Retrospect Posted December 20, 2020 Share Posted December 20, 2020 (edited) COSMIC-E <ea5 file 1 COSMIC-F< ea5 file 2 COSMIC-G< ea5 file 3 COSMIC-X < XB game This is the final release of Cosmic Cretins. It is much improved with better sprite collision/position detection, the option to have starfield either static or scrolling (in either case it will twinkle different colours), a weapon power-up if you reach level 3, an extra life every 1000 points. There's 8 aliens on screen, 6 of them will shoot at you. When you get down to the last alien it'll have something to say. The end of level baddie is harder than before, firing two missiles at a time, in various positions, when you shoot at it, text appears atop the screen telling you what it's saying. There's 16 differently shaped aliens, they'll change every level up to level 16 if you ever get that far. Also every level, their firing rate increases making them more difficult than the level before. The levels are actually infinate, so when you get past level 16 the shape will randomize to one that appeared before, the firing rate will stay the same. I can only just get onto level 4. It's not a game of any particular depth, it's just a fun little shooter that'll entertain you whilst you are bored. Edited December 26, 2020 by Retrospect new version 16 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/ Share on other sites More sharing options...
+Schmitzi Posted December 20, 2020 Share Posted December 20, 2020 (edited) Hi, cool game, and I made a .DSK with all files, (XB autoloads) Cosmic-Cretins--XB-EA5.dsk Maybe it´s me, but my Joystick (with USB-Adapter) does not work for it in Classic99. But the Joystick-Test-cartridges passes OK, other games too. Will see tomorrow on real iron. PS: I´ve only used this Joystick and USB-Adapter with .BIN-files before, first time here with EA/5 and XB game Edited December 20, 2020 by Schmitzi 2 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704236 Share on other sites More sharing options...
+Vorticon Posted December 20, 2020 Share Posted December 20, 2020 Very cool and a lot of fun! Really well done! Love it. 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704349 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 8 hours ago, Schmitzi said: Hi, cool game, and I made a .DSK with all files, (XB autoloads) Cosmic-Cretins--XB-EA5.dsk 90 kB · 6 downloads Maybe it´s me, but my Joystick (with USB-Adapter) does not work for it in Classic99. But the Joystick-Test-cartridges passes OK, other games too. Will see tomorrow on real iron. PS: I´ve only used this Joystick and USB-Adapter with .BIN-files before, first time here with EA/5 and XB game Hi Schmitzi. So you're having joystick troubles? Well I'm thinking about making a keyboard version - and here's the good bit - I'm hoping if I do a keyboard version we can have TWO fire buttons..... You'll move left and right with the S and D keys and fire with the J and K keys. I'm also making the end of level bosses a whole lot meaner too. 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704621 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 6 hours ago, Vorticon said: Very cool and a lot of fun! Really well done! Love it. Hey thanks Vorticon! I'm currently writing a keyboard version because I wanted the ability to have two fire buttons, and also it'll help Schmitzi out with his joystick troubles 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704622 Share on other sites More sharing options...
+Schmitzi Posted December 21, 2020 Share Posted December 21, 2020 (edited) 1 hour ago, Retrospect said: Hi Schmitzi. So you're having joystick troubles? Well I'm thinking about making a keyboard version - and here's the good bit - I'm hoping if I do a keyboard version we can have TWO fire buttons..... You'll move left and right with the S and D keys and fire with the J and K keys. I'm also making the end of level bosses a whole lot meaner too. yes, this would be great But I see it already works on Classic99 with keyboard, with Q as fire and the arrow keys. If you didn´t program that, maybe Classic99 takes/redirects this from a possible joystick input ? Would mean this is a Classic99-function/AddOn, and would not work on real iron. Will try that tonight. Edited December 21, 2020 by Schmitzi Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704649 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 17 minutes ago, Schmitzi said: yes, this would be great But I see it already works on Classic99 with keyboard, with Q as fire and the arrow keys. If you didn´t program that, maybe Classic99 takes/redirects this from a possible joystick input ? Would mean this is a Classic99-function/AddOn, and would not work on real iron. Will try that tonight. Well, for reading the FIRE button I always use CALL KEY(1,K,S) :: IF K=18 THEN ..... firing ...... etc etc. I didn't know this wouldn't work in real iron? 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704657 Share on other sites More sharing options...
+Schmitzi Posted December 21, 2020 Share Posted December 21, 2020 6 minutes ago, Retrospect said: Well, for reading the FIRE button I always use CALL KEY(1,K,S) :: IF K=18 THEN ..... firing ...... etc etc. I didn't know this wouldn't work in real iron? No, I just assumed that If you have any questions about programming, better don´t ask me ? Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704664 Share on other sites More sharing options...
+Schmitzi Posted December 21, 2020 Share Posted December 21, 2020 (edited) 18 minutes ago, Retrospect said: Well, for reading the FIRE button I always use CALL KEY(1,K,S) :: IF K=18 THEN ..... firing ...... etc etc. I didn't know this wouldn't work in real iron? So I just went upstairs and tested it The "Q" as fire works, the movement via keyboard not. (my joystick works great there) Means, the joystick/fire-button delivers a "keyboard-Q" via the CALL KEY command ? And, Classic99 adds the keyboard control rigt/left on the arrow keys ? This way ? Edited December 21, 2020 by Schmitzi Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704670 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 16 minutes ago, Schmitzi said: So I just went upstairs and tested it The "Q" as fire works, the movement via keyboard not. (my joystick works great there) Means, the joystick/fire-button delivers a "keyboard-Q" via the CALL KEY command ? And, Classic99 adds the keyboard control rigt/left on the arrow keys ? This way ? I dunno .... probably! Sorry can't be much help there. I have a real TI99 it just doesn't work. It's an ornament. I'm getting on with a new version that uses full keyboard anyhow. I'm hoping to have it working by tonight. 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704678 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 So apparently, I can't use S&D together with J&K ... but I can use S&D together with H&J (to fire). Strange ? Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704698 Share on other sites More sharing options...
