vhzc Posted August 13, 2021 Author Share Posted August 13, 2021 40 minutes ago, gambler172 said: Hi Vladi Works really great.The 2nd boss is the hardest. The 3rd is Donkey Kong ? Do you mean Stubborn Gorilla? ? 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 13, 2021 Share Posted August 13, 2021 2 hours ago, vhzc said: Do you mean Stubborn Gorilla? ? Sure ? I like this guy Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 13, 2021 Share Posted August 13, 2021 Oh, that's not Donkey Kong.. It's Bongo.. In a jungle, throwing bouncing coconuts, no less. Great update, Vlad! Always love the bitter-sweet "End Of Demo" feeling received after reaching that spot with each Demo released. Sweet to have achieved it. Bitter because I want more. 1 Quote Link to comment Share on other sites More sharing options...
vhzc Posted August 24, 2021 Author Share Posted August 24, 2021 On 7/23/2021 at 9:40 PM, vhzc said: UPDATE August 23 - 60 screens - Four mod-bosses. - Cosmetic changes. ninjishGuyPI_20210823.a78 <--- CURRENT 5 Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 24, 2021 Share Posted August 24, 2021 Every Rose Has Its Thorn(s). As soon as I hit that net, thought spider-time.. and I was not disappointed. Updates to Mothra... and the mini-Mothras (and their droppings) are fantastic! Power Gem gets more usage.. But my absolute favorite thing is Attack of the Killer Tomatoes.. now we know their *true* origin story. Awesome update! 2 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted August 24, 2021 Share Posted August 24, 2021 I liked what I played through last night. But I think the difficulty on the first boss is a might too high while the difficulty on the two following it is way too easy. The issue with the first boss is mainly the size of it. The way it moves on the screen, you can easily get caught and have no way to escape him and loose a life. First game I played of it last night, I lose all of my lives on just that first boss. Second game, I was down to my last life before I defeated him. The Gorilla boss needs to be made more difficult by not allowing that safe zone under him. His balls or rocks or whatever it is he is tossing at you need to come out including that area under him somehow. It is too easy to stay under him and wait for the two closest platforms to take shots at him. The Rose boss I was able to take out quickly with just rapid fire of the Shurikens similar to the second boss. 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 25, 2021 Share Posted August 25, 2021 6 hours ago, -^CrossBow^- said: I liked what I played through last night. But I think the difficulty on the first boss is a might too high while the difficulty on the two following it is way too easy. The issue with the first boss is mainly the size of it. The way it moves on the screen, you can easily get caught and have no way to escape him and loose a life. First game I played of it last night, I lose all of my lives on just that first boss. Second game, I was down to my last life before I defeated him. The Gorilla boss needs to be made more difficult by not allowing that safe zone under him. His balls or rocks or whatever it is he is tossing at you need to come out including that area under him somehow. It is too easy to stay under him and wait for the two closest platforms to take shots at him. The Rose boss I was able to take out quickly with just rapid fire of the Shurikens similar to the second boss. i do not agree....The 1st boss was easy for me. The 2nd boss,i thought to be heavy to beat. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, gambler172 said: i do not agree....The 1st boss was easy for me. The 2nd boss,i thought to be heavy to beat. Just have to agree to disagree. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 25, 2021 Share Posted August 25, 2021 16 hours ago, -^CrossBow^- said: Just have to agree to disagree. ? Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 26, 2021 Share Posted August 26, 2021 ZeroPage Homebrew is playing Ninjish Guy Perilous Island on tomorrow's (Fri Aug 27, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT+1Day! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Etherium 2600 (2021 Exclusive World Premiere) by Mike Saarna @RevEng Mr. Do! + Pengo + Kick-Man (2021 Exclusive POC Premieres | 7800) by Darryl Guenther @darryl1970 Ninjish Guy Perilous Island (2021 WIP Update | 7800) by Vladimir Zuñiga @vhzc (SET TO 1080P60 FOR FULL QUALITY) 2 1 Quote Link to comment Share on other sites More sharing options...
