Indiana Quack Posted May 28, 2021 Share Posted May 28, 2021 Got my second phizer shot a month ago Same thing Just a sore arm for a couple days Good luck too you! Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4832467 Share on other sites More sharing options...
+Ryan Witmer Posted May 29, 2021 Author Share Posted May 29, 2021 Alright, this shot has completely screwed me up. Probably spending most of the day in bed. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4833059 Share on other sites More sharing options...
phuzaxeman Posted May 29, 2021 Share Posted May 29, 2021 43 minutes ago, Ryan Witmer said: Alright, this shot has completely screwed me up. Probably spending most of the day in bed. Hang in there, it will pass. It's a good sign your body is building immunity. Hope you feel better soon. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4833082 Share on other sites More sharing options...
BIGHMW Posted May 29, 2021 Share Posted May 29, 2021 Don't worry Ryan I had the same shit happen after the second Moderna dose, so hang in there, at least you don't have the same shit happening that KIRO-FM 97.3 radio host Dory Monson had after getting HIS second dose. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4833088 Share on other sites More sharing options...
+Ryan Witmer Posted May 30, 2021 Author Share Posted May 30, 2021 I ended up getting a little bit of work done yesterday. Got the coins into the maze. I was able to exactly reproduce the arcade layout. Ended up writing a little helper program in C to generate all the different tiles I needed. I feel much better today, not sure if I'll find time to work on this some more this weekend though. 7 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4833814 Share on other sites More sharing options...
+sramirez2008 Posted May 30, 2021 Share Posted May 30, 2021 1 hour ago, Ryan Witmer said: I ended up getting a little bit of work done yesterday. Got the coins into the maze. I was able to exactly reproduce the arcade layout. Ended up writing a little helper program in C to generate all the different tiles I needed. I feel much better today, not sure if I'll find time to work on this some more this weekend though. Looks great Ryan and glad to hear that your feeling better. Keep first things, first? Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4833860 Share on other sites More sharing options...
jefffulton Posted June 2, 2021 Share Posted June 2, 2021 Looks beautiful so far, Ryan! 1 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4835848 Share on other sites More sharing options...
+Ryan Witmer Posted June 3, 2021 Author Share Posted June 3, 2021 I'm going to be playing Federation and Empire this Saturday, so instead of working on this I'll be leading the glorious Romulan Star Empire to victory against the disgusting Gorns. On Sunday I'm planning to start working on getting the heroes(?) running around in the maze. I have a basic plan for how this will work, and I might stream it on Twitch Sunday morning, haven't decided yet. 1 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4836666 Share on other sites More sharing options...
MrTrust Posted June 4, 2021 Share Posted June 4, 2021 1 hour ago, Ryan Witmer said: I'm going to be playing Federation and Empire this Saturday, so instead of working on this I'll be leading the glorious Romulan Star Empire to victory against the disgusting Gorns. On Sunday I'm planning to start working on getting the heroes(?) running around in the maze. I have a basic plan for how this will work, and I might stream it on Twitch Sunday morning, haven't decided yet. No Starfleet Battles, huh? Your 80s cred is in jeopardy. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4836705 Share on other sites More sharing options...
+Ryan Witmer Posted June 4, 2021 Author Share Posted June 4, 2021 32 minutes ago, MrTrust said: No Starfleet Battles, huh? Your 80s cred is in jeopardy. They keep trying to drag me into that, but I've resisted so far. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4836723 Share on other sites More sharing options...
MrTrust Posted June 4, 2021 Share Posted June 4, 2021 15 minutes ago, Ryan Witmer said: They keep trying to drag me into that, but I've resisted so far. Don't blame ya'. I've always like the idea of the game, but could never get into it. I played a little Advanced Squad Leader a while back, which was supposed to be like the most complex game ever, but SFB seems way worse to me in that respect. There are soooo many rules, and they're mostly not setting or scenario-specific like a lot of other monster games. Always wanted to try Federation and Empire, but sadly I don't think I could ever find a group. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4836736 Share on other sites More sharing options...
