Jasoco Posted August 14, 2003 Share Posted August 14, 2003 I'm playing the Vs. version of SMB on my Mame, and I didn't realize it was like an alternate version of the console game. It's actually slightly harder and has more enemies and stuff is moved around and there are walls and holes where there shouldn't be. Did this game come before the NES version or was it later on as aspecial game for Arcades only? It's really like playing a whole new game. At least the Warps are still there. Quote Link to comment Share on other sites More sharing options...
The Eidolon Posted August 14, 2003 Share Posted August 14, 2003 I first saw this game in the arcades and then lated played the NES version when it came out. As far as I know, the arcade version is the original. In general, the arcade version is quite a bit tougher. At several places where the arcade would give you a power-up, the NES version has a 1-up mushroom! I think some of the the NES later levels are repeats of earlier ones at higher difficulty, while i believe all of the arcade levels are unique. Some of the later ones looked >hard< compared to the NES version. I believe Nintendo thought the arcade version would be too difficult for the young target audience of the NES, so they deliberately reduced the difficulty. I don't know if the repeated levels were changed out of game size or difficulty concerns. --The Eidolon Quote Link to comment Share on other sites More sharing options...
Jasoco Posted August 14, 2003 Author Share Posted August 14, 2003 So it's the same story as when SMB2 came out. Quote Link to comment Share on other sites More sharing options...
The Eidolon Posted August 14, 2003 Share Posted August 14, 2003 Similar in terms of Nintendo wanting to limit the difficutly of its games in order not to turn off fans. But Super Mario 2 in Japan was just a rehash of SM1 with altered levels and much higher difficulty. I think Nintendo wisely relized that for a sequel to their flagship title they needed a little more. I think SM2 in the US was a completely different game (Doki Doki Panic) altered to match the Super Mario theme. Having played both games (SM2 Japan was released in Mario All Stars for the SNES) I can say I prefer the American SM2 to the Japanese version, and I suspect that the Japanese SM2 wouldn't have sold nearly as well because it was too similar to SM1. --The Eidolon Quote Link to comment Share on other sites More sharing options...
Jasoco Posted August 14, 2003 Author Share Posted August 14, 2003 I disagree. I think it would have sold well on the name alone, but people would probably have tired of Mario too soon because of the difficulty. Maybe resulting in no SMB3. At least not as we know it. Frankly, I'm glad they made the Home version of SMB easier and the US version of SMB2 like it is. I didn't even know there was an Arcade version of SMB that wasn't part of the Play Choice 10 until yesterday and even then I didn't know it was different at all. The PC-10 version is just the Home game in a cabinet. This is a whole 'nother version. If I wasn't so bad at this one on Mame, I could see what else was changed. Anyone know if there are maps for the arcade version out there?I only have the ones for the console one. Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 14, 2003 Share Posted August 14, 2003 Yeah, generally from what I understand there are two versions of the NES games you could find in the arcades The PLAYCHOICE-10 games were pretty much the NES versions The VS. games looked like the originals, but they often have little differences that sometimes make them harder or sometimes it's just the colors that are different. It's the same for all the VS. Games like VS. Excitebike, etc. in that you can almost miss what's different if you're not looking for it. Quote Link to comment Share on other sites More sharing options...
The Eidolon Posted August 14, 2003 Share Posted August 14, 2003 Oops, it appears my memory has failed me! I looked up the release dates of the different versions of dear old (super) Mario and found: SM1: 1985 (Famicom and NES) SM2 Japan version: 1986 vs. Super Mario Arcade: 1986 Doki Doki Panic (Famicom only): 1987 SM2 US version: 1987 or 1988 (not sure) SM2 USA (Famicom version of US SM2): 1988 According to one site I found, vs. Super Mario Brothers in the arcade was a hybrid of levels from SM1 and SM2 Japan. I know >I< saw the arcade version first, and though it was the original, but I wasn't an NES "early adopter" so perhaps the Famicom version was the actually the original one. --The Eidolon Quote Link to comment Share on other sites More sharing options...
Jasoco Posted August 14, 2003 Author Share Posted August 14, 2003 That's cool, then it's a totally new game. If only there was a Game Genie for Arcades. Quote Link to comment Share on other sites More sharing options...
JB Posted August 15, 2003 Share Posted August 15, 2003 What are the diffrences between the VS. System and PlayChoice 10/NES, anyways? I suspect it added the FamiCom Disk System sound channels, or something siomilar, but what else was there? Quote Link to comment Share on other sites More sharing options...
Jasoco Posted August 15, 2003 Author Share Posted August 15, 2003 I dunno. I had heard the PC-10 was just a special NES with a switching box hooked up and swappable game packs that may or may not have been standard NES carts. Quote Link to comment Share on other sites More sharing options...
