justclaws Posted September 29, 2021 Share Posted September 29, 2021 GameMaker 2 can create games compatible with the VCS. At least, so far, FrogHop was written using GameMaker 2, so perhaps also Ato. The requirement for the tool is that the destination binary is 64-bit x86_64 Linux of course. https://www.yoyogames.com/en/gamemaker 2 Quote Link to comment Share on other sites More sharing options...
justclaws Posted November 21, 2021 Author Share Posted November 21, 2021 When I was setting-up my GameMaker2 to build binaries for the VCS, this page is really helpful. https://help.yoyogames.com/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu The games work immediately on Windows, with GameMaker, or on an Ubuntu remote host. Further, those games should also work on the VCS without a change, thanks to AtariOS (Linux). https://help.yoyogames.com/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 21, 2021 Share Posted November 21, 2021 Usually storefronts like Steam, Google Play, etc.. require specific things to be added - especially if you're intending it to be on their storefront. Any clues on how to package up your GMS2 Linux game for the VCS? Quote Link to comment Share on other sites More sharing options...
justclaws Posted November 21, 2021 Author Share Posted November 21, 2021 36 minutes ago, Gemintronic said: Usually storefronts like Steam, Google Play, etc.. require specific things to be added - especially if you're intending it to be on their storefront. Any clues on how to package up your GMS2 Linux game for the VCS? I know that at least, Frog Hop and Ato are both games developed using GameMaker2. Maybe others. Atari will handle the bundling of packages, for the VCS Store. From conversations with several developers, I know there are no complex requirements for VCS compatibility, and any special libraries that the developer wants can be bundled into the installation. Steam has a different needs, because the DRM is in the games, and not the platform, and Steam has a complex API for all sorts of services. The VCS platform is very easy. 2 Quote Link to comment Share on other sites More sharing options...
justclaws Posted January 7, 2022 Author Share Posted January 7, 2022 This may interest some people... development coaching! https://www.yoyogames.com/en/blog/gamemaker-coaching 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted January 9, 2022 Share Posted January 9, 2022 On 1/7/2022 at 7:52 AM, justclaws said: This may interest some people... development coaching! https://www.yoyogames.com/en/blog/gamemaker-coaching I’ve decided to dip my toes in to the proverbial pool so to speak, and give Game Maker 2 a try. Thank you for posting that coaching link! 2 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted January 20, 2022 Share Posted January 20, 2022 (edited) Hey all! i hope this post is appropriate for this section. I have attempted projects with IntyBasic etc., in the past, and the knowledge I once had of Basic (which I learned on the Commodore 64) is a bit rusty and antiquated. I learned about Game Maker 2 in the Atari VCS forums. I just wanted to ask if anyone has used this tool, and whether it was flexible enough to develop whatever you want (i.e. a side scroller, etc.) without having to buy a template, like with Unity (otherwise, you have to program what you want from scratch.). Edit: Thank you in advance for reading my post and responding! Edited January 20, 2022 by ColecoGamer Quote Link to comment Share on other sites More sharing options...
justclaws Posted January 21, 2022 Author Share Posted January 21, 2022 Yes, I have it and use it, among other tools. Further, Frog Hop and Ato were both written using GameMaker2 and published on the VCS as native apps. There's no need to buy any templates. ? 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 21, 2022 Share Posted January 21, 2022 Game Maker was made such that you can go no code to start and then ease your way into scripting. It's language is very BASIC-like in that there are few things inherent in the code formatting to worry about unlike C (in my opinion). Trouble is the new project diagram/Visio kinda layout for coding is horrible and weird. But, if you're not used to the glory days of GM 5 - GMS 1 maybe ignorance is bliss. Oh, and, don't get me started on the whole need to set up a Linux VM. Or the fact Opera made Game Maker rent-a-software only. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 22, 2022 Share Posted January 22, 2022 @ColecoGamer I can try and clarify if you're confused on a point I made. Basically, Game Maker has gone though its ups and downs. It has major advantages and disadvantages. Some of them can be worked around like the IDE. There is an alternative called GMEdit on itch: https://yellowafterlife.itch.io/gmedit I liked Game Maker Studio 1 better but apparently that only compiles 32 bit Linux games. VCS needs them to be 64 bit. 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 6, 2022 Share Posted February 6, 2022 On 1/21/2022 at 9:51 PM, Gemintronic said: @ColecoGamer I can try and clarify if you're confused on a point I made. Basically, Game Maker has gone though its ups and downs. It has major advantages and disadvantages. Some of them can be worked around like the IDE. There is an alternative called GMEdit on itch: https://yellowafterlife.itch.io/gmedit I liked Game Maker Studio 1 better but apparently that only compiles 32 bit Linux games. VCS needs them to be 64 bit. I really appreciate the thorough explanation, @Gemintronic. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted February 14, 2022 Share Posted February 14, 2022 I just wanted to say that I am using Game Maker 2 to develop a side-scrolling beat ‘em up of sorts for the Atari VCS. It’s a homage to Splatterhouse with a twist. 3 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 14, 2022 Share Posted February 14, 2022 This tutorial got me mostly through setting up a Linux VM so you can compile and test yer game: https://help.yoyogames.com/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu All else fails you can cancel the subscription and do Godot https://godotengine.org/download/windows 1 Quote Link to comment Share on other sites More sharing options...
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