+Andrew Davie Posted January 18, 2021 Share Posted January 18, 2021 I've been having a play with the CDFJ bank-switching scheme. Thanks to @SpiceWare I could just download a working prototype/shell of a CDFJ game and start with that. So, that's what I did. I wanted to have another go at an 8-colour character-based playfield, and see how it looked. This was *extremely easy* to implement in the CDFJ environment, and I have something that's really just hacked, but gives me a good idea of how things will look. Unfortunately for me, though, I don't know how to test this on hardware. It relies somewhat on the interleaved ChronoColour(TM) scheme, and that does have some shimmer/flicker effect. How acceptable/bad that is in this version I have no real way of telling. Yes, I can turn on phosphor in Stella but that's only an indication, not reality. Anyway, I did that, and took a short screen capture to show the first version. Personally I think it has potential. I know for sure that @Thomas Jentzsch will object to the flicker charsc.mp4 7 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 18, 2021 Share Posted January 18, 2021 7 hours ago, Andrew Davie said: Unfortunately for me, though, I don't know how to test this on hardware. It relies somewhat on the interleaved ChronoColour(TM) scheme, and that does have some shimmer/flicker effect. How acceptable/bad that is in this version I have no real way of telling. Yes, I can turn on phosphor in Stella but that's only an indication, not reality. Why don't you release a test ROM? Then I can decide if I should object or not. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted January 18, 2021 Author Share Posted January 18, 2021 54 minutes ago, Thomas Jentzsch said: Why don't you release a test ROM? Then I can decide if I should object or not. I'll send you one right now. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) More chunk. More shim. It's OK. Interesting, looks like a lo-res graphics mode on another computer. charsc3.mp4 Edited January 18, 2021 by Andrew Davie 3 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) Added a few more of the creatures/characters - no animation, of course - and it all looks as if it might work. IF there were ever a follow-up, I would be tempted to use this display system, I think. Still need to see it on a real CRT though. charsc5.mp4 Edited January 18, 2021 by Andrew Davie 2 Quote Link to comment Share on other sites More sharing options...
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