TheNameOfTheGame Posted August 5 Share Posted August 5 (edited) 12 minutes ago, Tillek said: Did you make a disk image from the disk version, or trying to run the hard drive version? Hard drive version via game launcher. Edited August 5 by TheNameOfTheGame Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 5 Share Posted August 5 I can confirm - 4MB of memory crashes the game. It crashes regardless if it's run from floppy or hard drive. Tested on my 520ST / 4MB / TOS 1.04 and in Hatari as well. Quote Link to comment Share on other sites More sharing options...
drfloyd Posted August 5 Author Share Posted August 5 ok, for now you are the only person with this problem (the game exists since sevaral month with the french version) Need someone else with this problem to start checking. Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 5 Share Posted August 5 3 hours ago, remowilliams said: I can confirm - 4MB of memory crashes the game. It crashes regardless if it's run from floppy or hard drive. Tested on my 520ST / 4MB / TOS 1.04 and in Hatari as well. Are you seeing the crash only on real hardware or hatari also? Here it is only crashing on real hardware, hatari at 4mb runs it fine. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 5 Share Posted August 5 24 minutes ago, TheNameOfTheGame said: Are you seeing the crash only on real hardware or hatari also? Here it is only crashing on real hardware, hatari at 4mb runs it fine. Both. Hatari and the real 520ST are configured the same.. Anyone should be able to confirm this. Quote Link to comment Share on other sites More sharing options...
Tillek Posted August 5 Share Posted August 5 53 minutes ago, remowilliams said: Both. Hatari and the real 520ST are configured the same.. Anyone should be able to confirm this. Did the French version also fail in this way? Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 5 Share Posted August 5 1 hour ago, Tillek said: Did the French version also fail in this way? I've never tried the French version before now, but it seems the answer is yes it does. It is 100% a problem with 4MB in this configuration. Running something like phystop (on the real 520ST) to lower available memory to 1MB will allow it run. Quote Link to comment Share on other sites More sharing options...
Tillek Posted August 5 Share Posted August 5 Wow... I wonder what it would do on a 4mb Falcon? (It runs on my 14mb Falcon). Hopefully I'll give it a whirl with the TT soon. Though it does surprise me it works with 14mb... I've heard of games not working with more than 1mb... we're all familiar with the memory expansions that had a switch to "limit" it to 1mb for those times..... but to be specific to 4mb seems odd. @lp060 think we might need a GFA Basic guru on this one. Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 6 Share Posted August 6 (edited) 8 hours ago, drfloyd said: ok, for now you are the only person with this problem (the game exists since sevaral month with the french version) Need someone else with this problem to start checking. @drfloyd see above, there is a second user confirming a crash - @remowilliams. 6 hours ago, remowilliams said: I've never tried the French version before now, but it seems the answer is yes it does. It is 100% a problem with 4MB in this configuration. Running something like phystop (on the real 520ST) to lower available memory to 1MB will allow it run. Very strange, it works on hatari here (launched from desktop) with the same config as my STE (which as noted has the 2 bomb crash). Wonder what is going on? Edited August 6 by TheNameOfTheGame Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 6 Share Posted August 6 Ah, if I launch from the AUTO folder on hatari it crashes also. I am thinking this games use GEM/AES calls and has to be run from the Desktop? Quote Link to comment Share on other sites More sharing options...
lp060 Posted August 6 Share Posted August 6 11 hours ago, TheNameOfTheGame said: Ah, if I launch from the AUTO folder on hatari it crashes also. I am thinking this games use GEM/AES calls and has to be run from the Desktop? Could be true. Far as I know he used the original GFA which can have AES/VDI calls internally used by various commands. Soon as you use such commands the compiler will include the AES/VDI startup code. In the end the app will then rely on these parts of the OS which of course do not work from the auto folder. I don't have access to the source code, so I'm only guessing. 😉 Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 6 Share Posted August 6 20 hours ago, drfloyd said: Need someone else with this problem to start checking. Anyone can recreate the issue I have shown in Hatari with TOS 1.04/4MB. Also as shown both the French and English versions exhibit this issue. Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 6 Share Posted August 6 (edited) 48 minutes ago, lp060 said: Could be true. Far as I know he used the original GFA which can have AES/VDI calls internally used by various commands. Soon as you use such commands the compiler will include the AES/VDI startup code. In the end the app will then rely on these parts of the OS which of course do not work from the auto folder. I don't have access to the source code, so I'm only guessing. 😉 Traced a little in hatari. It crashes in this trap #2 so there is an AES call: 0004b592 223c 0004 b6a4 move.l #$0004b6a4,d1 0004b598 7073 moveq #$73,d0 0004b59a 4e42 trap #$02 Edited August 6 by TheNameOfTheGame Quote Link to comment Share on other sites More sharing options...