JB Posted August 15, 2003 Share Posted August 15, 2003 I dunno. I had heard the PC-10 was just a special NES with a switching box hooked up and swappable game packs that may or may not have been standard NES carts.PlayChoice games ARE diffrent than standard NES games. At the very least there's a diffrent form factor plus the extra ROM space for holding the instructions. http://www.atarihq.com/tsr/nes/pc10.html ... Heh. Apparently they have a whole second NES on the board dedicated to reading instructions out. ... VS games can actually SEE the coin counter as opposed to just running on a timer, right? That would be a big improvement right off, IMO. Quote Link to comment Share on other sites More sharing options...
Vigo Posted September 13, 2003 Share Posted September 13, 2003 Just to clarify a few facts on this issue: Nintendo VS Game Boards do have the NES CPU (N2A03) but each game has a different PPU (which is software compatible to the NES PPU, but has a different colour Palette) to prevent simple ROM swapping. The Nintendo Playchoice 10 Hardware contains a full NTSC compatible NES, except that the PPU has RGB outputs instead of a composite signal. And no, the game-select part is not driven by a second NES, it´s controlled by a Z80 CPU with a dedicated Video circuit. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 13, 2003 Share Posted September 13, 2003 That's cool' date=' then it's a totally new game. If only there was a Game Genie for Arcades. [/quote']There is. It's called "cheat.dat" and you can use it with Mame Quote Link to comment Share on other sites More sharing options...
hepcat Posted September 23, 2003 Share Posted September 23, 2003 VS. SMB is different from NES SMB, and significantly more difficult. However, neither is anywhere near as difficult as the Japanese SMB2. I remember the first time playing Japanese SMB2 on my Gameboy Color. I'd heard rumors that it was tougher, but I was stunned at how much so. The last few boards are nearly impossible, but I finally did beat it. --Jason Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 23, 2003 Share Posted September 23, 2003 However, neither is anywhere near as difficult as the Japanese SMB2. I remember the first time playing Japanese SMB2 on my Gameboy Color. I'd heard rumors that it was tougher, but I was stunned at how much so. The last few boards are nearly impossible, but I finally did beat it Yes those levels took me forever. They're very long and require precision movement. I was very pleased when I finally beat it. Did I mention you can't use warp zones or you'll miss the last few secret levels? Those were even harder! Tempest Quote Link to comment Share on other sites More sharing options...
hepcat Posted September 23, 2003 Share Posted September 23, 2003 However, neither is anywhere near as difficult as the Japanese SMB2. I remember the first time playing Japanese SMB2 on my Gameboy Color. I'd heard rumors that it was tougher, but I was stunned at how much so. The last few boards are nearly impossible, but I finally did beat it Yes those levels took me forever. They're very long and require precision movement. I was very pleased when I finally beat it. Did I mention you can't use warp zones or you'll miss the last few secret levels? Those were even harder! Tempest Glad someone agrees and that I'm not just a klutz. How Nintendo expected 10 year old kids (from any country) to figure out SMB2 is beyond me. --Jason Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 23, 2003 Share Posted September 23, 2003 I don't think that game was meant for kids. I think it was an answer for those adults who felt the original was a tad to easy (and it really is once you get the hang of it). Unfortunatley the difficulty of SMB2 is just insane! They went a bit too far to the point of making the game unfun. There's a reason they never released it in the states (however I remember playing it on my friends Famicom with the disk drive). Tempest Quote Link to comment Share on other sites More sharing options...
NE146 Posted September 23, 2003 Share Posted September 23, 2003 I found out about the Japanese Super Mario Bros 2 after reading an article in EGM (which I have scanned by the way). But luckily I lived in a place where Famicom (and Famicom pirate) games were sold a-plenty So I just sauntered out and picked up the mario looking cart with the #2 on it and voila! There it was, Japanese Super Mario Bros 2. I played it on my NES with my handy dandy converter. And you know what? I NEVER finished it Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted September 23, 2003 Share Posted September 23, 2003 I loved the japanese smb2 alot more then the US one. US one just never felt Mario enough for my tastes. Granted, the other was damn near impossible...but it did give you that nice save feature. Quote Link to comment Share on other sites More sharing options...
Jasoco Posted September 24, 2003 Author Share Posted September 24, 2003 I just used my Game Genie to warp to the last levels. World 9 was sort of like a weird non level level. The first part was like a normal level under water. Including the flag under water and the castle! I felt like a goldfish! Then when you get out of the water levels, the thirdlevel has Bowser right out in the middle of the level under the blocks. And you can just walk right over his head. I guess they were just a gateway to the A, B, C, D levels which were super-tough. I remember the first time I got to the World 1 warp and stupidly thought, "Oh.. they wouldn't REALLY send me back to World 1!!! Hahahaha!!!!" But they did. And I was pissed. Quote Link to comment Share on other sites More sharing options...
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