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Displaying icons in playfield?


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Hi everyone, I was looking to learn how to display icons in the play field in a game I am developing. I want to be able to display different symbols on the side of the screen (similar to the trophy symbol in Haunted house). I tried displaying a sprite in the playfield I don't want it to be super stretched out like that. Does anyone have any suggestions on rendering icons?

hauntedHouse.jpg

display.png(this is a small test I was working on to render the icon at the top)

Edited by TheDurabun
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To be clear on terminology, are you using "playfield" to mean the game area? Normally it refers to the chunky blocks that often make up a game board or the like. The walls in the Haunted House example would be playfield pixels.

 

Are you using playfield pixels to make your icon in your screenshot? I'm assuming that's why it's chunky, and repeated on the other side. You will instead probably want to use one of the two player objects for this, as you can have a narrower horizontal resolution.

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I understand. I was using the playfield elements (PF1) to draw the icon, which is why it ends up being so chunky.

 

If I was already rendering player0 and player1, could I try to use one of the player objects to render the icons on the side of the screen as well? Would that involve flickering? I apologize, I am pretty new to programming for the Atari. Thanks!

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2 hours ago, TheDurabun said:

I understand. I was using the playfield elements (PF1) to draw the icon, which is why it ends up being so chunky.

 

If I was already rendering player0 and player1, could I try to use one of the player objects to render the icons on the side of the screen as well? Would that involve flickering? I apologize, I am pretty new to programming for the Atari. Thanks!

No apologies needed. ? 

 

You would indeed have to flicker the player objects if more than two of them existed on a horizontal line. That's why the bottom of the screen outside of the play area is generally a better idea - you could reposition the player object once you are beyond the play area to be able to reuse it at the bottom without having to flicker the player object.

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It helps to look at other games using Stella's Fixed Debug Colors mode, which will color each object with a specific color, in order to see how things can be done:

 

2006939702_ScreenShot2021-05-20at5_54_30PM.png.43c9e4e92c1909a1e8ed6ac16b96a2d8.png

 

If we look at Haunted House:

 

249729323_HauntedHouse(1982)(Atari)_dbg_8bfff66d.thumb.png.276147afadec7e68779a78a029e2c569.png

 

in debug color mode:

 

250966375_HauntedHouse(1982)(Atari)_dbg_8c00128b.thumb.png.8cd5d7c71d3f4d94969afcefa31717ac.png

 

We can see the ghost is drawn using player0, the eyes are drawn using player1.  Then both objects are reused again in the status area.

 

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