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56 minutes ago, Clint Thompson said:

Could this be due to rapinit.s text layer being set to wrap instead of ignore?

I'm going to go with the particle x/y dimensions being wrong for the changed resolution as the cause for this.  The code probably doesn't need any changing.




Change those to something wider at the top of _RAPAPP.S and I bet it'll fix it.


Of course, a huge overlay of the new size is going to chew more b/w so....

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