MaximRecoil Posted November 2, 2022 Share Posted November 2, 2022 (edited) 1 hour ago, Tanooki said: I was just going to leave the confused icon, but yeah, pretty much this. Anyone disappointed in the NES game because of the arcade even in 87/88 when it came out in mass to stores really needed to have a reality check Explain to me, using only things you knew when you were 11 or 12 (assuming you were 11 or 12 before the World Wide Web existed), why the NES could do Excitebike exactly like the arcade Vs. Excitebike, but couldn't do other games exactly like their arcade counterparts. Quote it's a home console vs a more powerful dual crt arcade game with custom hardware meant for it. How would I know anything about the hardware of either the arcade machines or the NES back then? Where do you think I would have found such information? At the library? Look up "Punch-Out" and "Nintendo Entertainment System" in the card catalog? By the way, dual CRTs has nothing to do with graphics and sound capabilities. I knew that the only arcade game I'd played on the NES was the same as the actual arcade game in terms of graphics, sound, and gameplay, and had no way of knowing that wasn't a typical scenario, until I saw how downgraded its Punch-Out game was compared to the arcade. Quote That's like getting upset that your NES can't make TMNT2 a perfect copy, or why can't SNES truly do Killer Instinct? The game had to be adapted not only to the limits of the internal hardware which was given a one off special MMC2 special chip to allow those large and animated sprites as it is, but also not having the same setup as the arcade you adapt to the d-pad 2 button solution best you can. I mean I get the complaints, but don't see how someone could be disappointed so much to write all that either even more. You're talking about things you know now. I'm sure that in 1987 you could have told me all about it; could have gone with me to the arcade, pulled out your Nintendo back door key, and shown me the custom hardware inside the SPO machine, and rattled off all the specs/capabilities, and then done the same for the NES. Quote Up side, 4 years ago PO and SPO were added to the switch for $8 each, totally so worth it. Emulated versions of arcade PO and SPO have lag. It's not a big deal on PO because that game is easy / slow-paced no matter how far along you are in the game, but on SPO it makes the fourth-and-higher Dragon Chan's kicks very hard to react in time to, whereas they are easy to react to on the real hardware. And the third-and-higher Super Macho Man has attacks that are very hard to react to even on the real hardware, let alone on emulation. Edited November 2, 2022 by MaximRecoil 1 Quote Link to comment Share on other sites More sharing options...
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