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Lynx High Score Club 2021 Round 5 Rampart


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@jgkspsx really appreciate the tips.  Basically i havent been considering the rebuild limits enough, i.e. i need to leave room around the parameter for reconstruction.  I.E. placing cannons away from walls, or even skipping new cannons.  I got my best score so far using these tips (a lowly 12000) but i can see some new ways to try and play.

This is really interesting to me, since i usually can master a game like this (puzzle action) and i see you guys just mopping the floor with me, even after practice.  I think i have trouble with the semi-janky tetris aspect (random pieces with no predictable order or shape) and the slow rotation/cursor movement, but im getting slightly better. 

Thanks for hosting this HSC @roadrunner.  I love the chance to practice these games i might otherwise ignore.

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On 5/30/2021 at 11:39 PM, unoclay said:

@jgkspsx really appreciate the tips.  Basically i havent been considering the rebuild limits enough, i.e. i need to leave room around the parameter for reconstruction.  I.E. placing cannons away from walls, or even skipping new cannons.  I got my best score so far using these tips (a lowly 12000) but i can see some new ways to try and play.

This is really interesting to me, since i usually can master a game like this (puzzle action) and i see you guys just mopping the floor with me, even after practice.  I think i have trouble with the semi-janky tetris aspect (random pieces with no predictable order or shape) and the slow rotation/cursor movement, but im getting slightly better. 

Thanks for hosting this HSC @roadrunner.  I love the chance to practice these games i might otherwise ignore.

You know you can hold "b" while moving the cursor during the battle phase for faster movement.

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@jeremiahjt  I didnt know it at first, but then i did figure that out later on.  A big help for sure.  Its still the challenge of the random pieces spawning, and getting "worse" as the game goes on. 

 

I wonder, do the pieces get worse over TIME, or do they get worse (more complex, less useful shapes) based on the number of pieces you've used, cumulatively?

 

 

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