haroldoop Posted June 30 Author Share Posted June 30 Version 0.23.0 is now available! This version adds event blocks for title screen, gameplay, gameover, etc. 2 1 Quote Link to comment Share on other sites More sharing options...
Aloan Posted August 8 Share Posted August 8 (edited) Wow! this is a dream come true for audio visual artists who can´t code! thank you sooo much! I wish it much success and popularity out there! my Atari graphics info page: https://aloan.neocities.org/atari_graphics_simplified Edited August 8 by Aloan 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 8 Author Share Posted August 8 3 hours ago, Aloan said: Wow! this is a dream come true for audio visual artists who can´t code! thank you sooo much! I wish it much success and popularity out there! my Atari graphics info page: https://aloan.neocities.org/atari_graphics_simplified Many thanks! 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted August 22 Share Posted August 22 Yo! @haroldoop! I just commented an idea for you on Itch. I hope you can consider it. ❤️ 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 23 Author Share Posted August 23 For those who prefer a downloadable tool, there's a new downloadable version: https://haroldo-ok.itch.io/vcs-game-maker/devlog/787009/version-0231-now-comes-with-a-downloadable-windows-version 3 Quote Link to comment Share on other sites More sharing options...
r_chase Posted August 30 Share Posted August 30 Yo, haroldo, I got a quick question for you: Is there any chance you'll implement a DPC+ kernel into this in the near future? I know this has been asked before, but I know @Cardboard76 wants to make a game with some features found in modern bB games and stuff like that. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 31 Author Share Posted August 31 15 hours ago, r_chase said: Yo, haroldo, I got a quick question for you: Is there any chance you'll implement a DPC+ kernel into this in the near future? I know this has been asked before, but I know @Cardboard76 wants to make a game with some features found in modern bB games and stuff like that. Hello! Yes, I intend to implement a DPC+ version of the tool after the current version implements enough standard kernel functionality. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted August 31 Share Posted August 31 When you take on the Atari 7800 in the near future, I hope you implement the HOKEY/POKEY sound capabilities along with the usual enhanced graphic capabilities. Because those are kinda essential in the 7800 homebrew scene if I remember correctly 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 31 Author Share Posted August 31 Okay, thanks for the pointer. 😉 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted August 31 Share Posted August 31 1 minute ago, haroldoop said: Okay, thanks for the pointer. 😉 Thanks for being one of the GOAT developers. Keep it up, bruh. ❤️ 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 1 Author Share Posted September 1 You're welcome! 😉 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 19 Author Share Posted September 19 Version 0.25.0 adds a block for generating random numbers within some predefined ranges. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 24 Author Share Posted September 24 Now, there's a tutorial: 4 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 25 Share Posted September 25 23 hours ago, haroldoop said: Now, there's a tutorial: This is a great start. I hope we dig deeper and start getting into specific topics such as how to make and connect screens together. Also maybe do one part dedicated to either a Space Invaders type shmup or even a basic platformer like Pitfall. Let me know what you think. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted September 25 Author Share Posted September 25 18 minutes ago, r_chase said: This is a great start. I hope we dig deeper and start getting into specific topics such as how to make and connect screens together. Also maybe do one part dedicated to either a Space Invaders type shmup or even a basic platformer like Pitfall. Let me know what you think. Those could be nice suggestions. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted October 5 Share Posted October 5 (edited) Hey-o. Just checking in to see how things are going. It's been a couple days, but how's the progress on implement DPC+ kernel? Edited October 5 by r_chase Punctuation error. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 5 Author Share Posted October 5 Hello, the standard kernel support is still a work in progress, so, DPC+ haven't been started, yet. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted October 5 Share Posted October 5 2 minutes ago, haroldoop said: Hello, the standard kernel support is still a work in progress, so, DPC+ haven't been started, yet. Thanks for the status report. ❤️ 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 5 Author Share Posted October 5 No problem! 😉 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 28 Author Share Posted October 28 Version 0.27.0 is now available! Created block to execute code on even / odd frames; Created block to execute code every n frames; Updated diagonal bouncing ball example to use the new blocks. 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 29 Author Share Posted October 29 Version 0.28.0 is now available! It allows setting the ball's width. 2 Quote Link to comment Share on other sites More sharing options...
chadlung Posted October 30 Share Posted October 30 This is really impressive. I watched the tutorial video as well. Will there be a way to know how much memory you've used up, or a setting to target a 4K ROM? 1 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 30 Author Share Posted October 30 (edited) 31 minutes ago, chadlung said: This is really impressive. I watched the tutorial video as well. Will there be a way to know how much memory you've used up, or a setting to target a 4K ROM? Many thanks. Currently, it always targets a 4K ROM. As for finding out how much memory is in use, I opened up am issue on the repository to look at this later: https://github.com/haroldo-ok/vcs-game-maker/issues/129 ; that being said would have to experiment on how to find out how much space is in use. Edited October 30 by haroldoop Quote Link to comment Share on other sites More sharing options...
haroldoop Posted October 31 Author Share Posted October 31 (edited) Version 0.29.0 is now available! It adds a few more examples: Added example on how to create a simple platformer movement; Improved the diagonal ball bouncing example. https://haroldo-ok.itch.io/vcs-game-maker/devlog/826067/version-0290-platformer-example Edited October 31 by haroldoop 3 Quote Link to comment Share on other sites More sharing options...
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