My what a difference a month makes, here is hopefully the final version of Lyra.
MAJOR Changes include bringing back the platforming found on the original framework, the game is now timed
with the status bar serving as a timer getting hit by either a Sparx or Eyebot deducts time once time runs out the game
is over. However this causes the loss of missile0, so Lyra now must collect Sapphire Wafers, Each Wafer collected gives
you 15 points. Once every six wafers are collected you are rewa
At long last, it's finally finished well as finished as finish could be at least. Changes include altered platforms in the playfield, enemies get increasingly fast when half of the wafers are collected (think Space Invaders/Mario Bros.) Difficulty switch A serves as a separate game mode, where enemies go faster then slower. I can't do anymore because few things 1. I'm creatively tapped as used the last of my creative muscle on this, and 2. I only have 7 bytes left on the rom & I really don't