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Dragon Quest


nanochess

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Such a weird coincidence that the next day after playing your conversion Youtube recommends a video of another conversion of this game but to the Turbografx 16.  Having never played the original NES version it was nice to see this and get a feel for how accurate your conversion is.  Really excellent work.

 

 

 

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4 hours ago, Sinjinhawke said:

Such a weird coincidence that the next day after playing your conversion Youtube recommends a video of another conversion of this game but to the Turbografx 16.  Having never played the original NES version it was nice to see this and get a feel for how accurate your conversion is.  Really excellent work.

 

 

Thank you!  I wanted it to feel as close as possible to the original game.  Playtesting has required playing both versions side by side, just to verify that all formulas feel accurate, and one version doesn't come off easier or more difficult than the other.  I've been really excited about seeing a full JRPG on the Intellivision.   I originally wanted to do a port of Final Fantasy, but felt that Dragon Warrior would be much easier to accomplish. It still been a challenge to make everything work though, and only in the last month has it begun to feel like a game.

 

 

 

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I had also realized that I had forgot to uncomment some code before compiling when I released the demo.  Attached is a newer version that fixes this, and adds some keypad support.  I also attached a mock up overlay to support the functions.  I feel this would have been appropriate if it were an official release back in the day.

 

image.thumb.png.2a4d92c6d47e8cd8d85ca047232476f6.png

DQDEMO.ROM

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