+Stephen Posted March 20, 2021 Share Posted March 20, 2021 22 minutes ago, Eagle said: First attempt to my sprite engine. Up to 32 on screen with background , maximum 16 per line. Flexible width, height, color and collisions for every sprite. JS7800: Sprite engine test - link enginetest.a78 32.13 kB · 3 downloads Knocking it out of the park with this 7800 stuff! It's finally looking like a step up from the 8-bit computer/5200 chipset. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted March 20, 2021 Share Posted March 20, 2021 Looks like someone must have bit the demoscene bug. Quote Link to comment Share on other sites More sharing options...
Eagle Posted March 20, 2021 Author Share Posted March 20, 2021 test with some game graphics and animation engine16_2.a78 link to JS7800 4 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted March 20, 2021 Share Posted March 20, 2021 26 minutes ago, Eagle said: test with some game graphics and animation engine16_2.a78 32.13 kB · 3 downloads link to JS7800 Silky as a no wip worm. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted March 20, 2021 Share Posted March 20, 2021 Oooooh, those sprites are pretty slick! Quote Link to comment Share on other sites More sharing options...
Eagle Posted March 20, 2021 Author Share Posted March 20, 2021 17 minutes ago, Trebor said: Silky as a no wip worm. I have a fully working game engine from xl / xe for this game. Will try to merge it with the sprite engine. Anyway still no chance for WIP 2 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted March 21, 2021 Share Posted March 21, 2021 1 hour ago, Eagle said: test with some game graphics and animation engine16_2.a78 32.13 kB · 12 downloads link to JS7800 Tested on real hardware: silky-smooooooothe. 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted March 21, 2021 Share Posted March 21, 2021 It's super impressive, but the helicopter pilot in front should really watch where he's going! 1 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 4, 2021 Author Share Posted April 4, 2021 Covox version of Bloodfighter music by Tomasz Liebich from xl/xe http://asma.atari.org/asmadb/search.php?play=280 So far is missing one covox channel. I've no idea why (just switch off for now) I don't have much time this week so I'm attaching the latest version of the file. BTW I'm using 135 DLI to emulate XL/XE VCount and VBLKI Sorry only PAL version bloodfighter7800PAL.a78 3 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 10, 2021 Author Share Posted April 10, 2021 Another Covox demo for @rj1307Dragonfly. Similar to @playsoft but mine is 31440 Hz Interesting is how easily you can load file into 63 cart banks using Mads assembler. .macro load_sample org $8000 opt f+ ins 'beemoved2.raw',16384*:1,16384 opt f- .endm ; loading file into 63 banks!!! :63 load_sample # Timing it's not bad. But when I was counting the cycles was a little bit too slow. Probably I should switch off Maria playsample lda $8000 ;4 sta Covox ;3 sta Covox+1 ;3 inw playsample+1 ;6+3 and 6+2+6 every 256 bytes bit playsample+2 ;4cyc bvc no_change_bank ;2 or 3 lda #$80 ;2 sta playsample+2 ;4 inc bank_counter ;5 lda bank_counter ;3 cmp #63 ;2 beq end_demo ;2 or 3 sta $8000 ;4 jmp playsample ;3 no_change_bank ;The directive #CYCLE generates code to take a given number of cycles. ;The generated code does not modify any memory or any general purpose register. #cycle #19 ;19 cycles sta BACKGRND ;3 jmp playsample ;3 end_demo lda #$00 sta bank_counter jmp playsample Must say that I start liking Mads much more. For anyone interested whole source code: icl 'c:\jac\maria.h' opt f+h- bank_counter equ $82 Covox equ $430 ORG $8000-128 HEADER .byte 1 ; 0 Header version - 1 byte .by "ATARI7800 " ; 1..16 "ATARI7800 " - 16 bytes .by "Covox 31440 Hz "; 17..48 Cart title - 32 bytes .by "2021 Eagle Soft " ; 2 line .byte $00,$10,$00,$00; 49..52 data length - 4 bytes .byte $00,$02 ;01= pokey4000 40=pokey450 ; 53..54 cart type - 2 bytes ; bit 0 - pokey at $4000 ; bit 1 - supergame bank switched ; bit 2 - supergame ram at $4000 ; bit 3 - rom at $4000 ; bit 4 - bank 6 at $4000 ; bit 5 - supergame banked ram ; bit 6 - pokey at $450 ; bit 7 - mirror ram at $4000 ; bit 8-15 - Special ; 0 = Normal cart .byte 1 ; 55 controller 1 type - 1 byte .byte 0 ; 56 controller 2 type - 1 byte ; 0 = None ; 1 = Joystick ; 2 = Light Gun .byte 1 ; 57 0 = NTSC 1 = PAL .byte 0 ; 58 Save data peripheral - 1 byte (version 2) ; 0 = None / unknown (default) ; 1 = High Score Cart (HSC) ; 2 = SaveKey .byte 0,0,0,0 ;ORG HEADER+63 .byte 0 ; 63 Expansion module ; 0 = No expansion module (default on all currently released games) ; 1 = Expansion module required .