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Could R-Type be done on the 7800???


BIGHMW

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I'm so sorry I didn't finish the first level graphics, because it's almost done. I also started working on the sprites, I tested a palette completely dedicated to them and the result is spectacular. I can't make any promises but I would really like to go back, maybe in December.

 

@bsteux is a talented programmer and his amazing game engine hasn't shown its full potential yet.

 

 

 

Edited by Defender_2600
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1 minute ago, Pac-Lander said:

Came to post this same question :)

I asked the same thing on the IG post but didn't get a reply. Anyone know?

Oh sheesh, they took the POC from last November.  Sorry, hadn't followed that cc7800 thread, and the forum search was not picking up mentions of R-Type.  The author is @bsteux as Defender 2600 mentioned.  

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Damn. I was following bsteaux's cc7800 thread but not super closely, as it's been decades since I programmed in anything. I hate when someone digs out an old tech demo and makes it sound like some great new game is just about to be released. 

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2 hours ago, Defender_2600 said:

I'm usually reserved but here Eagle beat me to it. So "Render unto Caesar the things that are Caesar's".

Sorry, with your graphics!  As you have been quite the resident graphics man here.  Also the link to that thread doesn't go to the R-Type work directly, which starts on Page 4.

 

 

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45 minutes ago, Greg2600 said:

Sorry, with your graphics!  As you have been quite the resident graphics man here.  Also the link to that thread doesn't go to the R-Type work directly, which starts on Page 4.

 

Thanks, I appreciate that. I wasn't looking for credit for myself though, I just meant that we generally have to hide a bit with ports, for obvious reasons.

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3 hours ago, Bakasama said:

The reality is that people have jobs to pay for bills and such. Now if one suddenly won a lottery and have time rip sprites and program, I can see that being done a solo developer.

I wish I had the capacity for it.  My day job involves business applications, reporting, etc, and I write code for those but it's not like doing a game.  I tried back in college, and just didn't have the "mind" for that, you know, scrolling, collision detection, inputs, sound, memory usage, whatever.  It took a special kind of mental processing to do, and still does I think.  Ironically, I've always been pretty good with graphics, and would likely fit in much better with modern AAA game design than the old days. 

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Somebody submitted a Crystal Castles character sprite sheet to Spriters Resource which has all the characters. Still it's lacking complete sprite sheets like those from R-Type or Nemesis. So somebody has fires up MAME and takes a lot screenshots.

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17 hours ago, karri said:

It is not tempting to spend months to create a port that you can't release due to licensing issues.

Yes, R-Type would require quite some time to finish (and by the way a 256KB 7800 cart, which is not really standard), as the levels are very different from each other. I'd not continue this development without first getting the license to do it... Probably 300 hours of work necessary on this port (my thumb estimate). From the technical point of view, I think there's nothing in that game that is impossible with the 7800  (well, if CPC464 can do it, a 7800 can do it no? 🙂 ). If anyone volunteers on this, the source code for this POC is on the cc7800 github site, and it's license free !

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41 minutes ago, bsteux said:

Yes, R-Type would require quite some time to finish (and by the way a 256KB 7800 cart, which is not really standard), as the levels are very different from each other. I'd not continue this development without first getting the license to do it... Probably 300 hours of work necessary on this port (my thumb estimate). From the technical point of view, I think there's nothing in that game that is impossible with the 7800  (well, if CPC464 can do it, a 7800 can do it no? 🙂 ). If anyone volunteers on this, the source code for this POC is on the cc7800 github site, and it's license free !

Well, let’s get back to the realities of videogames. “R-Type” would require a license. But there are dozens if not hundreds of different horizontal-scrolling shooter games out in the world. Pick a new name, get a talented pixel artist to design sprites and have fun with it. Call it “S-Kind” or “T-Sort” or even “Flyin’ Sideways!” and let the gameplay speak for itself. 

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12 minutes ago, DrVenkman said:

Well, let’s get back to the realities of videogames. “R-Type” would require a license. But there are dozens if not hundreds of different horizontal-scrolling shooter games out in the world. Pick a new name, get a talented pixel artist to design sprites and have fun with it. Call it “S-Kind” or “T-Sort” or even “Flyin’ Sideways!” and let the gameplay speak for itself. 

To be honest, I had the idea of turning this R-Type POC into a "raid over moscow" game with a flying ukrainian F-16 and a caricature of Mad Vlad in place of the R-Type boss... Imagine Mad Vlad's tail...

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1 hour ago, DrVenkman said:

Well, let’s get back to the realities of videogames. “R-Type” would require a license. But there are dozens if not hundreds of different horizontal-scrolling shooter games out in the world. Pick a new name, get a talented pixel artist to design sprites and have fun with it. Call it “S-Kind” or “T-Sort” or even “Flyin’ Sideways!” and let the gameplay speak for itself. 

This!

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3 hours ago, bsteux said:

Probably 300 hours of work necessary on this port (my thumb estimate).

 

It depends on the result you want to achieve. If you really want to go into depth, with serious attention to detail, 300 hours for an accurate R-Type port seems like a utopia to me. I think that even 1000 hours are not enough to obtain an excellent R-Type port on 7800, at least based on my experience. I must say though that I have always had the pleasure of collaborating with teams that were very picky about the final result and we even discussed single pixels, just to get an idea. :)

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On 9/6/2024 at 9:24 AM, bsteux said:

Yes, R-Type would require quite some time to finish (and by the way a 256KB 7800 cart, which is not really standard), as the levels are very different from each other. I'd not continue this development without first getting the license to do it... Probably 300 hours of work necessary on this port (my thumb estimate). From the technical point of view, I think there's nothing in that game that is impossible with the 7800  (well, if CPC464 can do it, a 7800 can do it no? 🙂 ). If anyone volunteers on this, the source code for this POC is on the cc7800 github site, and it's license free !

Yeah really, if the C64 can do a decent job of it, just imagine what the 7800 could do with enough time 😁

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On 9/8/2024 at 2:26 AM, KrunchyTC said:

Yeah really, if the C64 can do a decent job of it, just imagine what the 7800 could do with enough time 😁

Well the C64 version was rushed and completed in six weeks. Imagine what that could have been like with 3-4 months minimum.

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