damieng Posted January 17, 2021 Share Posted January 17, 2021 (edited) Hi, I've been publishing a large number of my 8x8 pixel fonts up at my site at https://damieng.com/typography/zx-origins/ for the last couple of years now and just today added Atari 400/800/XL/XE/XEGS support to my pipeline so every one of them now also includes an Atari-ready .fnt file. Each page on the site includes a bunch of simulated screenshots, list of alternatives, zoom etc. They're completely free to use in games or demos and currently over 150 typefaces and almost 300 fonts. I'd love to hear/see some used in any indie Atari 8-bit games Here's a few sample screenshots of the Atari FNT files: Inkstamp Scribe ZX Baveuse Plotter Bold [)amien Edited January 14, 2022 by damieng 14 8 Quote Link to comment Share on other sites More sharing options...
+skr Posted January 18, 2021 Share Posted January 18, 2021 Your link seems to be wrong, in Chrome 404 pops up, as there is a "-" after the last slash. But removing it brings up the site. Thank you very much for the fonts. 1 Quote Link to comment Share on other sites More sharing options...
777ismyname Posted January 18, 2021 Share Posted January 18, 2021 ^^^ What skr said Thank you for the fonts! I am slowly but surely working on Atari 8 bit and Color (Colour) Maximite 1 projects where some of the fonts will be extremely useful. link = https://damieng.com/typography/zx-origins/ 1 Quote Link to comment Share on other sites More sharing options...
stlouisrod Posted October 14, 2023 Share Posted October 14, 2023 (edited) Amazing site and font productions!!! It's incredible how many styles a simple 8-bit font can provide. I ended up using HxD (Windows hex editor) to copy and paste the .fnt file binary data into VS Code for me to include in my Assembler code. Edited October 14, 2023 by stlouisrod clarify Quote Link to comment Share on other sites More sharing options...
TGB1718 Posted October 14, 2023 Share Posted October 14, 2023 @stlouisrod you could use this, it converts any binary file into either DATA statements for BASIC that you can "ENTER" into you program. Assembler for MAC/65 or Atari Assembler Editor with line numbers and for MADS (no line numbers) or any assembler that uses .BYTE Wrote the original of this in BASIC bitd, but updated it in cc65 to be a bit more flexible. this is an example of the output suitable for MADS:- ; This file has 1024 bytes .BYTE $0,$0,$0,$0,$0,$0 .BYTE $0,$0,$8,$18,$18,$18,$18,$0 .BYTE $18,$0,$EE,$CC,$0,$0,$0,$0 .BYTE $0,$0,$0,$28,$7C,$28,$7C,$28 .BYTE $0,$0,$10,$3C,$50,$7C,$14,$78 .BYTE $10,$0,$22,$66,$6C,$18,$32,$66 etc. etc. autonum.xex Quote Link to comment Share on other sites More sharing options...
rdefabri Posted October 26, 2023 Share Posted October 26, 2023 Very cool - thanks for creating these! Quote Link to comment Share on other sites More sharing options...
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