Sinjinhawke Posted December 4, 2022 Share Posted December 4, 2022 Oh, the king provides SAVE codes? Quote Link to comment Share on other sites More sharing options...
skywaffle Posted December 4, 2022 Share Posted December 4, 2022 Yeah, this doesn't currently utilize JLP for flash save support, so a password is used to continue. The original Japanese version also used a password, although this one is longer due to having fewer characters for storing data. 2 Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted December 6, 2022 Share Posted December 6, 2022 Such a weird coincidence that the next day after playing your conversion Youtube recommends a video of another conversion of this game but to the Turbografx 16. Having never played the original NES version it was nice to see this and get a feel for how accurate your conversion is. Really excellent work. 1 Quote Link to comment Share on other sites More sharing options...
skywaffle Posted December 6, 2022 Share Posted December 6, 2022 4 hours ago, Sinjinhawke said: Such a weird coincidence that the next day after playing your conversion Youtube recommends a video of another conversion of this game but to the Turbografx 16. Having never played the original NES version it was nice to see this and get a feel for how accurate your conversion is. Really excellent work. Thank you! I wanted it to feel as close as possible to the original game. Playtesting has required playing both versions side by side, just to verify that all formulas feel accurate, and one version doesn't come off easier or more difficult than the other. I've been really excited about seeing a full JRPG on the Intellivision. I originally wanted to do a port of Final Fantasy, but felt that Dragon Warrior would be much easier to accomplish. It still been a challenge to make everything work though, and only in the last month has it begun to feel like a game. 1 Quote Link to comment Share on other sites More sharing options...
skywaffle Posted December 6, 2022 Share Posted December 6, 2022 I had also realized that I had forgot to uncomment some code before compiling when I released the demo. Attached is a newer version that fixes this, and adds some keypad support. I also attached a mock up overlay to support the functions. I feel this would have been appropriate if it were an official release back in the day. DQDEMO.ROM 9 Quote Link to comment Share on other sites More sharing options...
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