PkK Posted September 25, 2021 Share Posted September 25, 2021 Today I released a new version of my cross-platform libraries libcv and libcvu, and also a new version of png2cv. The libraries and tools are designed to make it easy to target multiple Z80-based platforms in a game. They originally started out as tools for ColecoVision development, but now also support the Sega 8-Bit systems. Typically, games written for ColecoVision will just work on the Sega 8-Bit systems, except for input (Sega doesn't have the keypad), and games written for Sega SG-1000 will just work on the ColecoVision and the other Sega 8-Bit systems. Using the full power of the more advanced systems, like the Sega Master system, usually takes a bit more effort. But I have written cross-platform games that do so (when run on a Mark III or Master System they use slightly better graphics than when run on a ColecoVision or SG-1000). http://www.colecovision.eu/ColecoVision/development/libcv.shtml Included in the libcv / libcuv tarball are eight simple demo programs, that show how this cross-platform support works. From a single source, both a ColecoVision version and a Sega version is compiled. This release is meant for use with SDCC 4.0.0 to SDCC 4.1.11. Except for two of the demos, everything should also work with the older SDCC 3.9.0. SDCC 4.1.12 and newer will be supported by a future libcv / libcvu release. 5 1 Quote Link to comment Share on other sites More sharing options...
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