clth Posted February 12, 2021 Author Share Posted February 12, 2021 (edited) 15 minutes ago, ilmenit said: Sure, however switching to inventory, finding a pick axe on a long list, selecting it, pressing Use, only to find out that this rock is not breakable is a bit annoying. I think there were some items hidden in the breakable ones so as player not knowing how to progress I was spending very boring time trying to break all of them. Depends, we have already agreed that inventory and controls are far from optimal. Objections on using items can be solved by improving UI. Other thing is that making player to try every rock in level just to make essential progress further is very bad level design decision. Thats why only places where is pick axe usage needed are clearly recognizable as obstacle. Other cases are optional and upto player to be explored or not. Edited February 12, 2021 by clth 1 1 Quote Link to comment Share on other sites More sharing options...
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