leech Posted August 6 Share Posted August 6 On 8/5/2023 at 4:20 AM, drfloyd said: There is a windows version, check the Download files : Nice, I could try it in Wine. I mostly use Linux Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 6 Share Posted August 6 I made a version which uses PPera's HAGE system so it can run from the AUTO folder and it works now on my STE. HAGE loads a full TOS1.04/AES into high ram and then autoruns the program. The only caveat is that the HAGE version needs minimum 2MB instead of the 1MB for the normal version. Quote Link to comment Share on other sites More sharing options...
lp060 Posted August 6 Share Posted August 6 6 hours ago, TheNameOfTheGame said: Traced a little in hatari. It crashes in this trap #2 so there is an AES call: 0004b592 223c 0004 b6a4 move.l #$0004b6a4,d1 0004b598 7073 moveq #$73,d0 0004b59a 4e42 trap #$02 Typically "moveq #$C8,d0" would be an AES call. This looks like a VDI call. Perhaps he didn't stick entirely to Line-A gfx commands. Either way it does appear to rely on a component of GEM. Quote Link to comment Share on other sites More sharing options...
Tillek Posted August 7 Share Posted August 7 19 hours ago, TheNameOfTheGame said: I made a version which uses PPera's HAGE system so it can run from the AUTO folder and it works now on my STE. HAGE loads a full TOS1.04/AES into high ram and then autoruns the program. The only caveat is that the HAGE version needs minimum 2MB instead of the 1MB for the normal version. Ok, but being realistic.... the problem was just running it from the auto folder? I mean, it seems silly to me to go to all the trouble and to double the memory requirement as well, just to be able to run from the auto folder instead of just saving the desktop with the A drive open so you can just double click to start. Or am I missing something? Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted August 7 Share Posted August 7 I just like to run all hdd games from the game launcher I am working on, that's the reason. Plus it allows save states ;). Quote Link to comment Share on other sites More sharing options...
drfloyd Posted August 18 Author Share Posted August 18 hello, i try to follow : is the problem coming from running it from an auto folder ? Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 18 Share Posted August 18 6 hours ago, drfloyd said: hello, i try to follow : is the problem coming from running it from an auto folder ? The core game problem I demonstrated is running the game, from the desktop, on a TOS 1.04 machine with 4MB. If you run it with 4MB the game crashes as shown above (both English and French game versions), if you run it with 1MB it runs properly. You can test this in Hatari. cosmos.4mb.crash.mp4 Quote Link to comment Share on other sites More sharing options...
drfloyd Posted August 20 Author Share Posted August 20 Strange. With Steem emulator there is no crash. On a real St with 4Mo, no crash On a Real Atari Mega STE with 4Mb, no crash Please note that the PC .EXE Windows Version runs with HATARI (configuration : 2Mb) Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 20 Share Posted August 20 2 hours ago, drfloyd said: On a real St with 4Mo, no crash That is incorrect. On a real 520ST with TOS 1.04, with 4MB - the real machine I have right here on my desk, it crashes exactly the same way. That is how I found this out in the first place. Quote Link to comment Share on other sites More sharing options...
leech Posted August 20 Share Posted August 20 1 hour ago, remowilliams said: That is incorrect. On a real 520ST with TOS 1.04, with 4MB - the real machine I have right here on my desk, it crashes exactly the same way. That is how I found this out in the first place. Aren't there a few different methods of getting a 520ST to 4mb? I have never owned one myself. I ask as some of the mods I have seen seem kind of janky, not that I am suggesting your setup is. Was just wondering if it could be a big in a particular implementation over another. Only STs I have all have SIMM slots. Quote Link to comment Share on other sites More sharing options...
ataricrypt Posted August 20 Share Posted August 20 Just bought this after playing a little a couple of weeks ago. Really enjoying it. Only tried emulator with this version but will try it on real hardware when I get a chance. Plays fine atm Thank you, Steve Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted August 20 Share Posted August 20 30 minutes ago, leech said: Aren't there a few different methods of getting a 520ST to 4mb? I have never owned one myself. I ask as some of the mods I have seen seem kind of janky, not that I am suggesting your setup is. Was just wondering if it could be a big in a particular implementation over another. There are definitely different ways. However since this machine is exhibiting no issues, and Hatari crashes exactly the same way in exactly the same configuration tells you that the machine is not the issue. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.