Leeroy ST Posted August 12, 2021 Share Posted August 12, 2021 The Atari 7800 has a very unique architecture that it's to competitors didn't have. This means scaling style games and filled 3D was possible at relatively high frame rates for a mid 80's home console. While we have seen some scaling with a few action games and flight sims, and impressive for the time parallax in the intermissions in Tower Topper, and Fatal Run(sometimes), we only really had one official release explore polygons. That game is F18-Hornet. It is a combat flight game that has a rather wide map, a lot of depth, and filled in polygonal 3D graphics. It runs at a surprisingly passable frame rate too, imo. Pretty much all buildings, some gates, and half the objects in the environments (pillars, rocks etc) are all polygonal. The rest are scaling sprites. The plane can face N,W,E, and S so you can view the polygonal structures from 4 angels. I found this gif searching around that gives an example of the games polygons: Now this game has always been known to be an impressive display of graphical prowess, although it's mixed in reception as a game itself. But I am wondering has anyone in the homebrew community ever attempted to explore the 3D capabilities of the 7800 further? The closest I know of is an upcoming homebrew first person dungeon crawler but you move in a grid and it's not really 3D, though impressive in it's own way. I feel like there's more you can do with the 7800s polygon capabilities. 2 Quote Link to comment Share on other sites More sharing options...
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