swapd0 Posted September 13, 2021 Share Posted September 13, 2021 (edited) I'm coding a new game, of course, I'm using the same libraries (my own) but I'm having random hangs. I've commented several parts of the code and still I've hangs, even doing no game logic just rendering the sprites it hangs, some times it takes a bit more, some times a bit less. Random hangs usually happens when you forget to initialize a variable and it gets random data, I've checked and is not the case (I think). IMO the jaguar hangs because the OP list is wrong, but it's strange because I've used the same library in four games. There are any way to capture when the OP gets crazy, and execute some code to do a memory dump or something else? I've all 68000 exceptions pointing to a routine to print (through the skunboard) the exception name (bus error, address error...), but no exceptions are raised. I'm running out of ideas to fix this weird bug. Just before I summited this topic I've removed the call to init u235se and it works, but I wasn't playing any music or sound fx... ? Edited September 14, 2021 by swapd0 Quote Link to comment Share on other sites More sharing options...
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