joeyaage Posted August 9, 2021 Share Posted August 9, 2021 (edited) This is a demo for the lynx programmed with CC65. It shows of some of the TGI effects (points, lines and sprites). I wrote the music with Atari ST protracker and converted it to chipper. snap00.bmpsnap01.bmpsnap02.bmpsnap03.bmpsnap04.bmp FLOWER35.LNX Edited August 9, 2021 by joeyaage sorry forgot the lynx binary. sorry can't work out how to insert piccys! 2 1 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 9, 2021 Share Posted August 9, 2021 Great looking demo! ?? It probably looks really fab on a real Lynx, got to try that out. Quote Link to comment Share on other sites More sharing options...
42bs Posted August 10, 2021 Share Posted August 10, 2021 (edited) Pictures: Just Drag'n Drop: snap00.bmp Edit: Bizarre, it did work before?!?!? Edited August 10, 2021 by 42bs Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 10, 2021 Share Posted August 10, 2021 (edited) 36 minutes ago, 42bs said: Pictures: Just Drag'n Drop: snap00.bmp Edit: Bizarre, it did work before?!?!? I did it yesterday, so works with at least jpg but perhaps not bmp. Edited August 10, 2021 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
joeyaage Posted August 10, 2021 Author Share Posted August 10, 2021 I have made a shaky phone video of flower power running on newhandy. Sound is very quiet sorry. Quote Link to comment Share on other sites More sharing options...
Igor Posted August 18, 2021 Share Posted August 18, 2021 That's cool, I've put it in my Atari Gamer game database - https://atarigamer.com/lynx/game/FlowerPower/751221399 A couple of questions: which CC65 are you using? the GitHub version or Karri's version? for the dots scene, are you drawing these with a random location at x,y or is there some formula? curious as to what causes that pattern to emerge Didn't think I'd see a CC65/TGI demo so this is great work! Quote Link to comment Share on other sites More sharing options...
joeyaage Posted August 21, 2021 Author Share Posted August 21, 2021 I used the latest github cc65 . I think it's version 2.1.17 but I would have to double check to be sure. There are two different plotting algorithms thus far. Both use mirrored x and y axis from the centre. 1 algorithm is plain random x/y the other algorithm is increase by one until touching the boundary then invert. There is plenty of room left to add more plotting algorithms and more scenes. I have one two in mind already. 1 Quote Link to comment Share on other sites More sharing options...
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