Jump to content
IGNORED

Starry Night (screen animation)


Recommended Posts

Another AD screensaver module in the works!

 

I guess I should note that I can't guarantee these will work to prevent screen burn-in. Doubting most people leave them running on fancy OLED TVs. I believe the original AD screensavers were also guilty of this.

 

EDIT: Titlescreen/Last version can be found in first post (here.)

 

FTP_Starry2021.bas.bin

Edited by rsiddall
  • Like 3
Link to comment
https://forums.atariage.com/topic/324881-starry-night-screen-animation/
Share on other sites

These are bringing back a lot of memories. I was a beta-tester for Berkley Systems from '94 until they closed shop. I tested so many versions of After Dark and You Don't Know Jack it's ridiculous. Back before the internet was huge. When I started they burned them on CD-Rom and mailed them snail mail. We would submit our bug reports via email but broadband wasn't a thing yet so physical media was the easiest way to do distribution. The good ole days.

  • Like 2

Wow, love hearing about things like this...thanks for sharing!

 

I was a huge fan of After Dark in the lates 80s and through most of the 90s.

Can't tell you how many versions I bought - starting out on floppies, and like you said, moving on to CDs. Their Simpsons screensaver was another fave of mine.

 

It's my understanding the After Dark software is considered abandonware (Berkley bought out by Sierra On-Line) with neither company active/in business.

Edited by rsiddall
  • Like 1

Here's a quick update:

 

1) Strobing foreground buildings

2) Updated animations for building lights

3) Fire button working as 'reset'

 

Watch for the meteor streaking across the sky. ?

 

 

starry2.bin

  • Thanks 1
6 minutes ago, rsiddall said:

Or falling star...since I can't make the graphic red (ball is tied to playfield colors). ?

Can you have the meteor continue behind the building? It currently disappears after the building. Sort of looks like it’s striking it. 

15 minutes ago, sramirez2008 said:

Can you have the meteor continue behind the building? It currently disappears after the building. Sort of looks like it’s striking it. 

Let me see what I can do. It's currently set for playfield collision.

  • Thanks 1
8 hours ago, atari2600land said:

You could just do

if ballx>130 then goto balldisappears

 

Works perfectly...thanks! I had to make it >150 as it still was too close to the skyscraper when it left the screen.

Revised attached.

starry3.bin

  • Thanks 1
42 minutes ago, rsiddall said:

Works perfectly...thanks! I had to make it >150 as it still was too close to the skyscraper when it left the screen.

Revised attached.

starry3.bin 4 kB · 1 download

Looking good.  Thanks.

I've got the score turned off, so part of the area below skyline is due to that. I also have no_blank_lines running (to keep the skyscrapers solid) and it kind of pushes everything up a line. When I get a chance, I'll see if turning on PFO will add anything (besides 2 columns of gray on either side).

 

Actually, atari2600land's suggestion for using "pfhline 0 9 31 on" (different project) works to add back the missing line below skyscrapper.

 

I think this is as centered as I can get it.

 

starry4.bin

Edited by rsiddall
10 hours ago, rsiddall said:

I've got the score turned off, so part of the area below skyline is due to that. I also have no_blank_lines running (to keep the skyscrapers solid) and it kind of pushes everything up a line. When I get a chance, I'll see if turning on PFO will add anything (besides 2 columns of gray on either side).

 

Actually, atari2600land's suggestion for using "pfhline 0 9 31 on" (different project) works to add back the missing line below skyscrapper.

 

I think this is as centered as I can get it.

 

starry4.bin 4 kB · 4 downloads

Looks great! I hadn't noticed the missing line, but now I see the difference.? Don't worry about the centering.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...