+Ryan Witmer Posted June 4, 2021 Author Share Posted June 4, 2021 I'm in a wargame club that has a few ASL players. Never got the chance to try it, but I definitely want to. We also have a group of insane Starfleet Battles players. A lot of these guys actually have design credits for certain parts of the game. Seeing their games in action is pretty amazing. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4837100 Share on other sites More sharing options...
+Ryan Witmer Posted June 6, 2021 Author Share Posted June 6, 2021 After getting my poor battle stations blown up by the Gorns yesterday, I went ahead and got a little bit of work done on this. Here's a video I made that shows off some of what I have, which isn't much: 6 2 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4838418 Share on other sites More sharing options...
+sramirez2008 Posted June 6, 2021 Share Posted June 6, 2021 22 minutes ago, Ryan Witmer said: After getting my poor battle stations blown up by the Gorns yesterday, I went ahead and got a little bit of work done on this. Here's a video I made that shows off some of what I have, which isn't much: Rob looks great! Look forward to your progress. Work is really taking a lot of my waking hours these days, but I hope to find time to test this game, whenever your able to provide a ROM. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4838430 Share on other sites More sharing options...
+Ryan Witmer Posted June 7, 2021 Author Share Posted June 7, 2021 3 hours ago, sramirez2008 said: Rob looks great! Look forward to your progress. Work is really taking a lot of my waking hours these days, but I hope to find time to test this game, whenever your able to provide a ROM. The first thing I post will probably just a be a movement test. I did some of this work live on Twitch this morning and I was discussing the movement. I'm going to spend a lot of time with Pac Man, Ms. Pac Man and Pac Man Arcade to try go get a good feel for how those handle movement. I might spend some time with Super Pac Man and Blue Print as examples of how not to do it, because I find those two games unplayable with the stock 5200 sticks. 1 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4838563 Share on other sites More sharing options...
MIKE5200 Posted June 7, 2021 Share Posted June 7, 2021 16 hours ago, Ryan Witmer said: The first thing I post will probably just a be a movement test. I did some of this work live on Twitch this morning and I was discussing the movement. I'm going to spend a lot of time with Pac Man, Ms. Pac Man and Pac Man Arcade to try go get a good feel for how those handle movement. I might spend some time with Super Pac Man and Blue Print as examples of how not to do it, because I find those two games unplayable with the stock 5200 sticks. I might be able to...Agree Super Pac Man is unplayable. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4838910 Share on other sites More sharing options...
+Cafeman Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, MIKE5200 said: I might be able to...Agree Super Pac Man is unplayable. Agreed, the 5200 version has bad control. I didn't realize how bad until a few years ago I played the coin-op version and marveled at how fun it was and how great its control was. I have had ideas to make a Pac-Man style maze game at times, but I still don't really understand the best way to program the maze paths for the player and enemies. Until I sit down and tediously try to get it to work, it will be a mystery to me. Maybe I'm over thinking it. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4838951 Share on other sites More sharing options...
MIKE5200 Posted June 8, 2021 Share Posted June 8, 2021 On 6/7/2021 at 3:00 PM, Cafeman said: Agreed, the 5200 version has bad control. I didn't realize how bad until a few years ago I played the coin-op version and marveled at how fun it was and how great its control was. I have had ideas to make a Pac-Man style maze game at times, but I still don't really understand the best way to program the maze paths for the player and enemies. Until I sit down and tediously try to get it to work, it will be a mystery to me. Maybe I'm over thinking it. After trying all of 5200 version. He need to look at MS-PACMAN and PACMAN Arcade code the 5200 controller is alot better. Maybe he can fix 3 games! Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4839751 Share on other sites More sharing options...
phuzaxeman Posted June 9, 2021 Share Posted June 9, 2021 On 6/6/2021 at 4:41 PM, sramirez2008 said: Rob looks great! Look forward to your progress. Work is really taking a lot of my waking hours these days, but I hope to find time to test this game, whenever your able to provide a ROM. Ryan, really like how the maze is turning out. It looks better than the intellivision. Are you going to be able to get "Rob" to have the eyeballs like the arcade in the future? Thanks. Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4840226 Share on other sites More sharing options...
