MemberAtarian Posted August 21, 2021 Share Posted August 21, 2021 Maybe this is a better thread for my topic. I would like to make TIA sound emulation for my Atari 2600 development framework. https://www.biglist.com/lists/stella/archives/200311/msg00156.html I used this piece of code, rewritten in python and I managed to get to the point where I got 44100 bits that would, I guess, be a perfect result. My problem is, I saved the result as a wav to test it and it kind of resebles the sound I would like to hear (4 produces pure, 6 produces saw, 8 produces noise), but it's way to fast and weak, way to fast. I guessed the sample I got from the wavetables and polys must be 16bit mono in a rate of 44100. If you could help me what to correct, I would be very thankful. TiaTone.py Channel4.wav Channel6.wav Channel8.wav Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 22, 2021 Author Share Posted August 22, 2021 Okay, seems like I could solve this on my own. https://github.com/MemberA2600/Fortari2600/blob/master/src/Scripts/TiaTone.py Quote Link to comment Share on other sites More sharing options...
+stephena Posted August 27, 2021 Share Posted August 27, 2021 This might be helpful: It explains how we improved the sound code in Stella 6.0, thanks to Crispy and his FPGA work. Quote Link to comment Share on other sites More sharing options...
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