Fadest Posted March 8, 2021 Share Posted March 8, 2021 It started from a discussion in Ynxa topic. I created a stripped down the engine of Ynxa, added some tools to go with and packaged the whole. So now, everyone should be able to create a small platformer game (fixed screen, up to 16 levels, so 144 screens) for the Lynx, it is as easy as : - modify a template graphical ressource (the one provided is really ugly) - write or copy some Lynx ABCMusic into a text file - design levels in Tiled editor - complete level information in Excel - clic on a button, launch 2 batch, and handy Right now, the tool is not public, cause it needs a beta test phase, in order to be sure everything is OK, and eventually enhance it. So I'm looking for beta testers, if possible not programers or coders as it would be very frustrating for you, not to have access to source code. But if you have always wanted to make a game for the Lynx, have some idea for graphism or level design, it may be a good starting point. Reply here or via PM if you are interested. I may limit number of beta-testers, but I guess this will not be a real issue. More informations here : https://www.slideshare.net/secret/j7mBSUxJALk2yG 8 3 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 8, 2021 Share Posted March 8, 2021 Oh no! A RAD tool for the Lynx. This is a nightmare. ??? Kidding. I really hope this will get some interest from not developers. 2 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 8, 2021 Share Posted March 8, 2021 I'd love to try it out! I've always wanted to create for the Lynx!! Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 8, 2021 Author Share Posted March 8, 2021 (edited) 22 minutes ago, Nop90 said: Oh no! A RAD tool for the Lynx. This is a nightmare. ??? Kidding. I really hope this will get some interest from not developers. A very limited RAD tool, dedicated to 1 sub-kind of games (even if fixed top down games could be easily done with some changes). I have seen more versatile (and boring) RAD tools during my career But who knows, maybe some nice games will come from this, of nice prototypes pushing further and rewritten by a developer afterwards. Edited March 8, 2021 by Fadest Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 8, 2021 Share Posted March 8, 2021 Hi Frederik If there is no programing knowledge needed,i Would like to try it out. Greetings Walter Quote Link to comment Share on other sites More sharing options...
mmbe Posted March 9, 2021 Share Posted March 9, 2021 I would be interested in giving it a try. Quote Link to comment Share on other sites More sharing options...
Igor Posted March 9, 2021 Share Posted March 9, 2021 Put me down for testing! Or is it....ynxting? 1 Quote Link to comment Share on other sites More sharing options...
Blany Posted March 9, 2021 Share Posted March 9, 2021 This looks like a great project. I would love to be a tester but I only have a Mac. Good luck though. 1 Quote Link to comment Share on other sites More sharing options...
Igor Posted March 11, 2021 Share Posted March 11, 2021 On 3/10/2021 at 12:20 AM, Blany said: This looks like a great project. I would love to be a tester but I only have a Mac. Good luck though. I'm on a Mac too so I'll be looking to see if I can port this toolkit over... 2 Quote Link to comment Share on other sites More sharing options...
Bolid1 Posted March 11, 2021 Share Posted March 11, 2021 I'll be glad to try it. I have no programming experience and I like Lynx!!! Quote Link to comment Share on other sites More sharing options...
Blany Posted March 11, 2021 Share Posted March 11, 2021 52 minutes ago, Igor said: I'm on a Mac too so I'll be looking to see if I can port this toolkit over... That would be great as I'd love to try this. I have no programming experience but used to love things like SEUCK on the Atari ST all those years ago. Quote Link to comment Share on other sites More sharing options...
Igor Posted March 11, 2021 Share Posted March 11, 2021 had to look up what SEUCK was, but wow that's a cool idea too, next module for Fadest! 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 11, 2021 Author Share Posted March 11, 2021 Spoiler Never tried SEUCK but 3DCK was very cool, but this one is out of my competences Next module is top-down. I could spoil a video but I prefer to wait for talented beta-testers cause I did not spent too much time on graphical assets 1 Quote Link to comment Share on other sites More sharing options...
oakcitycomics Posted March 11, 2021 Share Posted March 11, 2021 This sounds awesome, would love to try it out Quote Link to comment Share on other sites More sharing options...
