xxl Posted December 27, 2020 Share Posted December 27, 2020 I'm looking for 4x8 fonts for atari (to write 80 characters per line), does anyone have such a set of 128 characters available? Quote Link to comment Share on other sites More sharing options...
xxl Posted December 27, 2020 Author Share Posted December 27, 2020 E: 80 driver... 512 bytes 11 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 27, 2020 Share Posted December 27, 2020 1 hour ago, xxl said: I'm looking for 4x8 fonts for atari (to write 80 characters per line), does anyone have such a set of 128 characters available? I designed a whole slew of 4 x 8 fonts for the Last Word -- including special sets for the Polish language. You can download them all here: The Last Word 3.21b 3 1 Quote Link to comment Share on other sites More sharing options...
+David_P Posted December 27, 2020 Share Posted December 27, 2020 20 minutes ago, xxl said: E: 80 driver... 512 bytes Nice! Is this a FlickerTerm type (two GR 0 screens of 1K each flipping on an interrupt), or a single graphics 8 screen (8K)? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 27, 2020 Share Posted December 27, 2020 Source code for Ice-T has soICE T Source Code.zipme nice font sets in it - let me find it and attach here. Quote Link to comment Share on other sites More sharing options...
popmilo Posted December 27, 2020 Share Posted December 27, 2020 55 minutes ago, xxl said: E: 80 driver... 512 bytes Could you share code ? I never understood how "drivers" work on a8 2 Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 28, 2020 Share Posted December 28, 2020 This is very sexy. Very sexy indeed. Quote Link to comment Share on other sites More sharing options...
Dmitry Posted December 28, 2020 Share Posted December 28, 2020 4 hours ago, popmilo said: Could you share code ? I never understood how "drivers" work on a8 same. I would like to learn that too 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted December 28, 2020 Author Share Posted December 28, 2020 not yet, the project is not finished, I want E: to work with Top/Bottom/Left/Right Margin with both gfx & char modes with proper scroll (not like original), should work with new S: driver (multiple / split / PMG screens). .. too earlly ... 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 28, 2020 Share Posted December 28, 2020 @xxl If you could have an option to make this work without using the full 8K (i.e. Only text mode, but without being able to draw lines), this would be great. With a 512 byte section of code (forgetting the font size), it would be great to be able to have text in 80x24 mode. Quote Link to comment Share on other sites More sharing options...
+Larry Posted December 28, 2020 Share Posted December 28, 2020 This looks very different from the typical "soft" 80 columns in GR.8. Shown on VBXE or? Quote Link to comment Share on other sites More sharing options...
danwinslow Posted December 28, 2020 Share Posted December 28, 2020 16 hours ago, popmilo said: Could you share code ? I never understood how "drivers" work on a8 This calls them 'handlers' but it's the same thing. https://www.atarimagazines.com/v8n2/customhandlers.html Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 28, 2020 Share Posted December 28, 2020 1 hour ago, Larry said: This looks very different from the typical "soft" 80 columns in GR.8. Shown on VBXE or? Just a normal 320 pixel screen. I'm 99% sure the Atari Win emulator he's showing can't emulate VBXE either. 1 Quote Link to comment Share on other sites More sharing options...
ivop Posted December 28, 2020 Share Posted December 28, 2020 (edited) A 130XE version, where the graphics 8 data resides in an extended bank (ANTIC only), could be nice, too! You'll get an extra kilobyte free memory in BASIC if $9C00-$9FFF is not used anymore, and your main (CPU) memory has no screen data, so using graphics 8 is less of a problem. Flickerterm, ehm, flickers. Might be tollerable in a well-lit room on 60Hz in NTSC land, but on PAL I can't stand it. Similar to all the flicker modes that people erroneously call "interlaced". Edited December 28, 2020 by ivop 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted December 31, 2020 Author Share Posted December 31, 2020 (edited) this is how the editor looks in a window Edited December 31, 2020 by xxl 7 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 31, 2020 Share Posted December 31, 2020 Very useful, I can have a text window inside a graphics 8 screen, can't wait to use your handler. I subscribed your youtube channel but I cannot set alerts because you marked your videos for children. Quote Link to comment Share on other sites More sharing options...
ggn Posted December 31, 2020 Share Posted December 31, 2020 Hi, find attached the font used by the UCM and Alive disk magazines on Atari ST: Obviously ST ASCII order but perhaps it could be useful. 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted January 1, 2021 Author Share Posted January 1, 2021 thanks... I'm slowly completing the characters in the character set. due to the fact that you can open the editor in any place and of any size, e.g. 10 characters width and 1 character height, not to implement type of content to enter e.g. alpha-numeric or numbers only an example of how you can enter Basic lines of 255 characters 7 Quote Link to comment Share on other sites More sharing options...
tebe Posted January 2, 2021 Share Posted January 2, 2021 it's like Pascal procedure 'Window' https://www.freepascal.org/docs-html/current/rtl/crt/window.html 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted January 4, 2021 Author Share Posted January 4, 2021 top and bottom margins may also work in text modes. editor in the window ? 7 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 21, 2021 Share Posted January 21, 2021 Take your time, I've no hurry but... do you have news? ? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted January 21, 2021 Author Share Posted January 21, 2021 to regulate the correct operation of E: in the text-based user interface, K: and S: must be modified (S: I have almost ready) additionally, a memory allocation mechanism must be introduced (e.g. we want to have access to the text-based user interface from Basic), which has no chance to work with SpartaDOS I judge this to be the biggest brake on the development of any modern software on atari... it is impossible to maintain compatibility with this outdated system. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 21, 2021 Share Posted January 21, 2021 I would like to use Atari Basic, TB XL and FastBasic. Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 22, 2021 Share Posted January 22, 2021 11 hours ago, xxl said: to regulate the correct operation of E: in the text-based user interface, K: and S: must be modified (S: I have almost ready) additionally, a memory allocation mechanism must be introduced (e.g. we want to have access to the text-based user interface from Basic), which has no chance to work with SpartaDOS I judge this to be the biggest brake on the development of any modern software on atari... it is impossible to maintain compatibility with this outdated system. I am working on a text based game which would benefit a lot from 80 char text. However, memory is limited. Does your system have a mode to only use the 1K of memory (plus font memory of course) or does it always use 8K for the graphics mode 8 functionality? Quote Link to comment Share on other sites More sharing options...
+David_P Posted January 22, 2021 Share Posted January 22, 2021 Best you can do for 80 columns would be a Flickerterm type solution: 1K for a modified character set, and 2K for the two screens. An 80 column screen = 80x24 = 1920 bytes at a minimum, even if it was a native mode supported by hardware. Quote Link to comment Share on other sites More sharing options...
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