vhzc Posted October 11, 2021 Share Posted October 11, 2021 (edited) Hi A couple of days ago I had the idea of a simple game using PFpixels, so I wrote it and called it KEEP THEM OUT. The game is really simple. You have to stop the jellyfish-like invaders and the bombs before they reach the wall. If a jellyfish reach the wall a break will disappear, if a regular bomb reach the wall 4 bricks will disappear and if a special bomb reach the wall an entire row will disappear. If a jellyfish or bomb reach the bottom of the screen is game over. The game is separated in waves. After each wave you will get points depending of the remaining bricks. Bricks don't regenerate. For now after waves goes over 10 the wave counter reset to 1. It was just a quick project to clear my mind. But if there is interest I could make a PAL version. That`s all for now. keepthemout_demo01_ntsc.bin I made a Paddle version and gave it a Halloween theme just because. I think is kinda too easy with paddles, so I think I should tweak the difficulty. As always, testing and feedback will be appreciated. keepthemout_he_demo.bin <--- CURRENT VERSION Edited October 20, 2021 by vhzc 7 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 11, 2021 Share Posted October 11, 2021 ZeroPage Homebrew is playing Keep Them Out on tomorrow's (Tue Oct 12, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT+1Day! Hope you can join us! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: ISS (2021 | 2600) by @donnerkuh Keep Them Out (2021 WIP | 2600) by Vladimir Zuñiga @vhzc Lawn Boy (2021 WIP | 2600) by Kevin Kelley @KevKelley Cone Ball (2021 WIP | 2600) by Kevin Kelley @KevKelley After Dark Starmaster (1982 Patch Attempt #1 ?/7600 @ Game 3/ Wing Commander) by Alan Miller 2 Quote Link to comment Share on other sites More sharing options...
stepho Posted October 12, 2021 Share Posted October 12, 2021 Break out from the brick's point of view - nice! 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 12, 2021 Share Posted October 12, 2021 Nice, but why are you not using paddles? Quote Link to comment Share on other sites More sharing options...
vhzc Posted October 12, 2021 Author Share Posted October 12, 2021 2 hours ago, Thomas Jentzsch said: Nice, but why are you not using paddles? Because I hate paddles. Never liked them. But I probably will make a paddle version. 5 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted October 12, 2021 Share Posted October 12, 2021 4 hours ago, vhzc said: Because I hate paddles. Never liked them. But I probably will make a paddle version. Oh, the horror! Jk, thanks for considering a paddle version. 1 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 12, 2021 Share Posted October 12, 2021 5 hours ago, vhzc said: Because I hate paddles. Never liked them. I've never understood why everyone seems to be so obsessed with paddles either. But I do think this would fit in the 1% of 1% of games that would actually be more enjoyable with them or the option to use either paddles or joystick. Very cool little game, by the way. I hope to play more of it when the kitten settles down and stops attacking the screen. 3 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted October 12, 2021 Share Posted October 12, 2021 I always liked paddles growing up but I think it was just the switch of gameplay I enjoyed more. It seemed more frantic as levels got faster and it felt a paddle was needed to go quicker 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 13, 2021 Share Posted October 13, 2021 Smooth movement of the bat would sure help too. Even when using a joystick. 1 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted October 13, 2021 Share Posted October 13, 2021 2 hours ago, Thomas Jentzsch said: Smooth movement of the bat would sure help too. Even when using a joystick. I sort of like the “Game & Watch”-ish feel of the chunky paddle movement. 2 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted October 13, 2021 Share Posted October 13, 2021 56 minutes ago, KaeruYojimbo said: I sort of like the “Game & Watch”-ish feel of the chunky paddle movement. I would think then have the enemies drop clunky like and give me my pancake Quote Link to comment Share on other sites More sharing options...
vhzc Posted October 20, 2021 Author Share Posted October 20, 2021 On 10/11/2021 at 5:17 PM, vhzc said: I made a Paddle version and gave it a Halloween theme just because. I think is kinda too easy with paddles, so I think I should tweak the difficulty. As always, testing and feedback will be appreciated. keepthemout_he_demo.bin <--- CURRENT VERSION 4 Quote Link to comment Share on other sites More sharing options...
vitoco Posted October 20, 2021 Share Posted October 20, 2021 I just tried this Halloween version with paddles on a real 2600. You are right, it is a lot easier with paddles than with a joystick. But being more difficult with joysticks is not a fault of the game or the player, it's because it is hard to be column precise, I mean, it's like a usability problem, not a timming problem. Anyway, I think that points should not be the same for a catch than for a remaining block of a wave. Also, it could be great to have (as discussed in the ZPH show) a falling recovery block that should NOT be catched to fill an empty space. Quote Link to comment Share on other sites More sharing options...
stepho Posted October 20, 2021 Share Posted October 20, 2021 What if occasionally a bomb would come down? - complete with sparkly fuse. If missed then it makes a bigger hole than normal - boom! If you catch it then something nasty happens (you die? or maybe lose a lot of points?) But if you can hit it from the side then it spins harmlessly off to the side - possibly with bonus points. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 29, 2021 Share Posted October 29, 2021 ZeroPage Homebrew is playing Keep Them Out: Halloween Edition on tomorrow's (Fri Oct 29, 2021) HALLOWEEN stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope you can join us! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Exclusive Secret World Premiere (2021 | 2600) by Mick Crocker @mickmuze Last Stand: Halloween (2020 | 7800) by Steve Fulton @fultonbot Deadworx (2020 | Cakewalk Hack | 2600) by Pete Steriotis / Otis P. Driftwood (from RepentlessVG) Halloween II (2006 | Keystone Kapers Hack | 2600) by Tim Martin @SalemFrost7800 Halloween III (2018 | Kaboom Hack | 2600) by Scott Dayton @neotokeo2001 Keep Them Out: Halloween Edition (2021 WIP | 2600) by Vladimir Zuñiga @vhzc Unholy (2020 | 2600) by Leonardo Santiago @Leonardo Santiago (WATCH AT 1080P60 FOR BEST QUALITY) Quote Link to comment Share on other sites More sharing options...
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