Darthtom Posted July 6, 2021 Share Posted July 6, 2021 made with my own one-line kernel for batari basic If you find it useful contact me. Greetings Tom from Berlin safari.bin 3 Quote Link to comment https://forums.atariage.com/topic/322583-safari-adventure/ Share on other sites More sharing options...
+Karl G Posted July 6, 2021 Share Posted July 6, 2021 That's pretty cool. I'm sure there are others that would find your custom kernel handy. How does it compare to the features of the standard kernel, apart from being a single-line kernel? Does it allow for both missiles and the ball at any height, or a fixed height? Is the playfield dynamic and asymmetric like the standard kernel, or static and symmetric (mirrored or repeated) like the multisprite kernel? Quote Link to comment https://forums.atariage.com/topic/322583-safari-adventure/#findComment-4858249 Share on other sites More sharing options...
Darthtom Posted July 6, 2021 Author Share Posted July 6, 2021 (edited) you have different modi you can choose that from batari with a const variable There are different modi const modus=6 for example --> declare in batari 1= multicolor p0 0 = missile 0 on. flickered -any height and up to 8 pixel width 2= playfield color on every line 3= background color on every line 4 = pf0 on 6 animated ram playfield pixel ( mirrored and only one pixel possible) all in 1-line kernel with modi 0 you have the best option ( 4 sprites flickered at 30hz, 2 m0 flickered, no colored sprites, 1 line pf1 + pf2 playfield (rom and mirrored) You can choose also a 2 line kernel (sprites and pf). I customized the multi sprite kernel, so no kernel options possible i post the code for you See attached put multi sprite_kernel.asm, multi sprite.h and score21 to the includes folder of your bb directory all the sprite and playfield datas must be declared in assembler (see desert.bas source code of Safari Adventure ) Happy coding, feedback always welcome Update: I managed to include aschron playfield ( see on my farming simulation WIP) . Only PF2 possible, but with multicolor pf and one line sprites . desert.bas multisprite_kernel.asm multisprite.h score_graphics.asm.21stcentury farm.bas.bin Edited July 30, 2021 by Darthtom new attachment 6 Quote Link to comment https://forums.atariage.com/topic/322583-safari-adventure/#findComment-4858271 Share on other sites More sharing options...
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