+ZeroPage Homebrew Posted May 25, 2021 Share Posted May 25, 2021 24 minutes ago, Thomas Jentzsch said: Well explained, thanks. I guess one would have to play the game to really be able to judge this. But what you write makes sense. Maybe James and Tanya can provide more feedback. These are great hints that John posted above to avoid crashes. I think I played it offline later when I did figure it out that pulling over to the side after crashing reduced my chances of getting demolished from behind. I also started to try to avoid clumps of cars duking it out on the horizon for fear of one flying at me after crashing into its opponent. I'm glad they'll start to obey the laws of physics in the next build rather than instantly reducing their velocity to zero after crashing! They turn into deadly bullets at that point! While I'm here... I found when you're going around a turn, just on the seawall section, there seems to be an invisible barrier that doesn't let you go all the way to the outside of the curve (when it's either on the left or right side) when your near the bottom of the screen. In my screenshot here, this is as far left as you can go when it's curving to the right. In other turns, you're able to go all the way over and hit the side of the road with no issues: - James 3 Quote Link to comment Share on other sites More sharing options...
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