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A8 Games That Use the Keyboard


Atari Smeghead
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Would anyone happen to have a list of which A8 games use the keyboard in some way? I'm not referring to any text adventures, as that's kinda obvious. Just the ones that primarily use a joystick but have one or several keys assigned to something.

 

If not, please help me brainstorm.

 

Here's my list thus far:

Star Raiders - Uses several keys (including S for Shields, C for Computer, T for Tracking, A for Aft, F for Front, G for Galactic Map, H for Hyperdrive)

Rescue on Fractalus - Uses several keys (including A for Airlock, S for System, L to Land, right arrow to take off, B for Boosters)

Miner 2049er / Bounty Bob Strikes Back - uses 1-4 keys for the elevators

Defender / Dropzone / Scramble - Uses spacebar for smart bombs

 

Any others?

 

 

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I'm sure there many others. A couple that quickly come to mind are Star Raiders II and Karateka. In the case of Karateka, I can't recall if it was strictly keyboard control or if it was keyboard or joystick control. I just remember using the keyboard and it may be that it was easier to control that way.

 

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Spy Hunter was designed to use 2 joystick buttons (using a special module to join two joysticks), but I'm sure that I played it using only one joystick and the keyboard as the second action button. Might it be a hack? Dunno... At least, it can also be played using just the keyboard (without a joystick).

 

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Ghost Encounters by JV Software - you needed to turn into a hammer, a torch, and a few other things via the keyboard at certain points.

Castle Wolfenstien - you would use Option for grenades and space for shooting and searching in one or more of the controller configurations.

Stratos by AI you would use space to activate your shield-fixing UFO.

Gemstone Warrior

Edited by invisible kid
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You didnt say commercial games but maybe that was implied.  But the first thought that popped into my head was Hammurabi.   Which wasnt even an Atari game per se.  But back in 1978 there were books like 101 computer games in basic. the timing is important because it means they were on the discount  rack by the tine i had an atari and thus obtainable

 

because we just couldn’t purchase games and pirating wasnt allowed, we (my brother and I) would “port” games written for whatever platform never having seen the original run.   hammurabi was one that stands out because it was fun. 

 

lunar lander was another.  yes, the text version.  anyway fun topic. im porting a game today and the author had used keyboard for menus and honestly I was thinking who does that, lol.   the game otherwise uses only joystick.  so atari version i am making joystick only, not even sure why, except it seems right

Edited by Mark2008
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I was going to say castle wolfenstein but I see it was already mentioned

 

All of the Ultima games required heavy use of the keyboard.

 

ZORK?  :)

Actually,  any text/graphic adventure games for that matter.  Those weren't especially popular on consoles!  I wonder why?

 

 

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Hobgoblin

S - sound fx
M - music
P - pause (CONTROL+L for additional life)
1, 2, 3 - speed
ESC - exit game

 

 

Isora

W,S,A,D + Shift

Edited by xxl
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10 hours ago, bfollowell said:

I'm sure there many others. A couple that quickly come to mind are Star Raiders II and Karateka. In the case of Karateka, I can't recall if it was strictly keyboard control or if it was keyboard or joystick control. I just remember using the keyboard and it may be that it was easier to control that way.

 

Star Raiders II! I only remembered that game as a Last Starfighter-type game, not an actual Star Raiders sequel. (It's possible I only played the pirated version...)

Karateka I had no idea could be played with the keyboard. I'll give that a go.

 

8 hours ago, Mark2008 said:

You didnt say commercial games but maybe that was implied.  

But the first thought that popped into my head was Hammurabi.   Which wasnt even an Atari game per se.  But back in 1978 there were books like 101 computer games in basic. the timing is important because it means they were on the discount  rack by the tine i had an atari and thus obtainable

 

because we just couldn’t purchase games and pirating wasnt allowed, we (my brother and I) would “port” games written for whatever platform never having seen the original run.   hammurabi was one that stands out because it was fun. 

 

lunar lander was another.  yes, the text version.  anyway fun topic. im porting a game today and the author had used keyboard for menus and honestly I was thinking who does that, lol.   the game otherwise uses only joystick.  so atari version i am making joystick only, not even sure why, except it seems right

Really, any game that I can put on my SDrive I would love to try.  Thanks for sharing your stories. Fascinating!

 

6 hours ago, erichenneke said:

All of the Ultima games required heavy use of the keyboard.

 

ZORK?  :)

Actually,  any text/graphic adventure games for that matter.  Those weren't especially popular on consoles!  I wonder why?

 

 

Ultima is one I have never tried, so I will definitely give that a try. 

I was avoiding text adventures on this list because, well, it's kinda obvious. :D

 

Thanks for all of these responses! I will load these up on my SDrive this weekend and have some keyboarding fun!