vhzc Posted September 8, 2021 Author Share Posted September 8, 2021 (edited) On 7/23/2021 at 9:40 PM, vhzc said: UPDATE September 08 - 70 screens (water levels!) - Five mod-bosses. - Difficulty tweaks on a couple of mid bosses. - Cosmetic changes. NinjishGuyPI_20210908.a78<--- CURRENT Edited September 8, 2021 by vhzc 6 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 9, 2021 Share Posted September 9, 2021 Plays very well,but i hate the Waterlevels.? Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted September 9, 2021 Share Posted September 9, 2021 17 hours ago, vhzc said: Will try and give this a test soon as I'm able. Got quite a bit of working due tomorrow and beginning of next week. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 9, 2021 Share Posted September 9, 2021 Great job, Vlad.. the update is wonderful! Bosses feel more even balanced across the spectrum. What I really love is the attention to detail and the 'finer' accuracy of things. Take this for example: When Ninjish Guy enters a board with the flying piranha fish, if remained perfectly still, the fish flies precisely over Ninjish Guy with the very tip of the bottom fin neatly matching the indent on the upper left hand side of Ninjish Guy. No helmet this time around for the swimming ability, though the AIR factor is a beautiful thing. The timer is really in a sweet spot where I don't feel a crushing need for immediate air too often, but simultaneous cannot be ignored either. The aforementioned factors nicely against the bone fish and his green shrimp/slime attacks. Felt a tad bit of a somewhat homage perhaps to Tower Toppler's bonus level shrimps. I enjoyed that battle. So, I guess we now have Congo Bongo Jr., or just Bongo Jr., either way it definitely is a welcomed addition to upping the ante with the challenge against the big ape there. Ditto with thorny rose providing only 5 at a time as replenishment. It too brought just a little more challenge to the battle. Purple Spinball with a little 'middle danger' is a great modification too. Felt a little like a mix of Sonic combining with the Werewolf boss of Castlevania lore, as far as attack pattern. As has been a staple, the backtracking never feels like a chore, but truly a welcomed task and adventure. It's hard to believe the game is 70 screens already.. time truly flies when you're having fun. Looking forward to continued and completed development of another great title. 3 Quote Link to comment Share on other sites More sharing options...
vhzc Posted September 10, 2021 Author Share Posted September 10, 2021 20 hours ago, Trebor said: So, I guess we now have Congo Bongo Jr., or just Bongo Jr. Stubborn Gorilla and Stubby. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted September 10, 2021 Share Posted September 10, 2021 I'd love a knight guy / ninjish guy box set. That would be pretty awesome. 4 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted September 10, 2021 Share Posted September 10, 2021 6 minutes ago, Muddyfunster said: I'd love a knight guy / ninjish guy box set. That would be pretty awesome. Yes please! Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted September 10, 2021 Share Posted September 10, 2021 24 minutes ago, Muddyfunster said: I'd love a knight guy / ninjish guy box set. That would be pretty awesome. I'd put my pre-order in for that! 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 10, 2021 Share Posted September 10, 2021 If there is a Knight Guy / Ninjish Guy box set, I'm all for it. However, insisting on 'double dipping' with Knight Guy for a three boxed set down the road.. "Knight in Shining Armor" Gold Collector's Edition Trilogy: Knight Guy In Low Res World - Castle Days Knight Guy on Board - 30 Squares of Fate Knight Guy - Quest For Something 3 Quote Link to comment Share on other sites More sharing options...
vhzc Posted September 15, 2021 Author Share Posted September 15, 2021 On 9/10/2021 at 8:11 PM, Trebor said: If there is a Knight Guy / Ninjish Guy box set, I'm all for it. However, insisting on 'double dipping' with Knight Guy for a three boxed set down the road.. "Knight in Shining Armor" Gold Collector's Edition Trilogy: Knight Guy In Low Res World - Castle Days Knight Guy on Board - 30 Squares of Fate Knight Guy - Quest For Something Releasing a Collector edition of one of my games is in my bucket list for sure. 6 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted September 22, 2021 Share Posted September 22, 2021 Looks great so far keep it up! 1 Quote Link to comment Share on other sites More sharing options...
alucardX Posted October 20, 2021 Share Posted October 20, 2021 I just discovered this yesterday and haven't had a chance to try this or your other games out just yet. Your games look and move very nicely based on the videos I've watched. You've done an excellent job with the artwork overall. Your choice of colors is very nice and vibrant. Your graphics are very well created and really make the 7800 look a lot more capable than some of the commercial games did. I look forward to trying this out. 2 1 Quote Link to comment Share on other sites More sharing options...
vhzc Posted November 7, 2021 Author Share Posted November 7, 2021 On 7/23/2021 at 9:40 PM, vhzc said: UPDATE November 07 - 84 screens - 6 bosses - Difficulty tweaks on a couple of mid bosses. - Cosmetic changes. NinjishGuyPI_20211107.a78<--- CURRENT 6 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 7, 2021 Share Posted November 7, 2021 Hi Vladi looks great and plays very well. Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 8, 2021 Share Posted November 8, 2021 While playing through, ran across something going on with this board: The droppings don't kill Ninjish Guy, and there's an 'invisible' object that cannot be walked passed. However, Ninjish Guy can jump on top of it (the droppings pass through the 'invisible' object too): After Ninjish Guy walks across it and drops down, the droppings from above still have no effect: Nevertheless, what a fantastic release! The animation explosions at the beginning and Ninjish Guy jumping from the plane is cool. Always love the originality and graphical quality of these games. The detail, consideration, and thought that goes into board designs and balance to be challenging and fair. The double backing never feels like a choir, but a welcomed trip on the adventure. Just when I find myself stating, "After this game, I got to take a break", I find myself going through the same cycle and (broken) promise 2-3 more times. What a joy and blast to play your games, Vlad! Ninjish Guy - Perilous Island, is no exception; thrilled it is being developed further. *EDIT: Evidently, it is a pair of 'invisible' objects. Same thing happens on the right-hand side of the screen as well, that was captured above from the left-hand side. Also, the droppings are not having an effect on the other screens either. Quote Link to comment Share on other sites More sharing options...
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