Songbird Posted May 25, 2021 Share Posted May 25, 2021 I had the same thought on the control scheme, although you might want to make A = up & C = down, then have dpad up be accelerate and dpad down be brake / reverse. The dpad control would then be more aligned to Doom etc. on the Jag. Quote Link to comment Share on other sites More sharing options...
Songbird Posted May 25, 2021 Share Posted May 25, 2021 (edited) Tried 0.74, and unfortunately it seems less stable on my M-series Jag than the previous version. I get flashes and lines and "blender noise" on the title screen, and also hear the blender noise again each time I blow up an object in the first mission. The game crashed twice on me when I pressed 2 to drop a decoy -- complete lock-up, screen went black. Third time I did get it to work which was neat to see. Also the bubbles look a lot better now that they don't bounce as much. Edited May 25, 2021 by Songbird 1 Quote Link to comment Share on other sites More sharing options...
+DrTypo Posted May 25, 2021 Author Share Posted May 25, 2021 Indeed the game is still not that stable. I managed to make a full playthrough but at return to the main screen there were noise in the music. I also had brief graphic glitches during gameplay. I'll try tonight on my other jag (the "good one") to see what happens. Quote Link to comment Share on other sites More sharing options...
RollOut Posted November 18, 2021 Share Posted November 18, 2021 Hey there. I'm new to this scene, and love the feel of this beta. I got a chance to play it a bit last night, but only through emulation, so I don't think that will properly reflect the bugs that are being sorted out (waiting on a GD to try this on my Jag for real). Has there been any news on this lately? 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted November 20, 2021 Share Posted November 20, 2021 (edited) On 5/21/2021 at 2:41 AM, DrTypo said: yeah, this is a beta test, I need your feedback I tried this for some time now, and it works fine on a PAL system. However, I think that this game can look much more polished if there is some kind of simulated underwater effect. It doesn't need to be very demanding, just some kind of effect that gives the impression of movement, perhaps using scaled sprites? If you want I can share the gpu code for the starfield effect used in Wormhole 2000? Perhaps it can be adapted for this game? (E.g. small bubbles instead of stars) Edited November 20, 2021 by phoboz Quote Link to comment Share on other sites More sharing options...
+neogeo1982 Posted November 27, 2021 Share Posted November 27, 2021 Awesome got it work finally on the GD! Had to erase from GD and put file back on to get it to load up. Hope your still working on this?. It will be an exciting release! Quote Link to comment Share on other sites More sharing options...
+neogeo1982 Posted November 27, 2021 Share Posted November 27, 2021 Made it to level 5?. This pretty fun! Quote Link to comment Share on other sites More sharing options...
RollOut Posted December 4, 2021 Share Posted December 4, 2021 On 11/27/2021 at 1:42 PM, neogeo1982 said: Made it to level 5?. This pretty fun! Nice. I love the mission based gameplay on this beta. I feel like mission based vehicle sims were some of my favorite games growing up. 1 Quote Link to comment Share on other sites More sharing options...
+neogeo1982 Posted December 4, 2021 Share Posted December 4, 2021 7 minutes ago, RollOut said: feel like mission based vehicle sims were some of my favorite games growing up. Me too like Stellar 7 and Battle Corps. This is kinda different though, the presentation is really cool in this. Quote Link to comment Share on other sites More sharing options...
Atlantis Posted December 5, 2021 Share Posted December 5, 2021 Slap som 64-bit graphics and 3D sound on that and we’re set! Naaah, lightheartedly” i wish you the best with Abyss - great name Quote Link to comment Share on other sites More sharing options...
Atlantis Posted December 5, 2021 Share Posted December 5, 2021 When I think of it, must say cheers and hat off you are making a 3D roam around game. The cool Jag need more of it and fans by this date deserves it. (Microsoft geef us some billions plix for full potential tapped maximum games!) maybe Abyss is the next one… ill buy that for a 200 dollar!! Quote Link to comment Share on other sites More sharing options...