 

Cheers,

Smeg

 

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If you're curious why I'm asking... I've been living in this house for almost 7 years now, with my XEGS in the corner, playing games using a joystick extender to reach the chair. Yesterday, I realized... remembered... that my XEGS keyboard has an extension cable on it as well. I pulled it out and found out it also reaches all the way to the chair. I can finally play Star Raiders, after 7+ years! That got me thinking, what else have I been missing out on?

 

(FYI - the fuzzy 70s era mushroom stool isn't as dirty-looking in real life. I'm blaming the flash. ;) )

 

No photo description available.

Edited by Atari Smeghead
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35 minutes ago, gilsaluki said:

Man, I hate those games that require keyboard input.  

 

I used to as well - stopped playing them after I moved the computer from my desktop to the game room. But with a keyboard extension... it's showtime once again!

 

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Why nobody's say about "Spy vs Spy" trilogy?

Most of simulators (F15, Kennedy Aproach, Tomahawk, Silent Service). Many, many more...

Hmm, it was game with 512 locations in hiress mode - keys was use to activate teleports, if I remember... Ohhh... It probably is "Starquake"

"Agent USA" - tickets ;)

and many, many more...

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14 hours ago, MrFish said:

 

Here are the keys for it.

 

Atari Keys Commands
-------------------

P - Powers: water, fire, electricity (Cycles)

1 - Key
2 - Invisibility
3 - Golem
4 - Chaos

A - Golem: Follow, Send, Wait (Cycles)

 

Edited by MrFish
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14 hours ago, MrFish said:

 

Apparently the instructions still haven't been scanned. So, here's the C64 instructions (minus the C64-specific controls information).

 

DRUID
(c)1986 Firebird
-----------------
COMMENT by Magnus:
Druid looks much like a Gauntlet-clone, but plays quite 
differently -and much better - than that game. As a druid you 
have to free the land of some great evil, and in the process 
kill lots of monsters. Collect magic spells and keys from 
chests to get on.

 

CATEGORY
Arcade Adventure

 

DESCRIPTION
Druid is a Gauntlet clone (before Gaunlet was released!) with 
slightly more depth and with subtle and welcome differences, 
such as different available spells.

AIM OF THE GAME
Four demon Princes of Darkness of immense evil power have taken 
up residence in a Castle under the form of fire spitting skulls. 
The princes are now spreading misery and decay throughout the 
Land. You, as an aging Druid, must destroy the evil princes. 
 
THE GAME PLAY
You can cast various types of spells. On top of the screen the 
following spells are displayed from left to right.
First, the common ones:

- Water 
- Fire 
- Electricity 

while other rarer but more powerful ones are:

- Key (opens door) 
- Invisibility
- Golem (creates magical assistant - of which more later)
- Chaos (smart bomb). 

Each time a spell is cast your capacity for casting that part-
icular spell decreases, and the counter under the respective 
icon at the top of the screen will show this.

Each kind of demon servant has a strength or weakness for 
elements so each will take varying types and numbers of shots 
to kill, as follows:

 

Demon       Water   Fire   Electricity 
Servant     Bolt    Bolt   Bolt
--------     -----  ----   -----------
Ghost         1       1        2

Beetle        3       1        2

Skeleton      1       3        2               

Snake         3       1        2

Ralack        1       2        2

Wraith        3       2        2

Slime         3       1        2

Devil         3       3        1


To kill a demon Prince there is no other way but to touch it 
and unleash a Chaos spell at the same time (this is the end 
game).

 

The druid's most powerful spell is indeed the Chaos spell but 
you must reserve some for the princes! It will kill all bar a 
few types of servants on screen whether they are there or 
appearing. 

 

The Chaos spell also makes the Druid regain a little energy. 

If any of the above demon servants contact you they will drain 
your energy. This energy can however be replenished by standing 
on one of the Pentagrams of Life that are scattered around the 
Castle.  

 

Chests are another source of useful power. Chests hold many 
goodies and can be opened by running into them. But careful 
thought is needed before selecting an item from a chest; the 
items are magically trapped and taking one item will destroy all 
the others in the chest. Hint: a map might be useful...

If things are getting a bit too hectic, casting the Golem spell
creates a magical servant who can be controlled by separate
keyboard commands or a second joystick. The golem can 
be given three commands: Send, Follow and Wait and has its own 
energy bar (at the top left of the screen below the Druid's bar) 
which is drained in the same way as yours. However, its touch is 
instantly fatal to demons! 

 

Golems cannot be healed and you can only have one at a time but 
they can be replaced. Use the golem as a shield - it kills any 
demon servant it touches at a small cost of energy. 

Key spells can open locked doors. Be warned, locked doors reset 
when you leave a level and it is possible to be unable to win if 
you run out of key spells. 

An Invisibility spell will make monsters not run at you for a 
while.

 

The druid will be hurt by his environment - things like water, 
fire, certain unholy symbols.

 

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