KaeruYojimbo Posted May 26, 2021 Share Posted May 26, 2021 Here's another little 2K'er. This one's a 2-player "space pong" game. Shoot the ball to knock it towards your opponent. First one to 10 wins. Cosmic Combat.bin Cosmic Combat.txt 6 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted May 29, 2021 Share Posted May 29, 2021 I'm guessing this is also a one-off, rather than something you are going to continue to develop? I really like the concept. I'm curious how this would play with paddles, and not allowing the ships to block the ball (only their shots). Quote Link to comment Share on other sites More sharing options...
KaeruYojimbo Posted May 29, 2021 Author Share Posted May 29, 2021 2 hours ago, Karl G said: I'm guessing this is also a one-off, rather than something you are going to continue to develop? Yeah, just a one-off. I'm not sure how much else there would be to do really, besides maybe add sounds when the ball hits an edge. 2 hours ago, Karl G said: I'm curious how this would play with paddles, and not allowing the ships to block the ball (only their shots). I think you lose a missile when you add paddles in bB. It's been a while since I looked at paddle support, but I know there was some trade-off. Not allowing the ships to block the ball would be a pretty easy change. Maybe it would be a good difficulty switch option. I might try that tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted May 29, 2021 Share Posted May 29, 2021 12 minutes ago, KaeruYojimbo said: I think you lose a missile when you add paddles in bB. It's been a while since I looked at paddle support, but I know there was some trade-off. Not allowing the ships to block the ball would be a pretty easy change. Maybe it would be a good difficulty switch option. I might try that tomorrow. Oh. Yeah; that's true. I was thinking there was a variant of the standard kernel floating around somewhere that let you keep both missiles in exchange for the middle of the playfield being symmetric, or something like that. I can't find it, though, so maybe I was mistaken. Probably custom kernels go against what you are trying to do with these quick examples, anyway, though. Quote Link to comment Share on other sites More sharing options...
KaeruYojimbo Posted May 30, 2021 Author Share Posted May 30, 2021 Here's an updated version. Left Difficulty B: Ships block the ball Left Difficulty A: Ships don't bock the ball, you have to shoot it. For the curious: The continuous bouncing of the ball was inspired by an old C64 type-in game called Crabfight. I always thought it would be a good candidate for a bB port (and it has octopuses, so it's right in my wheelhouse), but I've never gotten around to it. Cosmic Combat 1.1.bin 3 Quote Link to comment Share on other sites More sharing options...
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