sometimes99er Posted December 21, 2020 Share Posted December 21, 2020 Classic99 menu: Options, Options... and look under Joysticks: 3 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704854 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 (edited) I have a question; I'm working on another version of the game which lets you use the keyboard, S and D for left and right, and at the moment, H and J for your two fire buttons (you can fire two missiles at a time) .... the problem I'm having is, the player ship keeps moving one way if either of the fire keys are held in place even if you let go of S or D ... (I'm using CALL MOTION as it's much much faster) .... Is there a way to scan the keyboard differently? for example can I do this; CALL KEY(2,K1,S) and combine it with CALL KEY(3,K2,S) and use commands like IF K1=68 AND K2=74 then move left & fire .... ? so that I could do IF K1=-1 and K2=74 then stop motion of ship? Edited December 21, 2020 by Retrospect Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704927 Share on other sites More sharing options...
+Schmitzi Posted December 21, 2020 Share Posted December 21, 2020 (edited) 3 hours ago, sometimes99er said: Classic99 menu: Options, Options... and look under Joysticks: THIS was my problem Thanks ! PS: 900 Points Edited December 21, 2020 by Schmitzi 4 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4704980 Share on other sites More sharing options...
Retrospect Posted December 21, 2020 Author Share Posted December 21, 2020 1 hour ago, Schmitzi said: THIS was my problem Thanks ! PS: 900 Points i could only get 750! lol 2 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705096 Share on other sites More sharing options...
+Schmitzi Posted December 21, 2020 Share Posted December 21, 2020 uuuh my hands 4 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705229 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 8 hours ago, Schmitzi said: uuuh my hands That's a great score! It's funny that I can make these games but I can seldom actually play them good enough to get a good score, ha! In the case of Cosmic Cretins, each new level you get to, they move faster, I'm not sure about the end of level bosses, but the normal aliens certainly do. They get to the point where I can't keep up with them and end up running into their missiles! 2 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705463 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 Also, I'm having too many problems making a new version that uses keyboard and two fire buttons / two player missiles. The responses are just too slow and when you fire whilst moving, it keeps moving in that direction if you hold the fire keys down, there's two fire keys to press in rapid succession , and it's just not viable. If you're able to play the original now then we should leave that version as the one we have 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705464 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) You'll have to catch up now, Ralf! hahaha Edited December 22, 2020 by Retrospect 2 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705471 Share on other sites More sharing options...
+Schmitzi Posted December 22, 2020 Share Posted December 22, 2020 23 minutes ago, Retrospect said: Also, I'm having too many problems making a new version that uses keyboard and two fire buttons / two player missiles. The responses are just too slow and when you fire whilst moving, it keeps moving in that direction if you hold the fire keys down, there's two fire keys to press in rapid succession , and it's just not viable. If you're able to play the original now then we should leave that version as the one we have yes, just Joystick is perfect. (And with Classic99 as mentioned before, the keyboard works fine) 1 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705482 Share on other sites More sharing options...
+Schmitzi Posted December 22, 2020 Share Posted December 22, 2020 Maybe - if DSKx is detected and writable - we can save the highscores ? Or via Tipi - if detected and connected - on a central highscore-server on the internet, for all games ? ? (or collect the data on DSK and transmit them when connected later) Data to be transmitted: #GameNameShort #Version #Platform #DSKorBIN #PlayerName #DateTime(if given, or use TransmitTime) #Reserve #Score Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705488 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) If saving of high-scores can be figured out, that would be fantastic. In the meantime, I've got another game in the works, the working title is "GalaxiBirds" ..... There's 8 birds in space, animated, each bird flaps it's wings at different times to the other birds, all the while there's a scrolling starfield that twinkles different colours as it scrolls .... You're a space ship with an animated red exhaust flame, and your ship has different patterns for turning left , middle, and right. I'm in the process of making the birds randomly fire at the player. It's not really going to be the fastest of games but it'll be enjoyable once it's out! Edited December 22, 2020 by Retrospect 3 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705517 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 This is the start of the "GalaxiBirds" project. The birds kind of work, they fire but not properly yet ... there's the player ship moving and firing ... once the sprite collision detection gets put in this game may be too hard to be playable? So maybe either get rid of two birds or alter their rate of fire. Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705526 Share on other sites More sharing options...
Retrospect Posted December 22, 2020 Author Share Posted December 22, 2020 Player can now shoot and kill the birds but they can't kill player yet. Planned for end of each level is end of level bird, which will be 3 sprites in size. 2 Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4705883 Share on other sites More sharing options...
jrhodes Posted December 22, 2020 Share Posted December 22, 2020 12 hours ago, Retrospect said: If saving of high-scores can be figured out, that would be fantastic. In the meantime, I've got another game in the works, the working title is "GalaxiBirds" ..... There's 8 birds in space, animated, each bird flaps it's wings at different times to the other birds, all the while there's a scrolling starfield that twinkles different colours as it scrolls .... You're a space ship with an animated red exhaust flame, and your ship has different patterns for turning left , middle, and right. I'm in the process of making the birds randomly fire at the player. It's not really going to be the fastest of games but it'll be enjoyable once it's out! Other then saving scores, are you calling this one done? Quote Link to comment https://forums.atariage.com/topic/314828-cosmic-cretins-from-outer-space/#findComment-4706004 Share on other sites More sharing options...
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