anoon Posted June 6, 2021 Share Posted June 6, 2021 Just got my hands on a VCS. Been combing through these forums a bit and doing a lot of (not very fruitful) googling for info on developing for the device. I am using Unreal Engine. I signed up for the dev program late last week, but haven't heard back yet. A few questions: Atari says "Any Atari VCS device can be a development kit." Thus far, I haven't come across any info regarding putting the machine into a developer mode under which one could install their builds into a sandboxed Launcher UI of the AtariOS. Does a developer mode or similar exist? As a test, I have packaged one of the default Unreal Engine template projects on PC for Linux using the engine's cross compiling features. I can run it on the device by booting into Ubuntu off of another USB stick. In the absence of a developer mode, is Ubuntu the best/closest/most accurate Linux distro to run on? Based on the info I've come across thus far, it doesn't seem like there is a way to install an OS directly to the onboard storage. Is booting from a USB stick how devs are creating games for the device thus far? As a test, I have packaged one of the default Unreal Engine template projects on PC for Linux using the engine's cross compiling features. I can manually copy this to a USB stick, copy it to the instance of Ubuntu running off of another USB stick, but this is very time consuming and I am not sure this provides the best indication of performance on the device. I am working on getting UE's Project Manager to be able to deploy direct to the machine, but have hit a few roadblocks. Any other Unreal VCS devs out there? How are you deploying efficiently? General: I thought saw mention of an Atari Discord that is disseminating information. Anyone have a link to VCS specific or official Discord servers? General: with just a small nudge or tug on the cord, my VCS loses power. Has anyone found the power supply to be flakey? 1 Quote Link to comment Share on other sites More sharing options...
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