Blany Posted March 11, 2021 Share Posted March 11, 2021 Please try and do t 6 hours ago, Fadest said: Hide contents Never tried SEUCK but 3DCK was very cool, but this one is out of my competences Next module is top-down. I could spoil a video but I prefer to wait for talented beta-testers cause I did not spent too much time on graphical assets I'd love to play around with these as my real strength is graphics. Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 15, 2021 Share Posted March 15, 2021 Quick question... do the levels have to be in a 9 x 9 grid? Or can they be laid out differently? Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 15, 2021 Author Share Posted March 15, 2021 Levels are always 3x3 grids, but borders are linked in the engine, so you can make horizontal or vertical levels : For example, a horizontal and a vertical level of Ynxa : (not representation of final game, missing background and some other fancy enhancement) But, some can have differents shapes of course, using abilities to move as usual in grid : which in fact has this shape in game : Of course, you can abuse the system in order to create non "euclidian" level, but be careful with this and use it wisely and sparely(only used this trick on or 2 times in whole Ynxa game) : 1 1 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 15, 2021 Share Posted March 15, 2021 Roger that! Makes it a bit easier for what I'm trying to do! Thank you for the tip! Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 16, 2021 Share Posted March 16, 2021 (edited) Another question, can the player freely go from level to level seamlessly? Or once you leave a level, can you not go back to it? Edited March 16, 2021 by 4ever2600 Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 16, 2021 Author Share Posted March 16, 2021 "Big level" feature (aka going from level to level semlessly) is not implemented yet. But with doors, you can do that : 1 door from level x to level y & 1 door to go back from level y to level x. Quote Link to comment Share on other sites More sharing options...
unoclay Posted March 18, 2021 Share Posted March 18, 2021 same as others, Mac only. If this were available on Mac i'd give it a whirl. I have "programming experience" but only if you could a few years as a kid working on Apple II in basic, and then a single semester of C++ which convinced me i should not pursue computer programming as a major. Quote Link to comment Share on other sites More sharing options...
Igor Posted March 19, 2021 Share Posted March 19, 2021 On 3/18/2021 at 1:40 PM, unoclay said: same as others, Mac only. If this were available on Mac i'd give it a whirl. I have "programming experience" but only if you could a few years as a kid working on Apple II in basic, and then a single semester of C++ which convinced me i should not pursue computer programming as a major. You only need to get sprpck and lynxdir compiled, I've got both running on my Mac. I've been meaning to package it up, I'll talk to @Fadest about it, there are also some paths that need to be changed. 1 Quote Link to comment Share on other sites More sharing options...
Fadest Posted March 19, 2021 Author Share Posted March 19, 2021 (edited) Thanks to @Igor, seems we will need some Mac beta-testers soon Edited March 19, 2021 by Fadest 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 21, 2021 Share Posted March 21, 2021 Did anybody do a complete game? I tried to use open office....but it seems not to work right. I try to get windows office and excel.....more soon Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted April 25, 2021 Share Posted April 25, 2021 (edited) On 3/8/2021 at 5:31 PM, Fadest said: So I'm looking for beta testers, if possible not programers or coders as it would be very frustrating for you, not to have access to source code. @Fadest I'd really love to try this out, I'm not really a programmer at all, so I apply.? The only thing I'd like to have control over is the jump gravity (or being able to create different simple "fake" gravitys), the palette and perhaps more enemy types! ? Joking aside, this is a really fabulous thing. I read through the slides and it seems to be very easy to use too, since it's so limited in scope (and that makes the creativity and ideas flow). Thanks for sharing / creating this. In the ZX Spectrum scene some of the best games are made with a similar tool AGD/MPAGD. (It's quite a bit more complex, but still). One thing I started to think about, is it possible to somehow use too much memory if you start adding a lot of colors to the sprites and tiles, and max out the size of the sprites even within the constraints? 16 levels / 144 screens sounds pretty notable though! A lot of the commercial Lynx games were really short. Edited April 25, 2021 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
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