ilmenit Posted March 16, 2021 Share Posted March 16, 2021 (edited) I also agree that default font looks... default. It has great readability, but lacks aesthetic. I'd propose to some balanced font though - I got some negative comments about usability in "His Dark Majesty" ( example ) with font not enough readable esp. for people bad at English language. There is a nice series of articles about typography in games: https://medium.com/the-space-ape-games-experience/videogame-typography-part-1-effectiveness-ddc8d344139d Edited March 16, 2021 by ilmenit 2 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted March 16, 2021 Share Posted March 16, 2021 Cool, I liked the monochrome version very much, but it is nice to see what the color version can do also! Good job! I think the default font is fine, especially if a custom font would take away memory needed elsewhere. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 16, 2021 Share Posted March 16, 2021 17 hours ago, clth said: There were suggestions that monochrome graphics doesn't quite do justice to atari hardware ... So I've tried do kind of quick conversion to mode 4. It feels pretty different compared to B/W, environment clearly looks better but not so sprite graphics. What do you think? nhyrdemo_mode4.atr 90.02 kB · 19 downloads like... remember A8 monochrome = artefacts colours and esp. on PAL "blurry". 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 16, 2021 Share Posted March 16, 2021 and mode4 esp. RPG with status bars cry for PMs overlay/underlays to improve and distinct areas of view. 1 Quote Link to comment Share on other sites More sharing options...
clth Posted March 16, 2021 Author Share Posted March 16, 2021 3 hours ago, Heaven/TQA said: like... remember A8 monochrome = artefacts colours and esp. on PAL "blurry". Is that good or not? I've quite tested monochrome version on PAL Atari with Sony CRT and artefacting was pretty acceptable. 3 hours ago, Heaven/TQA said: and mode4 esp. RPG with status bars cry for PMs overlay/underlays to improve and distinct areas of view. I guess there is lots of possibilities for various tricks, however this is my first Atari(and 8-bit actually too) project so I dont have much of a experience with these. Can you maybe be bit more specific? Thanks. 2 Quote Link to comment Share on other sites More sharing options...
tuf Posted May 27, 2021 Share Posted May 27, 2021 How is this coming along? Coolest looking project on the 8 bit I've seen in a while Quote Link to comment Share on other sites More sharing options...
clth Posted May 30, 2021 Author Share Posted May 30, 2021 Not much new - bit of UI changes, main view now uses 4 shades of gray and sprites are fully masked. Masking is quite costly so I am now in process to make all things somewhat less slow. 10 2 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 30, 2021 Share Posted May 30, 2021 8 minutes ago, clth said: Not much new - bit of UI changes, main view now uses 4 shades of gray and sprites are fully masked. Masking is quite costly so I am now in process to make all things somewhat less slow. Previously the game looked great and now even better! Looking forward to see what's next. 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted May 30, 2021 Share Posted May 30, 2021 Yeah, that looks really good. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted June 11, 2021 Share Posted June 11, 2021 On 5/30/2021 at 2:32 PM, clth said: Not much new - bit of UI changes, main view now uses 4 shades of gray and sprites are fully masked. Masking is quite costly so I am now in process to make all things somewhat less slow. yes this... more plz Quote Link to comment Share on other sites More sharing options...
clth Posted July 16, 2021 Author Share Posted July 16, 2021 (edited) And now something completely different ... well, kind of image.atr Edited July 16, 2021 by clth formatting 11 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted July 16, 2021 Share Posted July 16, 2021 (edited) I have a remark that after pressing "TAB" the "SPACE" key should act as "RETURN" --- can a spider change floors? Edited July 16, 2021 by xxl 1 Quote Link to comment Share on other sites More sharing options...
clth Posted July 16, 2021 Author Share Posted July 16, 2021 (edited) 14 minutes ago, xxl said: I have a remark that after pressing "TAB" the "SPACE" key should act as "RETURN" --- can a spider change floors? That was already suggested, stuff like this will be addressed in next big release. I just wanted to somehow settle visual aspects. Every enemy should move, i guess some might get stuck but it never happened to me Edited July 16, 2021 by clth Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 17, 2021 Share Posted July 17, 2021 Cool! Would it be possible to remove background box from the bag too? Quote Link to comment Share on other sites More sharing options...
clth Posted July 17, 2021 Author Share Posted July 17, 2021 1 hour ago, Philsan said: Cool! Would it be possible to remove background box from the bag too? Yes but it would require some bigger changes in code, currently is masking hardcoded for sprites only which are treated quite differently compared to walls etc. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted July 17, 2021 Share Posted July 17, 2021 3 hours ago, clth said: Yes but it would require some bigger changes in code, currently is masking hardcoded for sprites only which are treated quite differently compared to walls etc. you could use a dithered pattern around it or enlarge the bag data to a square with black around it maybe. Other choice might be to just print over the unwanted bit after you stamp it there. no need to re write the whole thing prolly 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted July 17, 2021 Share Posted July 17, 2021 Thanks, looking good! 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted July 19, 2021 Share Posted July 19, 2021 have you considered this control model? i noticed that if i have a switch on the wall next to it i have to do 3 steps: L turn, step forward, R turn. one step would be enough: Quote Link to comment Share on other sites More sharing options...
+gnusto Posted July 19, 2021 Share Posted July 19, 2021 On 7/17/2021 at 1:14 AM, clth said: Yes but it would require some bigger changes in code, currently is masking hardcoded for sprites only which are treated quite differently compared to walls etc. Bags are a bit of a special case, and they are vertically separated from your use of P/M graphics - so make a bag a P/M object maybe? Quote Link to comment Share on other sites More sharing options...
clth Posted July 19, 2021 Author Share Posted July 19, 2021 2 hours ago, xxl said: have you considered this control model? i noticed that if i have a switch on the wall next to it i have to do 3 steps: L turn, step forward, R turn. one step would be enough: Also already suggested earlier in this thread. Next big release will have this alongside other things. Last two "releases" were more tests how far I can get with current version in graphics area and no new features compared to first B/W one were added. 2 hours ago, gnusto said: Bags are a bit of a special case, and they are vertically separated from your use of P/M graphics - so make a bag a P/M object maybe? Thats another possibility. However similarly as with custom font, It is more like nice to have feature currently Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 19, 2021 Share Posted July 19, 2021 I have to admit, this is the best looking homebrew on the old 8-Bit. Hell, I've even e-mailed this to a friend who has an Atari 800. 1 Quote Link to comment Share on other sites More sharing options...
clth Posted July 20, 2021 Author Share Posted July 20, 2021 12 hours ago, SlidellMan said: I have to admit, this is the best looking homebrew on the old 8-Bit. Hell, I've even e-mailed this to a friend who has an Atari 800. Well, I am not very sure about "best looking" part but it is nice to hear it that way Quote Link to comment Share on other sites More sharing options...
Bilejoni Posted November 9, 2021 Share Posted November 9, 2021 Bumping cause this game is so good! Any news about the development? Tks! 1 Quote Link to comment Share on other sites More sharing options...
eegad Posted November 9, 2021 Share Posted November 9, 2021 Yes, also wondering where things stand..... Played early demo last winter and am very much looking forward to an update. 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted November 9, 2021 Share Posted November 9, 2021 One of my favorite projects. Hope it is still being worked on! 1 Quote Link to comment Share on other sites More sharing options...
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