IntelliMission Posted April 25, 2021 Author Share Posted April 25, 2021 (edited) Titus the Fox is an interesting game with excessive difficulty in many parts, but quite fun and original in many others. Titus took Blues Brothers (a superior game made by them one year earlier) and tried to enhance it adding multiple extra moves. The problem, aside from the abrupt scrolling and more difficult boss fights in the MS-DOS version, is that the game does not a very good job at teaching you all the "tricks": - At the beginning of stage 1, there's a blue ball in a balcony that you can't reach. It turns out you can reach because certain objects (normally used as projectiles) can also be left in the ground by crouching and firing, and then you can jump over some of them (boxes, cans), jump over others (the ball) or use others to travel (the skateboard, the magic carpet). So you can pile up a couple of boxes and voila. - By leaving objects in the ground, you can also kill enemies! (If you are at the border of a ledge). But this is not necessary until the ultra-hard boss fight in level 4, and I would have never figured it out if I hadn't watched a longplay. - In level 7 (one of the hardest 2D platform levels in history, probably), you need to kill 2 enemies that fly slowly towards you across the level and can't be dodged. But there are no objects around to use as projectiles, so you need to pick up one at ground level, jump like a maniac while 2 baby carts (yes, that's an enemy) shoot at you while holding the object, and throw it upwards to a window cornice on the first floor (to avoid losing it while being hit, because multiple dogs and brown balls fall down "Donkey Kong style" at all times). - In level 8, not only the game leaves you trapped in a pretty big area if you don't visit a small area first to pick up a blue ball. No, things don't end there. In said small area, you literally have to solve one of the most difficult, interactive puzzles ever introduced in an action game. I mean, in an actual action sequence. The blue ball is a key object, it kills enemies and then bounces back to you. Infinite ammo! But this blue ball is over some deadly, instant death spikes, and there's also a box. So it turns out you need to place the box over the blue ball leaving some space so you can jump over the ball and both objects start jumping... until at one point the blue ball is over the box and not the other way around. (All this because you can't carry the box while crouching AND passing through a tunnel). I will continue until level 14, but I feel this game had a lot of potential that was killed by using a soda-masochist difficulty level. Edited April 25, 2021 by IntelliMission Quote Link to comment Share on other sites More sharing options...
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