+Andrew Davie Posted March 19, 2021 Share Posted March 19, 2021 I've managed to get a scrolling, asymmetric ChronoColour(TM) playfield working at the same time as a 48-pixel sprite routine. Video shows it in action. I start scrolling about the 8 second mark. The sprites can be anything, really - not limited to the small pieces shown here. The whole thing could be a giant chesspiece. I don't use PF0, and as you can see I'm using a mirrored playfield. The playfield scrolling can be all one direction, or in opposite directions as shown here. If you look carefully, you can confirm that the left/right sides of the playfield are distinct/different. Pieces are shifting to random squares as all this is happening. This is the very first working version. I have some ideas as to how to shift the 48-pixel sprites leftwards, but even if I can't, this might be usable as-is. Took me a few days; I wasn't sure if it would be possible when I started. Looks better to the naked eye; the 20Hz colour shimmer of ChronoColour(TM) is difficult to screen-grab effectively. If you don't want the multicolour screen then obviously a plain single-colour will be less shimmery. asym.mp4 Yay me! 5 Quote Link to comment Share on other sites More sharing options...
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