JagChris Posted December 5, 2021 Share Posted December 5, 2021 What wss that cool space game that came out for Saturn and PSX? It seemed to be mostly non textured polygons I always thought the Jag could handle a version of that 1 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted December 5, 2021 Share Posted December 5, 2021 22 minutes ago, JagChris said: What wss that cool space game that came out for Saturn and PSX? It seemed to be mostly non textured polygons I always thought the Jag could handle a version of that It's probably not, but your not thinking of Darklight Conflict by Rage by any chance? I'm hard pressed to think of a space game on Saturn and Playstation, Saturn not getting likes OF WCIII, no conversions of Colony Wars etc under the Psygnosis deal. The DOS version used a very nice software rendering engine. Consoles versions, whilst not as pretty, had some nice ship designs and lighting fx. Game itself was a tough one, difficulty wise and soon got tedious as missions lacked variety. 2 Quote Link to comment Share on other sites More sharing options...
+neogeo1982 Posted December 5, 2021 Share Posted December 5, 2021 4 hours ago, JagChris said: cool space game that came out for Saturn and PSX? It seemed to be mostly non textured Are you thinking of Shadow Squadron and Stellar Assault? They do kinda remind of this. 2 Quote Link to comment Share on other sites More sharing options...
+LS650 Posted December 5, 2021 Share Posted December 5, 2021 I tried .74 out on an NTSC K-series for maybe 30 minutes yesterday without any issues. I also found the controls for raising/lower depth a bit awkward. I liked it, but I found it needs... Something more. As it sits now, its just a little plain for me. 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted December 5, 2021 Share Posted December 5, 2021 @Lost DragonDragon nailed it. That was it. Darklight conflict. 1 1 Quote Link to comment Share on other sites More sharing options...
RollOut Posted December 5, 2021 Share Posted December 5, 2021 4 hours ago, ls650 said: I tried .74 out on an NTSC K-series for maybe 30 minutes yesterday without any issues. I also found the controls for raising/lower depth a bit awkward. I liked it, but I found it needs... Something more. As it sits now, its just a little plain for me. I agree that it's a little plain right now. Perhaps something like the underwater effect that phoboz mentioned would do it (I'm no programer, so I can't speak to how easy or hard that would be). That said, I like the controls for raising and lowering depth. It's one of the things that sets this game up as a submarine simulation, rather than another space fighter sim (not that there's anything wrong with those, DrTypo's awesome Fallen Angels included). I liked that this was going for something that is a bit different than anything else on the Jag so far. 1 1 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted December 7, 2021 Share Posted December 7, 2021 On 12/5/2021 at 6:31 PM, JagChris said: @Lost DragonDragon nailed it. That was it. Darklight conflict. Have you ever tried... It's the better (more fun to play) Tony Pomfret space game from that era. 2 1 Quote Link to comment Share on other sites More sharing options...
+DrTypo Posted January 5, 2022 Author Share Posted January 5, 2022 Thank you for all nice comments and constructive criticism. It definitely needs to be more fleshed out (like most of my games ). The problem with this one is the memory corruption bug. It only occurs on a few jags (about 1/3 of the jags tested) and runs perfectly fine in emulation (at least on phoenix, there are synchronization issues on VJ due to its multi-threaded approach). So far it's a show-stopper. I haven't touch it in months. I'll try to take a new dig at the problem this year, with maybe a simple test program. 3 1 Quote Link to comment Share on other sites More sharing options...
RollOut Posted January 5, 2022 Share Posted January 5, 2022 5 hours ago, DrTypo said: Thank you for all nice comments and constructive criticism. It definitely needs to be more fleshed out (like most of my games ). The problem with this one is the memory corruption bug. It only occurs on a few jags (about 1/3 of the jags tested) and runs perfectly fine in emulation (at least on phoenix, there are synchronization issues on VJ due to its multi-threaded approach). So far it's a show-stopper. I haven't touch it in months. I'll try to take a new dig at the problem this year, with maybe a simple test program. It's a shame that bug seems like a persistent problem (super weird that it only affects 1/3 of consoles). In any event, I'm happy to hear you are planning to tackle the issue again this year. Best if luck. Can't wait to see how it turns out. 1 Quote Link to comment Share on other sites More sharing options...
phoboz Posted January 5, 2022 Share Posted January 5, 2022 7 hours ago, DrTypo said: The problem with this one is the memory corruption bug. It only occurs on a few jags (about 1/3 of the jags tested) It would be very interesting to know what makes these Jaguars different, and how this bug can be avoided in general? 4 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted January 6, 2022 Share Posted January 6, 2022 I look forward to seeing this on the Dr Typo collection #2 in 2035! 1 Quote Link to comment Share on other sites More sharing options...
bulken Posted March 6, 2023 Share Posted March 6, 2023 I can't praise enough the efforts to make a homebrew 3D game for the Jaguar. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.