot down...

Edited by graywest
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2 hours ago, graywest said:

Last Squadron: 24,060

20201220_231319.thumb.jpg.19f58ccd6d921202aa8e591865ab1196.jpg

 

Sector Wars: 66,310

20201220_232447.thumb.jpg.f88ba242fd286bf36fce69187be520cc.jpg

 

Can someone explain how the docking bit works in Sector Wars? I'm not sure I've managed to do it right just yet. Do you have to touch the grey moving thing that shoots? Or touch the big ship itself? I usually end up getting shot down...

You'll know when you do it right, the sound is different and you get an extra life.. You need to meet the grey ship head on, it took me a while to work out what to do

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I've just mastered the docking, and by mastered I mean done it more than once, just push up and try and avoid the shots, try and anticipate the final position and crash into the middle of the sucker!

 

Had a proper session on both games. Both very good. Reached 23ish on Sector Wars 94,110 and Level 4 on Last Squadron 49,480

 

Both games could do with a fricking pause key - rescuing cat from top shelf and docking cup of tea both tricky, though you can wait on the docking level in sector wars for a while at least!

1697731511_SectorWars.jpg.08c2c28f96d462408675f2169d7aea84.jpg1389012354_LastSquadron.jpg.e7e5c62a777524f9ca2baa6027a2fcdf.jpg837632772_LSqLv4.jpg.f41a838f2d97a14feaa8b32248eb5385.jpg699634198_LSqLv2.jpg.9189fbf86a3a41d0117408f73495ed5c.jpg

 

Reminder this round ends :arrow::arrow::arrow: THURSDAY 24th December 10am UK time

Edited by therealbountybob
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Great scores!

I do remember planning to add a pause button about 35 years ago to SW, but didn't get around to it - lol. .

 

I agree about the other things missing too - needs a missile firing sound, etc. but from memory I think I had used all the sound channels.  Unfortunately the 'engine roar' sound used more than one from what I remember (maybe 3).  Will try and take a look again at some point to double check.

 

On a kind of related note about the docking phase being a 'kind of' pause option.  Some might have read in the release thread from April this year that I mentioned in the mid-80s I starting coding a slot machine (about 10% done) which I was thinking of adding as a 'rest phase' in the Sector Wars after a cycle or two around the 8 phases.  To be honest at the time I think I just wanted to program something different (?) and didn't end up finishing it as I thought it would have stopped the flow of the game and didn't really fit in.  I  uploaded an XEX in April just out of interest but it wasn't playable or anything like that.

 

I also at the time bought a 'Replay' cartridge at a Personal Computer World (PCW) show in London with plans to add speech to Sector Wars with lines similar to those spoken in Sega's arcade shoot 'em up Astro Blaster (which I loved) - things such as 'Approach with extreme caution', and 'Alert, alert enemy invader detected in Sector 4', etc.  Unfortunately never got round to that either, but I think it would have added to atmosphere of the game.

 

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15 hours ago, therealbountybob said:

This should give you an incentive: 57,300 didn't beat the final plane, so very close!!!

Also inproved on Sector Wars to 133,010 (39)

 

 

Reminder this round ends :arrow::arrow::arrow: THURSDAY 24th December 10am UK time

 

 

 

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15 hours ago, therealbountybob said:

This should give you an incentive: 57,300 didn't beat the final plane, so very close!!!

Also inproved on Sector Wars to 133,010 (39)

 

 

Awesome score! In fact, due to the work overload, typical of these dates, I may not have much time to play and meet the deadline... maybe next time...

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Typically as we had a short round both games are excellent and deserve more play, but tempus fugit, and Santa waits for no man :grin: So just who did win the round, McKong for crushing it on Sector Wars... Yautja for an impressive win on Last Squadron... trbb for  his usual brilliant performances across the board... nope!  Breaking news "Sector Wars" takes the honoorororoy win! Nice game Vic :thumbsup:

 

I'ts a long time since I've enjoyed two "new" games so much, I will be buying the final version of Last Squadron when it is released. Thanks for playing everyone ;-)

 

Final Tables

  1st   McKong                           22  12pts
  2nd   therealbountybob          22  11pts
  3rd   graywest                        18  10pts
  4th   Sector Wars                   16  9pts
  5th   carlsson                         15  8pts
  6th   Yautja                            12  7pts
  7th   Sikor                                8  6pts
  8th   jblenkle                           5  5pts

 

Last Squadron
  1st   Yautja                      71,800    12
  2nd   therealbountybob     57,300    11
  3rd   McKong                      46,740    10
  4th   graywest                    24,060     9
  5th   Sikor                            8,430     8
  6th   carlsson                      7,540     7
  7th   Sector Wars                5,630     6
  8th   jblenkle                       3,640     5

 

Sector Wars
  1st   McKong                     157,000    12
  2nd   therealbountybob     133,010    11
  3rd   Sector Wars                 84,850    10
  4th   graywest                     66,310     9
  5th   carlsson                       28,120     8
  6th   jblenkle                        20,500     7

 

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Hi guys.  Many thanks for the positive comments on Sectors Wars.  Although I never got to release it back in the day to be able to finish it during lockdown and actually see people playing it is really rewarding.  I never thought such scores were possible so that was a great surprise too.  I will keep an eye out for these competitions and will definitely  play some more.  

 

Also just want to say how great Last Squadron is.  Shoot 'em ups were and still are my favourite genre and this is a great shooter.  Also from a programming point of view many of us know how much work goes into building something like that in assembler so all credit to Janusz and Michal!  ?

Edited by SectorWars
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