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; ORG HEADER+100 ; 100..127 "ACTUAL CART DATA STARTS HERE" - 28 bytes .by "ACTUAL CART DATA STARTS HERE" .macro load_sample org $8000 opt f+ ins 'beemoved2.raw',16384*:1,16384 opt f- .endm ; loading file into 63 banks!!! :63 load_sample # opt f+h- org $c000 ; START sei cld lda #$07 sta INPTCTRL lda #$7F sta CTRL sta BACKGRND lda #$00 sta OFFSET sta INPTCTRL sta bank_counter ldx #$FF txs ldx #$00 CopyLoop: lda .adr DLLs,x sta $1800,x inx bne CopyLoop lda <DLLogo ; sta DPPL ; setup the pointers for the output lda >DLLogo ; description (DLL) according to sta DPPH ; the PAL/NTSC test to $1840/$184C jsr WaitVBoff ;WaitVBLANK ; wait until no DMA would happen mva #$40 CTRL mva #$00 BACKGRND jmp playsample NMI RTI IRQ RTI DLI RTI WaitVBLANK: WaitVBoff: bit MSTAT bmi WaitVBoff WaitVBon: bit MSTAT bpl WaitVBon rts ORG $1800,* DLLs DLLogo :32 .byte $0F,>emptyline,<emptyline emptyline .byte $00,$00 playsample lda $8000 ;4 sta Covox ;3 sta Covox+1 ;3 inw playsample+1 ;6+3 and 6+2+6 every 256 bytes bit playsample+2 ;4cyc bvc no_change_bank ;2 or 3 lda #$80 ;2 sta playsample+2 ;4 inc bank_counter ;5 lda bank_counter ;3 cmp #63 ;2 beq end_demo ;2 or 3 sta $8000 ;4 jmp playsample ;3 no_change_bank ;The directive #CYCLE generates code to take a given number of cycles. ;The generated code does not modify any memory or any general purpose register. #cycle #19 ;19 cycles sta BACKGRND ;3 jmp playsample ;3 end_demo lda #$00 sta bank_counter jmp playsample ;************** Cart reset vector ************************** ORG $fff8 .byte $FF .byte $87 .word NMI .word START .word IRQ Tested on PAL (signature added) Still waiting for an AV mod for my NTSC A7800 I'm also adding audio raw file. Music from Bee Moved https://helpguide.sony.net/high-res/sample1/v1/en/index.html covox32khz.a78 beemoved2.raw 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 11, 2021 Author Share Posted April 11, 2021 This is just proof of concept. This same song in 94320Hz 1MB last only for 12 second, it's taking 24 second for Dragonfly to load this file ? covox94khz.a78 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 11, 2021 Author Share Posted April 11, 2021 I've tried play Covox with DLI (7720Hz). For some reason wasn't play well. I changed program to normal loop with 2xWsync and is playing ok. ? Jester - Elysium covoxjester.a78 1 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted April 12, 2021 Share Posted April 12, 2021 22 hours ago, Eagle said: I've tried play Covox with DLI (7720Hz). For some reason wasn't play well. I changed program to normal loop with 2xWsync and is playing ok. ? Jester - Elysium covoxjester.a78 1 MB · 5 downloads I assume this and the last few are all PAL only correct? I was able to get them to all come up and work in my DevOS modified unit since it plays PAL stuff, but my actual daily driver NTSC only console just gives me the random bars or black screen after the encryption check. Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 12, 2021 Author Share Posted April 12, 2021 @-^CrossBow^- try to change byte 57 in file header from 1 (pal) to 0 (ntsc) and theoretically should work All files have signature. Sorry but I'm not testing on my NTSC A7800 because have black and white and no sound on my tv. But I'm working on it. edit: try this ones no chance for bloodfighter covoxjester.a78 covox16khz.a78 covox94khz.a78 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted April 13, 2021 Share Posted April 13, 2021 3 hours ago, Eagle said: @-^CrossBow^- try to change byte 57 in file header from 1 (pal) to 0 (ntsc) and theoretically should work All files have signature. Sorry but I'm not testing on my NTSC A7800 because have black and white and no sound on my tv. But I'm working on it. edit: try this ones no chance for bloodfighter covoxjester.a78 1 MB · 2 downloads covox16khz.a78 1 MB · 1 download covox94khz.a78 1 MB · 1 download Nope..same thing. Just either a solid grey screen when I try and test the 16khz file, I get the grey screen with 2 yellow vertical stripes in the same place each time on the Jester file and just a black screen on the 94khz file. Again they did work on my DevOS modded system as it will play PAL without issue but RF output only on that console. Anyone else test these files on NTSC and have them working yet? My DF cart is also on FW 1.06a if that helps at all. Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 31, 2021 Author Share Posted October 31, 2021 Tests for YM2151 Song converted from ntsc to pal so sound little bit weird. *deleted* Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 31, 2021 Author Share Posted October 31, 2021 I think I found a bug Better version of squadron and extra song. edit: anyone interested to do ntsc test please PM me SquadronVgmYM2151.a78 dreaming_tomorrowYM2151.a78 Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted October 31, 2021 Share Posted October 31, 2021 Both sound good to me, Squadron seems to have a couple of tempo jitters to my ear but it's not a tune I'm really familier with so could just be me Out of interest, compared to a similar POKEY tune, how much extra space does a YM tune take? Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 31, 2021 Author Share Posted October 31, 2021 A lot. Simply VGM format it's dump of YM registers. Many of VGM is more than 64kb. But compressed about 3-10kb. So when I finish my VGM player I will try do something like RMT2LZSS Problem with Squadron I have is command 0x61 in VGM format (wait nn samples - one vblank is $372 samples in NTSC). But in Squadron is using sometimes 2 and half vblank so I have to improvise :) I still don't now how much time is wasted for Wait_for_YM_ready. Some other VGM files using commands 0x7n so is even more frustrating. I have some tunes done in PAL from @miker and they sound ok. 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 31, 2021 Author Share Posted October 31, 2021 Sidecrawler's Dance I think timing is better now. SidecrawlersDanceYM2151.a78 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 31, 2021 Author Share Posted October 31, 2021 Bionic Commando - The Forest Quote The internal format has not been ripped, but VGM logs have been made from the sound test in the game, emulated using MAMEUI 64 v1.46. Tracks 0x01-0x10 are music and tracks 0x11-0x3F are sound effects. http://www.vgmpf.com/Wiki/index.php?title=Bionic_Commando_(ARC) It's old VGM format 1.50 and file was 64kb so I cut down to 44kb. I also ignored commands x7n, I don't see (yet) reason for making delay for 1/44100 of second PAL only of course bionic.a78 Quote Link to comment Share on other sites More sharing options...
RevEng Posted November 1, 2021 Share Posted November 1, 2021 20 hours ago, Eagle said: I still don't now how much time is wasted for Wait_for_YM_ready. Most of the time it's ready the first time you check, so probably not a lot. 1 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 1, 2021 Share Posted November 1, 2021 16 hours ago, Eagle said: PAL only of course I will give this a try later when I can. The others you posted earlier were sounding really good! And PAL only isn't so much a problem for me anymore with the new 7800 BIOS hehe Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted November 1, 2021 Share Posted November 1, 2021 4 hours ago, -^CrossBow^- said: And PAL only isn't so much a problem for me anymore with the new 7800 BIOS hehe Well, it is for most of us. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted November 1, 2021 Share Posted November 1, 2021 1 minute ago, DrVenkman said: Well, it is for most of us. Hopefully soon... I published my install for the new BIOS over the weekend although the video has been ready for over 2 months. I also have permission from Bob and RevEng to offer them to my clients, but I've only got about 8 on hand right now until AA starts to offer them. Quote Link to comment Share on other sites More sharing options...
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