+Ryan Witmer Posted June 9, 2021 Author Share Posted June 9, 2021 14 minutes ago, phuzaxeman said: Ryan, really like how the maze is turning out. It looks better than the intellivision. Are you going to be able to get "Rob" to have the eyeballs like the arcade in the future? Thanks. I haven't put too much thought into the animation yet, but I was goofing around with the arcade game the other day and I just happened to pay attention to how the arcade game does it. I think I can do something similar. 3 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4840237 Share on other sites More sharing options...
+Ryan Witmer Posted June 12, 2021 Author Share Posted June 12, 2021 I had a thing this morning, so I didn't get to work on this until the afternoon. I decided to knock out something relatively simple so I could say I got something done today, so I got the left and right screen-wrap tunnels working. There are still a lot of problems with the wall detection. I think my overall idea for doing it is fine, but there are some kinks that need to be worked out. I'm going to spend some time trying to do that tomorrow. 1 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4842391 Share on other sites More sharing options...
BIGHMW Posted June 18, 2021 Share Posted June 18, 2021 Hey @Ryan Witmer, how's things going with the port? We haven't heard anything since back last Saturday so we were wondering how Rob 'N' Banks is going, I hope you're OK after getting that COVID shot, it won't be long before Washington becomes open for business again (finally!). Things are going fine at my work except we might get slammed with work tonight (being Father's Day Weekend I would expect it), I wondered how you are doing also. Thanks! Your neighbor here on the Olympic Peninsula, Ray Jackson Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4846766 Share on other sites More sharing options...
+Ryan Witmer Posted June 21, 2021 Author Share Posted June 21, 2021 Haven't had as much time to work on this lately, mostly because I've been spending Saturdays at my game club mismanaging the Romulan Star Empire. I'm terrible at this game, but I love it. Just over the halfway point for this scenario. Anyway, I finished the collision detection for the maze walls, and that's all happy. The code I had for movement was always intended be temporary, just enough to get the wall detection done. I've been working today on tearing it all down and doing it right. It won't get done today, but I might poke at it throughout the week. Once I finish it up, I need to do some testing on a real 5200 stick to see how it feels. I'll probably post a movement test build for feedback on how it feels on other types of joysticks. 3 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4847982 Share on other sites More sharing options...
+Ryan Witmer Posted June 28, 2021 Author Share Posted June 28, 2021 Working through the insane heat wave we're having right now, I did manage to get some stuff done. Today I focused on getting the player movement right, and by right I mean Pac-Man style, where once you start moving you don't stop until you hit a wall. I got it mostly working, I have one little issue to work out still. Once I iron out the kinks, I'm going to do some testing on a real 5200. I'm pretty I sure I did the movement in a way that should work well with the stock 5200 joysticks, but I won't know until I try. I might do this work tomorrow, and if I like it I'll probably post a movement test build so people can see how it feels. 4 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4852453 Share on other sites More sharing options...
+Ryan Witmer Posted June 30, 2021 Author Share Posted June 30, 2021 I spent some time fixing up the movement code and playing around with it on my 5200. It seems pretty good to me, might need a few adjustments here and there. Here's a movement test build for anyone that wants to try it out. As is the custom, there's a build ID string 256 bytes from the end of the ROM that says Movement test, 6/30/2021. You can wander around the maze. The side tunnels work so you can play with those too. I take no responsibility for anyone that goes out the top or bottom doors. There be dragons. robnbanks.bin 6 Quote Link to comment https://forums.atariage.com/topic/320665-rob-n-banks-weekly-development-log/page/2/#findComment-4854526 Share on other sites More sharing options...
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